1 of the reasons why I used to like halo, is the legendary setting.
I remember trying to play halo on legendary , first 10minutes I thought there is no way this is even possible to beat by anyone, after playing several times, I did beat it and felt good.
also, I don't Like it when people judge games for being too hard, like old nes games, but Cant you say the same things for games being to easy?
Zelda twilight princess was probably 1 of the easiest games I've played in the past few years, I still liked the game, but I know alot of people that hated it just because it was too easy, and that game to my knowledge didn't have a difficulty setting.
and also difficulty isn't everything.
I wasn't expecting a very difficult game to begin with when I thought of Bioshock infinite. the thing I liked best about this game was its style in graphics, and how smart your partner was, and not having to protect her constantly, Seriously Elizabeth is prolly the best or 1 of the best AIs in video game history.
also I hate it when people say there isn't alot of stuff from the previous games in it. I personally like video game sequels best when they try something completely new, while still having some aspects of the original games in it. for example, megaman going to mega man x, mega man x had so much new stuff in it, but still kept aspects from the original mega man in it, like killing bosses to get their ability.
I don't know man, your experience with the game seems completely incompatible with the view I had. I don't see it as a perfect game, but what you're claiming seems too far off the mark to make sense.
You wouldnt be the first to say that. All my friends dont understand most of how I can play games. I think its a combo of "skill" and "looking at things".
For example when I saw a patriot,my first instinct is to look around and see how I can circle around behind him and escape.
I'm gonna go back and play 1999 mode and see how that fairs up with their idea of "old school fps" but I'm not expecting them to replicate it accurately
I don't know man, your experience with the game seems completely incompatible with the view I had. I don't see it as a perfect game, but what you're claiming seems too far off the mark to make sense.
You wouldnt be the first to say that. All my friends dont understand most of how I can play games. I think its a combo of "skill" and "looking at things".
For example when I saw a patriot,my first instinct is to look around and see how I can circle around behind him and escape.
Except they track you. It's not that I don't understand, I understand what you're claiming, and I don't think the game played out like that.
I don't know man, your experience with the game seems completely incompatible with the view I had. I don't see it as a perfect game, but what you're claiming seems too far off the mark to make sense.
You wouldnt be the first to say that. All my friends dont understand most of how I can play games. I think its a combo of "skill" and "looking at things".
For example when I saw a patriot,my first instinct is to look around and see how I can circle around behind him and escape.
Except they track you. It's not that I don't understand, I understand what you're claiming, and I don't think the game played out like that.
If you keep out sight long enough you'll hear them say they've lost you. And you can move from there,rinse and repeat. It takes about 1 minute or so
What? I don't know why you'd want to play the game like that.
Like I said,I basically forgot I even had vigors for 75% of the game and by that time it was burnt into me. At first it wasnt that I didnt CHOOSE to use them,I forgot I had them most of the time because I didnt need them. Effects snowballed.
I have a long history of patience based gaming moves that people dont get. So this is nothing new lol
I probably played through the whole game on hard mode in like 4-5 hours and I think there were a couple holes in the story (it might have been me breezing through everything because I haven't had too much time lately, I want to get a slower playthrough in at some point) such as how Elizabeth ended up being able to jump through timelines and/or create new ones. It was just never really explained. Probably the only major downfalls that I can think of.
The rest of it was easy enough to put together, you're Comstock if you were to get baptized (which I thought was sort of brilliant since that's how the game started and you saw the first flashback). The two Lutece(s) were really the same person in different timelines and they gave Booker's daughter (Elizabeth) to the Booker (Comstock) from a different timeline after his wife/girlfriend died giving birth. The Booker you play as tried to forget about giving away Elizabeth, but everything came back (I assume that's what caused the bloody nose and the flashback-like stuff) and the Lutece(s) took him to get his daughter. Only thing I didn't like about the story was that at the end everyone just died and/or vanished.
The fact that it sort of tied into the original Bioshock where everything started with a lighthouse and you ended up visiting Rapture was really cool, but I just didn't get that spooky, dark, *** up feeling that Rapture gave me (except when you were following around Comstock's wife's ghost, but that part of the story could have been expanded much further), and that was also somewhat disappointing.
Overall opinion:
Best game ever? No. Really good? Yes. Better than the original? No. GOTY? Probably.
tl;dr: Rapture's whole storyline and how it was put together is what made Bioshock Bioshock, without it everything starts to fall apart. They did their best to put it back together, but ended up falling somewhat short. Still great, but it could have been better. 8.75/10.
And as far as the Bioshock 2 hate goes, I completely agree that the fact that the whole Rapture storyline was so well put together it made up for its faults. The main reason I didn't like it was because you played as a Big Daddy (the thing that scared the living ***out of you in the original Bioshock), but didn't get to just wreck ***. I wasn't expecting much out of Bioshock 2, I just wanted to revisit rapture as a Big Daddy and *** things up.
The origin of Elizabeth's power, and who her mother is, were the only two major story points that were missed that couldn't be explained away using the alternate universes/timelines. Hopefully some of that is addressed in the DLC, we'll see.
There were two things that really made Bioshock Bioshock for me.
The first is how well the original created an atmosphere that meshed exactly with the story. One example: The fall of Rapture was as much tied in with the splicers getting drugged up on tonics and plasmids and losing their minds as it was because of the social unrest caused by Ryan and Lamb. Vigors felt like they deserved more of a story, here they felt more a secondary product of an amazing flying city than an engine of social unrest.
The story seemed predictable to me, in a sense that the whole WYK scene from Bioshock really knocked me on my ***, where I predicted the Dewitt/Comstock revelation an hour or so before the end of the game. I don't know whether its because I paid more attention to the story, whether they left more clues in Infinite, or because I was just used to Levine's plot twists. I would have prefered to been as shocked as I was in the original Bioshock, but it was still a fantastic story all the same.
Most of the little annoyances I had with Infinite were because Bioshock was put together so well that I expected the same level of detail. When I'm disappointed at parts it's because Infinite doesn't measure up to Bioshock in that particular regard, not because its a flaw that makes it a bad game in general.
Well, you know her mother is Anna and died giving birth to her, probably what made Booker give her to whichever Lutece is from his timeline. I guess you never meet her, but that seemed like a choice rather than just missing information.
The storyline was good, it was just short. I'd like to see quite a bit more information on the songbird (you never got to fight it, that was insanely disappointing), on Comstock's wife (maybe if you actually went into those timelines instead of just looking at them a little bit), and how/why Elizabeth has her powers.
Oh! Another thing. You were able to completely avoid all of the Boys of Silence. I had to go back and get found by one on purpose just to see what the hell they did. The Mechanized Patriot and Handyman were done pretty well, I thought, but the Boys of Silence were the creepiest part and they never really got explored, just thrown in right at the end of the game.
Well, you know her mother is Anna and died giving birth to her, probably what made Booker give her to whichever Lutece is from his timeline. I guess you never meet her, but that seemed like a choice rather than just missing information.
The storyline was good, it was just short. I'd like to see quite a bit more information on the songbird, on Comstock's wife, and how/why Elizabeth has her powers
Modern cynisism mode activate
Dont worry,it'll either be part of the season pass or the sequel next year~
The first is how well the original created an atmosphere that meshed exactly with the story. One example: The fall of Rapture was as much tied in with the splicers getting drugged up on tonics and plasmids and losing their minds as it was because of the social unrest caused by Ryan and Lamb. Vigors felt like they deserved more of a story, here they felt more a secondary product of an amazing flying city than an engine of social unrest.
The story seemed predictable to me, in a sense that the whole WYK scene from Bioshock really knocked me on my ***, where I predicted the Dewitt/Comstock revelation an hour or so before the end of the game. I don't know whether its because I paid more attention to the story, whether they left more clues in Infinite, or because I was just used to Levine's plot twists. I would have prefered to been as shocked as I was in the original Bioshock, but it was still a fantastic story all the same.
Most of the little annoyances I had with Infinite were because Bioshock was put together so well that I expected the same level of detail. When I'm disappointed at parts it's because Infinite doesn't measure up to Bioshock in that particular regard, not because its a flaw that makes it a bad game in general.
Rapture was completely and absolutely brilliant in every sense. It's very hard to measure up to it. Sort of still surprised they went with something new. A thriving Rapture (well, right as it was starting to fall apart) would have been pretty cool to play through.
But yea, bolded part is definitely what I was thinking throughout the game. If you held Infinite on it's own without saying it was a Bioshock game, it definitely wouldn't held up to such high standards.
Well, you know her mother is Anna and died giving birth to her, probably what made Booker give her to whichever Lutece is from his timeline. I guess you never meet her, but that seemed like a choice rather than just missing information.
The storyline was good, it was just short. I'd like to see quite a bit more information on the songbird (you never got to fight it, that was insanely disappointing), on Comstock's wife (maybe if you actually went into those timelines instead of just looking at them a little bit), and how/why Elizabeth has her powers.
Oh! Another thing. You were able to completely avoid all of the Boys of Silence. I had to go back and get found by one on purpose just to see what the hell they did. The Mechanized Patriot and Handyman were done pretty well, I thought, but the Boys of Silence were the creepiest part and they never really got explored, just thrown in right at the end of the game.
Well Anna is Elizabeth's real name. I don't know that it was her Mother's name as well. It might've been, but things start getting really sketchy around the whole forgetting thing. That's one of the weaker parts of the story, because he has the brand as penance for giving Anna away, and calls out her name a couple times when regaining consciousness early int he game, but in several timelines seems to forget her. That can kind of be forgiven due to the whole time/universe jumping effects.
Well Anna is Elizabeth's real name. I don't know that it was her Mother's name as well. It might've been, but things start getting really sketchy around the whole forgetting thing. That's one of the weaker parts of the story, because he has the brand as penance for giving Anna away, and calls out her name a couple times when regaining consciousness early int he game, but in several timelines seems to forget her. That can kind of be forgiven due to the whole time/universe jumping effects.
In my opinion, it's on the same level as Bioshock for every thing I found wasn't as good there was another thing I found better than Bioshock.
Difficultly settings effect the game so much though.
Easy = Is well too easy, it's like you have real guns and they have airsoft guns. Honestly, this difficultly takes to much away from the game.
Normal = This is actually the easy mode of the game, if you stack gear vigors and weapon upgrades in the right way it's pretty easy but at least you feel the effect of making the right choices.
Hard = Game becomes somewhat challenging and very hard later on if you make the wrong choices you also may want to start selecting restart check point rather than respawning to save your money because it's needed
1999 mode = Is amazing, it makes you use everything you can to it's maximum effect.
Best tips I can give for 1999 mode are ;
Always restart checkpoint if you die cause you lose $100 a death which you really need to upgrade everything.
Make sure you pick up every $ as you need it.
Possession can get you out of a jam being a instant kill of a grunt and possession of a turret or metal fire guys can really shift the odds to your favor.
Crows + Aid is amazing for groups of people and setting up chock points (as said by everyone).
Lighting is better for dealing with single enemy.
Lastly upgrading Salt/Possession so you can use it on more vending machines = more money.
As far as the Health/Shield/Salt upgrades go in most modes shield and salts > health but in 1999 mode Salts > Shield > Health since the recharge rate is deathly slow and vigors are your get out of death cards.
Story was great and I loved the tie in that it was an alternate reality to the rapture universe at the end. I have to admit at the time it didn't really click and my main thought was "Please let me fight a big daddy for old times sake" but after it kinda hit me like a truck. All in all, I find it very hard to find many flaws with the story, and I think any that I could find are rather small; largely based in not finding all the recordings despite looking all over, or in the fact of how infinite the multiverse theory really is.
Game was pure art until the city fell apart. Through the dimension that you are the martyr of the revolution the atmosphere is amazing and thoroughly in-depth. At some point after that (it was too gradual for me to say an exact moment) it felt like it dropped off. I don't mean "I miss the pretty clouds" I mean that the actual effort seemed lacking. It wasn't enough to ruin the game, but given the effort put into the early game it detracted a bit. The largest issue I had along these lines: Why are most, if not all, the Vox Populi on the final airship fight white (and not Irish looking)?
Main issue I had with the game was that I found that the game design leading up to the battles, or my inability to predict a situation, was lacking. The over abundance of guns lead me to enter battles scrambling for the right gun for the situation. Many times before a fight, I would open a locked room and inside find some gun that would be unlikely to have at that point otherwise. I'd think "Oh if I had to use keys to get this sniper, it is probably good to have for an upcoming fight" only to end up in a fight where I'm way too close to effectively snipe anything (granted, snipers are surprisingly good close range weapons against handymen). This lead me to carrying the carbine and a machine gun or shotgun for 85% of the game as I found them very balanced but which prevented me from taking advantage of the multitude of other weapons.
The actual fighting on fights where I had the correct guns was fun. In fact, almost every fight I eventually got into the "whats the best move to make now" type mentality that actually makes shooters fun. The automated patriots were kind of pushovers, but handymen definitely managed to still make me panic when one started attacking me. Compared to big daddys in 1 (at least early in 1), I didn't feel quite as intimidated. Compared to anything else, ***.
Salts were fun but effectively fighting enemies quickly got me down to only using 3 (horse, shock, crows and crows were only for handymen normally). Only other complaints about them was that I didn't find them all that interesting to use early on.
100% will play through it again soon at least one more time on 1999 mode. This will I assume alleviate most of my complaints with the battle system as I'll know what fights to expect and be better prepared, plus having more difficult intense battles.
Other stuff (spoilered again because they are very specific)
*The children of silence scared the ***out of me. The one that appears right behind you after you open the door made me actually jump. It was accompanied by "***" and me unloading a 2-3 salts and a clip of carbine ammo in panic. It is I believe the games only jump scare so it caught me completely off guard and really exemplifies how a good jump scare is done.
*The scene where Booker and Elizabeth are hiding from the songbird after trying to find the door code actually had me holding my breath. That level of immersion, that I can actually forget that I'm playing a game, is beyond wonderful. There are not many games I have played that I can really say that about.
*I'm wondering how the decisions affect it since "it all comes back to the same place". Specifically I'm wondering if the choice between the bird/cage matters other than her neck piece. It seemed like she wore the one I choose for her in every scene.
The origin of Elizabeth's power, and who her mother is, were the only two major story points that were missed that couldn't be explained away using the alternate universes/timelines. Hopefully some of that is addressed in the DLC, we'll see.
They attempt to explain it, though it is kind of weak. Early on in the game there is a voxaphone that Lutece postulates "What makes the girl different? I suspect is has less to do with what she is, and rather more with what she is not. A small part of her remains from where she came. It would seem the universe does not like its peas mixed with its porridge."
Story was great and I loved the tie in that it was an alternate reality to the rapture universe at the end. I have to admit at the time it didn't really click and my main thought was "Please let me fight a big daddy for old times sake" but after it kinda hit me like a truck. All in all, I find it very hard to find many flaws with the story, and I think any that I could find are rather small; largely based in not finding all the recordings despite looking all over, or in the fact of how infinite the multiverse theory really is.
Game was pure art until the city fell apart. Through the dimension that you are the martyr of the revolution the atmosphere is amazing and thoroughly in-depth. At some point after that (it was too gradual for me to say an exact moment) it felt like it dropped off. I don't mean "I miss the pretty clouds" I mean that the actual effort seemed lacking. It wasn't enough to ruin the game, but given the effort put into the early game it detracted a bit. The largest issue I had along these lines: Why are most, if not all, the Vox Populi on the final airship fight white (and not Irish looking)?
Main issue I had with the game was that I found that the game design leading up to the battles, or my inability to predict a situation, was lacking. The over abundance of guns lead me to enter battles scrambling for the right gun for the situation. Many times before a fight, I would open a locked room and inside find some gun that would be unlikely to have at that point otherwise. I'd think "Oh if I had to use keys to get this sniper, it is probably good to have for an upcoming fight" only to end up in a fight where I'm way too close to effectively snipe anything (granted, snipers are surprisingly good close range weapons against handymen). This lead me to carrying the carbine and a machine gun or shotgun for 85% of the game as I found them very balanced but which prevented me from taking advantage of the multitude of other weapons.
The actual fighting on fights where I had the correct guns was fun. In fact, almost every fight I eventually got into the "whats the best move to make now" type mentality that actually makes shooters fun. The automated patriots were kind of pushovers, but handymen definitely managed to still make me panic when one started attacking me. Compared to big daddys in 1 (at least early in 1), I didn't feel quite as intimidated. Compared to anything else, ***.
Salts were fun but effectively fighting enemies quickly got me down to only using 3 (horse, shock, crows and crows were only for handymen normally). Only other complaints about them was that I didn't find them all that interesting to use early on.
100% will play through it again soon at least one more time on 1999 mode. This will I assume alleviate most of my complaints with the battle system as I'll know what fights to expect and be better prepared, plus having more difficult intense battles.
Other stuff (spoilered again because they are very specific)
*The children of silence scared the ***out of me. The one that appears right behind you after you open the door made me actually jump. It was accompanied by "***" and me unloading a 2-3 salts and a clip of carbine ammo in panic. It is I believe the games only jump scare so it caught me completely off guard and really exemplifies how a good jump scare is done.
*The scene where Booker and Elizabeth are hiding from the songbird after trying to find the door code actually had me holding my breath. That level of immersion, that I can actually forget that I'm playing a game, is beyond wonderful. There are not many games I have played that I can really say that about.
*I'm wondering how the decisions affect it since "it all comes back to the same place". Specifically I'm wondering if the choice between the bird/cage matters other than her neck piece. It seemed like she wore the one I choose for her in every scene.
Yeah I think the carbine was one of the better weapons in the game. It had excellent balance between medium-short and medium-long range. It's damage/shot was also well balanced with the total ammo stockpile size. I didn't never run out of ammo, but it was rare that I felt overly pressured with the carbine, even with infrequent ammo purchases. I did make an effort to clear as many kill objectives with each gun, so that made it a little more difficult.
In regards to the necklace, I'm not sure it makes a major change in the story, and I'm not sure there are any significant decision points in the story. Which kinda made me sad because even if there was only one major decision point in bs 1/2 it still had a significant influence on the ending.
The children of silence were fun, I found that fire crows or shock crows were invaluable at that point. Upgraded crows are powerful in any fight you can force enemies to funnel along paths to kill you. The traps the crows create just end up creating a chain reaction that really make them much more valuable than the initial slat cost would seem.
Just beat the game. Hard mode was not a hard mode, it was a pain-in-the-*** mode. Enemies dealt too much damage for how stupidly accurate they are (Talking 95% accuracy here), and it really pissed me off in two-or-three spots toward the end. Like, I was visibly frustrated and that does not happen. There were easy ways to fix that, and I actually wish I played the game in Normal because my experience would've been better without the frustration. This is also coming from someone who plays all games on hard at minimum.
With that gripe aside, I enjoyed the story, but I'm still reeling. It was so incredibly dark.
I really liked both Anna and Booker, and they essentially killed both of them off. Super. ***. depressing!
Also, I loved Bioshock 2. I earnestly thought it was a better story than Bioshock, not that Bioshock was lacking by any stretch. Then again, I believe I am Bioshock 2's audience, and that does make a difference.
I think the only really frustrating part was trying to be sure the airship lived long enough to get to the statue thing when you had 3-4 mechanized patriots trying to kill it.
but I found that as long as I could distract things and put up the protect/absorb/throwshitbackatpeople/absorb ammo tonic thing I was fine, and there were pretty much unlimited salts throughout that part.
As soon as I get the time (probably this weekend) I wanna give 1999 mode a shot.
Bought this shirt, and while asking people if the design should go on the front or back, someone said "upside down!" I laughed about it, and then it hit me like a ton of bricks.
At E3 2011, only one game turned more heads than The Elder Scrolls V: Skyrim, and that was Bioshock: Infinite. And here's why; just released to the public on Thursday, the full, behind-closed-doors demo.