Blue Mage Job Adjustments - Answers To User Sugg.

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Blue Mage Job Adjustments - Answers to User Sugg.
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 Siren.Kalilla
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By Siren.Kalilla 2011-08-15 18:47:13
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08-19-2011 02:52 PM
[source]
Camate
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Just a tiny tidbit of info for the upcoming version update regarding blue mage…

We will be revamping the blue magic spell list a bit to make it so the spells can be organized by element as well as level.


Current:


After the version update:


08-15-2011 06:41 PM
[source]
Camate
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Blue mages, your time has come! Here is some feedback from the development in regards to your comments about the job adjustment manifesto.

Quote:
Add blue magic that can only be used while under the effects of Azure Lore.
While it won’t be for Azure Lore, in the next version update we will be introducing a new ability that will allow you to use HNM abilities while under its effects.

There will be no need to set the HNM abilities and you will be able to use them once the ability recast timer is up (planning for 5 minutes or thereabouts).
*You will still need to learn the spell beforehand.

Quote:
Lengthen the effect duration for Azure Lore.
We would like to look into doing something for this.

Quote:
Reduce the overall cost of blue magic spell points.
Since part of the strategy is to make a choice within set requirements, we have no plan of reducing the overall cost. We will be making balance adjustments to the increases in set numbers depending on your level.

Quote:
Reduce or get rid of the penalty incurred after setting blue magic spells.
The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

Quote:
Add an ability that allows you to use cast blue magic spells that are not currently set.
We tried looking into this, but it would make having to set spells beforehand nearly pointless, so we will be putting this idea on the back burner for now.

Quote:
Reduce the casting time on blue magic spells.
I believe this comment is mainly meant for magical type blue spells, but the casting time has been set while considering the power, added effects, and other usages.
Though it depends on the type, the casting time is pretty reasonable when comparing to elemental magic and enhancing magic, so we have no plans to change this.

Quote:
Add higher tier AoE healing magic/Will White Wind be added?
We are planning to add White Wind in the upcoming version update.

Quote:
Make changes so that blue magic skill, not healing magic skill enhances the cure bonus for healing-type blue magic spells.
This was set this way purposefully so that the effect is enhanced more when you select a support job that has healing magic skill, and the cure amount is based on this number.

Quote:
Make it possible to enhance job traits.
The below job traits are set so they can be enhanced.

Dual Wield/Fast Cast/Store TP/HPmax/MPmax/Auto Regen/Counter/Magic Burst Bonus/Skill Chain Bonus

While it is not possible to enhance all of the above job traits at level 90, with further level cap increase and the addition of new blue magic spells it will be possible to enhance them.

Also, when double attack/gilfinder are enhanced, we are planning to have them change into triple attack/treasure hunter.
 Carbuncle.Zeota
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By Carbuncle.Zeota 2011-08-15 18:57:12
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I didn't think they'd be getting rid of the post-reset spell-lock. I do kinda like that the HNM spells will be usable through a JA other than azure lore without the fear of hogging up set points.
 Siren.Kalilla
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By Siren.Kalilla 2011-08-15 19:01:44
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5 min recast though, what HNM abilities would be worth 5 minutes? (not a blu, just wondering).
 Bahamut.Feisei
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By Bahamut.Feisei 2011-08-15 19:01:55
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Me likey! Best manifesto so far for me!
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-15 19:04:49
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I'll admit

The triple attack made me a little bit moist
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-15 19:05:23
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Siren.Kalilla said: »
5 min recast though, what HNM abilities would be worth 5 minutes? (not a blu, just wondering).
depends which one it is

if thunderbolt is like charged whisker with stun then why not
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-15 19:06:40
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Spike flail on bringing in a cw burn pull instead of whirl of rage, mmm mmm mmm
 Lakshmi.Fivestarplayer
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By Lakshmi.Fivestarplayer 2011-08-15 19:08:30
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gogo Gates of Hades! -.-
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 Carbuncle.Shokox
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By Carbuncle.Shokox 2011-08-15 19:09:06
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SAY WOT. Triple Attack? Treasure Hunter?

HIGH POWERED HNM SPELLS? White Wind?

I might have to stick around just to see how well these things are added.

Wish someone asked a Tizona question however.
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 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-15 19:39:06
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yay
 Fenrir.Mtmoogle
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By Fenrir.Mtmoogle 2011-08-15 19:44:37
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"Reduce the casting time on blue magic"
I laughed when i read this. We need head butt to be faster!!!!!!!!!!!
 Asura.Railock
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By Asura.Railock 2011-08-15 19:53:33
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Quote:
We are planning to add White Wind in the upcoming version update.

Joygasm!
 Cerberus.Diabolique
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By Cerberus.Diabolique 2011-08-15 20:06:19
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This was set this way purposefully so that the effect is enhanced more when you select a support job that has healing magic skill, and the cure amount is based on this number.
I don't think they really understood the question here. Everyone knows why they did it, it just happens to be a retarded reason. There's no reason for a main job skill to rely on an entirely different sub to become more effective.

We will be making balance adjustments to the increases in set numbers depending on your level.
This could be pretty nice, maybe more than 5 set points per 10 levels after a certain point(71+ I'd hope). Or just give us like 15 more points at 91.

the casting time is pretty reasonable when comparing to elemental magic
This doesn't feel true at all, but whatever, the magic spells we use at 90 are all fast enough(besides recast for everything but Regurgitation) for me. Older spells all seem pretty damn slow, despite their additional effect. Better question might have been the MP cost of some of these spells(Bad Breath is like 300 or something).

Future Triple Attack, White Wind, and more set points are all great though. Couldn't care less about a Flail every 5 minutes.
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-15 20:08:36
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Cerberus.Diabolique said: »
This was set this way purposefully so that the effect is enhanced more when you select a support job that has healing magic skill, and the cure amount is based on this number.
I don't think they really understood the question here. Everyone knows why they did it, it just happens to be a retarded reason. There's no reason for a main job skill to rely on an entirely different sub to become more effective.
Blu is a very very versatile job, it's just an added incentive to promote differant usage of blu, in this case it being used as support/main heal. If you're a new blu incapable of dealing damage more than just feeding tp, you'd rather have the bonus than not have it.

Also if you don't care about the potential advantage of a HNM spell, you are painfully unaware of what some abilities could give us, not to mention the potential behind an ability as powerful as spike flail.
 Cerberus.Diabolique
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By Cerberus.Diabolique 2011-08-15 22:44:02
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Cerberus.Wolfshadow said: »
Blu is a very very versatile job, it's just an added incentive to promote differant usage of blu, in this case it being used as support/main heal. If you're a new blu incapable of dealing damage more than just feeding tp, you'd rather have the bonus than not have it.

Also if you don't care about the potential advantage of a HNM spell, you are painfully unaware of what some abilities could give us, not to mention the potential behind an ability as powerful as spike flail.

They didn't try promoting different usage of blu's until recently. For the first year they only had two healing spells that could even hit other players(With a space of lv.16 to lv.58), and even now the spells can't touch anyone outside of your party. The range on all of our early magic based spells was painfully small. We were meant to melee at pretty much all times.
I don't think SE ever wanted Blu to be anything but a DD. They've changed a bit now, but that's no excuse to leave an old and crappy game mechanic in.
Not sure what "If you're a new blu incapable of dealing damage more than just feeding tp, you'd rather have the bonus than not have it." even means honestly. There's no reason for the bonus to be tied to some other job that has nothing to do with the main.

Did you actually read the thing on HNM spells? One spell every 5 minutes. Why would you care about that? No matter how strong or useful the ability could possibly be, you get to use it once every 5 minutes.
That's crap. Doesn't matter if it's flail or thunderbolt or fulmination or whatever. Once, every 5 minutes. You don't even know what the expected damage will be. It could be insanely weaker(Bomb Toss) than the mobs version for all you know, or end up far more powerful(Charged Whisker). The spell may not even have the same properties as the original. We know nothing, so it's foolish to expect this to be some absolutely amazing thing.

Honestly, your tone is incredibly annoying and condescending.
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 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-15 22:49:29
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I honestly would like to be able to use the HNM spells freely ;/ but oh well. I also hope in the future they revise 1k needles and bad breath, both iconic spells and they suck so bad due to mp cost, set point cost and casting time...
 Shiva.Viciousss
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By Shiva.Viciousss 2011-08-15 22:52:53
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Really happy about White Wind, HNM spells sound fun. Not worried at all about a potential 5 min recast. Thats what, once every 3 pulls in a blu cleave? Or once during a top tier NM fight, which is fine. I doubt they will be MP friendly as it is, so 5 mins isnt a big deal.
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-15 23:15:24
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Cerberus.Diabolique said: »
They didn't try promoting different usage of blu's until recently. For the first year they only had two healing spells that could even hit other players(With a space of lv.16 to lv.58), and even now the spells can't touch anyone outside of your party. The range on all of our early magic based spells was painfully small. We were meant to melee at pretty much all times.
When I was at 75 as BLU/SCH soloing in Campaign, I sure as *** didn't mind the added potency to my Magic Fruit during light arts, and while to fill the role of damage dealer in most situations, yes, one would need to melee to be on par with the damage of others, however if you were new to the game and you were incapable of dealing large amounts of damage with our spells that provide relatively large TP gain to an enemy, you might find better use in subbing a mage job for the added benefits of support spells instead of doing 300 damage to give the enemy 50%tp, and the enhanced healing magic being a minor perk to this sub job selection. No need to be such a ***, ***'s situational, a shocking concept I know.

And while we're on the subject, I'm sure that the added potency from subbing RDM on fights such as:



and



the extra amount healed didn't hurt. Get off your *** high horse, my god.
Cerberus.Diabolique said: »
I don't think SE ever wanted Blu to be anything but a DD. They've changed a bit now, but that's no excuse to leave an old and crappy game mechanic in.

Just because you use blu as a source of damage and that's it, that doesn't mean others regard it as useless, if it isn't a hindrance to the job, there's nothing to complain about. I'm finding you more ignorant and close-minded the more I read personally if we want to go giving opinions of each other.
Cerberus.Diabolique said: »
Not sure what "If you're a new blu incapable of dealing damage more than just feeding tp, you'd rather have the bonus than not have it." even means honestly. There's no reason for the bonus to be tied to some other job that has nothing to do with the main.
Should we take out stat bonuses that occur depending on sub jobs too? My god, when people said that people would cry despite whatever they gave blu they were right.

Cerberus.Diabolique said: »
Did you actually read the thing on HNM spells? One spell every 5 minutes. Why would you care about that? No matter how strong or useful the ability could possibly be, you get to use it once every 5 minutes. That's crap. Doesn't matter if it's flail or thunderbolt or fulmination or whatever. Once, every 5 minutes. You don't even know what the expected damage will be. It could be insanely weaker(Bomb Toss) than the mobs version for all you know, or end up far more powerful(Charged Whisker).
Because surely they just put it on a 5 minute recast timer just for shits and giggles? Obviously it wasn't to preserve game balance.
Seriously? Obviously they'd put a limit on something they'd consider enough of a boost to be considered overpowered if one were given free reign to spam it. Don't be absurd. And it's all speculation until the update, so why are you getting so upset about it? That's like complaining that Efflux is on a 3 minute recast instead of being constantly applied to all spells. It's a *** buff, quit crying.
Cerberus.Diabolique said: »
The spell may not even have the same properties as the original. We know nothing, so it's foolish to expect this to be some absolutely amazing thing.
And it's foolish to QQ about unreleased content that's still in development you hypocrite.

Honestly, your tone is incredibly belligerent and screams of a sense of undeserved self-grandeur.
 Siren.Alicenchains
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By Siren.Alicenchains 2011-08-15 23:18:45
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Taken from wiki:

Notes: Used only by Notorious Monsters.
As in previous Final Fantasy games, the potency of White Wind is based on the HP of the user -- the higher the user's HP, the more HP that is recovered.


Go go max HP+ for massive cures?
 Odin.Minefield
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By Odin.Minefield 2011-08-15 23:20:31
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 Sylph.Krsone
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By Sylph.Krsone 2011-08-16 00:37:37
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Just assessing the questions put foward to the development team and determining weather they were good questions worth asking.
Siren.Kalilla said: »
08-15-2011 06:41 PM
[source]
Camate
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Blue mages, your time has come! Here is some feedback from the development in regards to your comments about the job adjustment manifesto.

Quote:
Add blue magic that can only be used while under the effects of Azure Lore.
While it won’t be for Azure Lore, in the next version update we will be introducing a new ability that will allow you to use HNM abilities while under its effects.

There will be no need to set the HNM abilities and you will be able to use them once the ability recast timer is up (planning for 5 minutes or thereabouts).
*You will still need to learn the spell beforehand.

Quote:
Lengthen the effect duration for Azure Lore.
Good question.

Quote:
Reduce the overall cost of blue magic spell points.
No, strategy derp.

Quote:
Reduce or get rid of the penalty incurred after setting blue magic spells.
No, for strategy reasons again and balance.

Quote:
Add an ability that allows you to use cast blue magic spells that are not currently set.
Not as bad a question as the above two.

Quote:
Reduce the casting time on blue magic spells.
Who even complains about this? Same ppl who wish they could play the whole game in fast foward and get ***done faster if it were possible. Lets give blms chainspell whilst we're at it.


Cut the rest as the last questions were reasonable. Some ppl have no concept of balance asking some dumb questions. Should feed the questions through the community and decide on ones worth asking, some just arent and have obvious replies.
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-08-16 01:44:19
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Holy ***triple attack squeeeeeeeeeee

ANYWAY.
Quote:
Reduce the casting time...
What the hell? It's recasts that are ***, not cast time. Charged Whisker's recast is nearly twice that of a -ja spell. Benthic Typhoon's recast is annoying as ***when trying to maintain defense down and self-SC. Not the dev's fault here and I'm actually relatively pleased with their responses here, just what the *** at that particular question.
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-16 01:47:08
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Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee
My almace twitched a little too, it's so exciting!
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By Pooman 2011-08-16 02:13:47
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Cerberus.Wolfshadow said: »
Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee
My almace twitched a little too, it's so exciting!

"After 10 hours of testing we have found the triple attack trait to be a flat 1%"
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 Carbuncle.Shokox
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By Carbuncle.Shokox 2011-08-16 02:15:20
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Pooman said: »
Cerberus.Wolfshadow said: »
Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee
My almace twitched a little too, it's so exciting!

"After 10 hours of testing we have found the triple attack trait to be a flat 1%"

Except it's a flat 5% rate right out of the gate with the trait.
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-16 02:17:51
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Carbuncle.Shokox said: »
Pooman said: »
Cerberus.Wolfshadow said: »
Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee
My almace twitched a little too, it's so exciting!

"After 10 hours of testing we have found the triple attack trait to be a flat 1%"

Except it's a flat 5% rate right out of the gate with the trait.
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By Pooman 2011-08-16 02:19:45
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Carbuncle.Shokox said: »
Pooman said: »
Cerberus.Wolfshadow said: »
Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee
My almace twitched a little too, it's so exciting!

"After 10 hours of testing we have found the triple attack trait to be a flat 1%"

Except it's a flat 5% rate right out of the gate with the trait.

Lies!
 Cerberus.Diabolique
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By Cerberus.Diabolique 2011-08-16 03:10:23
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I'm not upset about a damn thing. Thinking something is wrong(Healing spells relying on healing magic skill and not blue magic skill) or not caring about something(HNM spells on 5 minute timer) is not me being upset. Where did you even get that?

Should we take out stat bonuses that occur depending on sub jobs too? My god, when people said that people would cry despite whatever they gave blu they were right. (to lazy to quote)
What does that have to do with Breeze/Fruit/Carrot/Embrace/Exuviation(I forgot that existed until just now) being effected by healing magic?

I would like it if instead of a skill we do not have natively, these curing spells were enhanced by Blue magic skill. Why is that so hard to understand for you? I'm not being a *** here, I just really don't understand why you have such a problem with that. I understand that clearly, SE does not see a problem with it and will never change it, I get that.

I also used /Sch in Campaign back at 75, more for sublimation and a ranged aspir than anything, but it's not like I have no experience with it(or even main healing on blu with the sub).

Just because you use blu as a source of damage and that's it, that doesn't mean others regard it as useless, if it isn't a hindrance to the job, there's nothing to complain about. I'm finding you more ignorant and close-minded the more I read personally if we want to go giving opinions of each other.


You're reading things that don't exist. I never said that I only used Blu as a source of damage. I said that was clearly the direction SE intended. Doesn't mean I followed that path, or that anyone should.
Close minded to what? I've tried everything I possibly could with Blu and I enjoyed almost all of it.
However, I do like meleeing more than anything. Not that I won't do whatever I'm asked to, but I'd still prefer to be right on whatever I'm fighting.
And it's foolish to QQ about unreleased content that's still in development you hypocrite.

I'm not QQ'ing(I really hate seeing that. It is two letter Q's, not a face, not someone crying, but two letter Q's) about anything.
You know, no matter what, I'll end up having this ability and whatever spells that come from it, as I will still be playing Blu at that time. There is no QQ there. Whatever we get, I will have to take it if I plan on playing the job post update. I don't have a problem with that.

I don't have a problem with a 5 minute ability letting you use one spell. It seems like a long recast for spells that may not be that special(Which is why I called it crap), that's all. If you want to use it, awesome, that doesn't have anything to do with me. I just don't care about it, and probably won't end up using it often after the first day(or whenever I end up getting the spells).

That's like complaining that Efflux is on a 3 minute recast instead of being constantly applied to all spells. It's a *** buff, quit crying.
I love Efflux and have no problem with it's recast. That sentence makes no sense.
It's not a buff, it's an addition. I don't really think it's the same thing, but I guess people could(and will) disagree. And again, I am not crying or even remotely upset about anything.

Honestly, your tone is incredibly belligerent and screams of a sense of undeserved self-grandeur.

You're just throwing out random words now with no bearing to what was said, or what you know. How does anything in my post scream of undeserved self-grandeur? At no point did I think better of myself than anyone else when typing that post. I don't think there's anything remotely important about myself. It's just weird to assume such a thing. Is it the way I type or something? I just don't get it.
Could you even see where you were being condescending in your first post?
you are painfully unaware of what some abilities could give us
This. This one part is the reason I said that. You didn't have to say that to show your point, but you did it anyways, and that annoyed me. I probably wouldn't have even responded without that part. You just acted like a *** there for no reason at all. You knew nothing about me or how I played, but still thought that was the right thing to say.

Seems ridiculous that all of this started from a throw away line in a post.
EDIT: Didn't bother watching the videos first.
Healing magic skill from /Rdm adds about 50 or 60 more HP on M.Fruit. I did not say it would hurt, but that's not a meaningful amount. If 128 healing skill gives 60~ HP, imagine what 400+ Blue skill could do.

But, again it's just imagining as I never expected it to ever change. I can still hope though. Also don't think that one little thing was the key to soloing those fights or anything, so it seems like a weird thing to even mention(But was nice to see either way, I don't go to youtube).
Sure this looks(and it is I guess) like a massive wall of text, but I'm really not used to the post system here(Could probably tell by my whole 6 posts now).
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