|
[Dev] Follow-Up on New BST Pets
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-22 18:24:13
Updated 12/05/11:
12-05-2011 05:10 PM | Rukkirii | Community Rep |  |
| Quote: Why is the development team heading in the direction where BST only use jug pets? Recent content contains a lot of areas with monsters that cannot be charmed as well as confrontations where summoned pets will be dismissed upon entry. Since it would be difficult for beastmasters to perform with only their Charm ability, we wanted to make adjustments to add familiars and make it so they can select their pets based on the situation.
Of course, you will still be able to use monsters that were charmable up to now since they are still roaming the lands of Vana'diel.
Quote: Can the devs. make it easier to change between different pets? Making it easier to change pets means a reduction in the call beast ability's duration, so this would be a difficult problem.
From the beginning, familiar pets have had strong attacks and durability, so being able to constantly summon these pets would make it so a variety of monsters could be defeated with only a pet. Also, depending on the situation, if beastmasters were able to constantly change pets, it would make it possible for them to do everything.
Quote: We would like more damage dealing pets, instead of tanking pets, so that they can be more useful in parties. When adding new pets, we design them by adding a special feature to them such as high attack or high defense. In the future we will be adding more pets, and among these new ones there will be an opportunity to introduce some strong attacking pets. |
Updated 11/30/11:
11-30-2011 06:27 PM | Rukkirii | Community Rep |  |
| Greetings and thank you for your patience! We received some information regarding your feedback that is being discussed here, so I wanted to make sure you all saw it.
Quote: The frog pet will be useless for damage. If it’s a mascot pet, it should be able to be called in town. The intention of adding the toad to beastmaster’s pet array was to include a fun, mascot-type pet that you could walk around with. Due to this, its fighting proficiency has been set low.
I understand everyone’s requests to make it possible to call this pet in towns, but currently if it is not a specially created battle area, such as Al Zhabi, it is not possible for monsters to enter. In the case that we allowed players to summon their pets within towns, the number of characters in these areas would increase significantly and would exacerbate congestion problems, similar to what Port Jeuno has been experiencing. For this reason, calling pets within towns is not easy and we appreciate your understanding on this.
Quote: Why can’t Apkallu receive Yawn when Nazuna has Sheep Song and doesn't require having a player face it in order to use? Also, why is Frigid Shuffle considered overpowered when there are other classes and pets that can use Paralyze (Soporific). We decided to cut the abilities that inflict status ailments to enemies due to the fact that we have armed Apkallu with high HP, Subtle Blow, Counter, Store TP, and a special form of attacking.
If you are looking to paralyze your opponent, please consider using the Coeurl familiar. (The Dev. Team would like beastmasters to select their pets based on the situation and battle strategy.)
Quote: Why is Nihility Song considered overpowered when PUP automatons have a Dispel attachment, which does not cost TP and has no Ready timer. I am upset that Jetattura is being removed. I do not feel that these abilities are overpowered and wish the Dev. team would just adjust the abilities instead. The opinion that these abilities are not overpowered is a subjective take on the situation. In order for the Dev. Team to look into this they would like more specific evidence. The reasoning behind calling it overpowered is because Hippogryphs are already armed with a high rate of evasion, triple attack, and very powerful special attacks. Adding abilities that inflict Dispel and Terror would make them too powerful.
In the case you would like to use Dispel, we recommended using the Eft familiar.
Quote: I’d like the Adamantoise pet to have Headbutt to help with being a tanking pet, since it seems like that is this pet's purpose. We are planning to adjust Adamantoise a bit more. Though we will not be adding Head Butt, we are looking to increase the power of Aqua Breath a bit.
Quote: Since there is only one level 96+ jug pet scheduled for implementation, does that mean we will be able to tame and charm pets in upcoming content? As written in the job adjustment manifesto, the focus of adjustments currently will revolve around familiar pets. |
11-22-2011 06:14 PM | Camate | Community Rep |  |
| Just wanted to pass along some additional information on the new familiars.
Quote: Toad: Level 23. There are no abilities that can be used. Seems like the attack delay is the same as a level 76+ pet, making me think the real level is around 75. As we have mentioned previously, when considering that this pet is supposed to just be a mascot-type pet, it’s planned to be the cheapest of all familiars. Following this, we feel like the current stats are not really appropriate.
Quote: Apkallu: Level 76, monk type. Only able to use Beak Lunge and Wing Slap. I would really have liked to use Yawn and Frigid Shuffle. Pretty disappointed as this is the first bird type pet. Are you making adjustments and planning to add this later? We are planning to make this a pet that is easy to obtain and will be balancing its power accordingly (Planning to make it cheaper than Yuly).
With that said, we believe it would be too overpowered for it to have Yawn and Frigid Shuffle.
Quote: Hippogryph: Level 86, thief type. Triple Attack activates as normal. Able to use Jettatura, Choke Breath, Back Heel, and Fantod. Really happy with the stats, but disappointing that they can’t use the Dispel ability, Nihility Song. I feel like the regular attacks powered up by Fantod are stronger than Back Heel. Was this adjusted making it weaker? Also it shows that Back Heel requires one charge, but it actually takes two. Is this a test server bug? Back Heel requires one charge, Fantod requires two.
We felt Nihility Song was a bit overpowered, so we removed it. Apologies!
Jettatura completely ignores resists currently, so we are planning to adjust this. There is also a chance that we remove it completely.
Quote: Adamantoise: Level 96, high attack power, high defense, and slow. Definitely a turtle. Can use three abilities: Harden Shell, Turtle Stomp, and Aqua Breath. Does not have access to Head Butt, Tortoise Song, or Earth Breath. Turtle Stomp is just a normal physical weapon skill. Was it only certain NMs that had the added effect of defense down? Breath is capped at 400. While you can’t use the abilities for kited battles, seems like this guy makes a good tank. We are planning to make a couple adjustments and we’re also thinking about strengthening Aqua Breath. |
lol@"...high attack power, high defense, and slow. Definitely a turtle."
Server: Lakshmi
Game: FFXI
Posts: 10379
By Lakshmi.Sparthosx 2011-11-22 18:34:25
So a nerf on Toad, Paralyga and Sleepga are overpowered, Dispel is overpowered and breath tweaks.
You really can't make this stuff up.
Ramuh.Scizor
Server: Ramuh
Game: FFXI
Posts: 1444
By Ramuh.Scizor 2011-11-22 18:38:23
Im still really looking forward to dicking about with a toad
By Vyrerus 2011-11-22 18:39:09
Lakshmi.Sparthosx said: »BST should be able to do everything, because that leaves the game balanced.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-22 18:51:44
Lakshmi.Sparthosx said: »BST should be able to do everything, because that leaves the game balanced. As someone that isn't a BST, in some ways I think a BST should be able to do any move the normal version of that family can do. I'm not saying that it should be full power, just able to be done.
Instead of sleepga, just do sleep. Instead of dispellga, just dispel 1-2 buffs on a target. Really isn't hard to think of alternatives for players... it just comes down to if they want to do any real work.
[+]
Bahamut.Zangada
Server: Bahamut
Game: FFXI
Posts: 383
By Bahamut.Zangada 2011-11-22 18:56:23
Sometimes i wish they just leave a jug out all together then make it half ***.
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 13707
By Asura.Vyre 2011-11-22 18:58:37
I wish they'd make Charm useful. Jug pets are getting boring.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-22 19:05:03
I wish they'd make Charm useful. Jug pets are getting boring. >SE makes it so charmed pets are able to cross zones
>SE messes up and you can charm anything
>BST's camp wyrms...
"Hey everyone I claimed Vrtra! Lets use her in VW tonight."
Phoenix.Amheh
Server: Phoenix
Game: FFXI
Posts: 6
By Phoenix.Amheh 2011-11-22 19:06:39
Then charm wears mid-battle and everyone wipes.
By Vyrerus 2011-11-22 19:06:53
I wish they'd make Charm useful. Jug pets are getting boring. >SE makes it so charmed pets are able to cross zones
>SE messes up and you can charm anything
>BST's camp wyrms...
"Hey everyone I claimed Vrtra! Lets use her in VW tonight." YES!
By Eluveitie 2011-11-22 19:06:56
Yawn is overpowered but NN can use sheep song...just sayin.
[+]
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 13707
By Asura.Vyre 2011-11-22 19:07:34
Yawn is the equivalent of Sleepga II.
[+]
Server: Lakshmi
Game: FFXI
Posts: 10379
By Lakshmi.Sparthosx 2011-11-22 19:10:15
Lakshmi.Sparthosx said: »BST should be able to do everything, because that leaves the game balanced.
If you're gonna attack me, at least try to make some points rather than being a wiseass just for the hell of it.
The ability to use a light sleep (that requires TP) is overpowered? The ability to use Paralyga (that requires TP) is overpowered?
In both situations you sacrifice something (damage) in order to use those abilities. Nazuna already could sleepga yet Yawn (which needs the target to face the user) is broken? Consistency please.
The toad being relegated to mascot status is a nice way of saying:
"We wasted dev time creating what we think a mascot should be - inventory-1."
As if Beastmasters couldn't create their own mascot by picking a pet they enjoy seeing and walking around with it. They scrapped Scorpion or Ruszor which could have been practical pets for a joke mob that now will be completely crap @99.
Nihility Song is overpowered? Really? Being able to dispel 1-2 buffs (and burning your pets TP) is so overpowered it'd shake the foundation of the game.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-11-22 19:20:12
I wish they'd make Charm useful. Jug pets are getting boring. >SE makes it so charmed pets are able to cross zones
>SE messes up and you can charm anything
>BST's camp wyrms...
"Hey everyone I claimed Vrtra! Lets use her in VW tonight." VW...
It's SCH!
SCH unable to proc it...
BST comes in and uses Vrtra
Vrtra uses Absolute Terror
proc from terror >.>! | |
[+]
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 13707
By Asura.Vyre 2011-11-22 19:21:06
Lakshmi.Sparthosx said: »Lakshmi.Sparthosx said: »BST should be able to do everything, because that leaves the game balanced.
If you're gonna attack me, at least try to make some points rather than being a wiseass just for the hell of it.
The ability to use a light sleep (that requires TP) is overpowered? The ability to use Paralyga (that requires TP) is overpowered?
In both situations you sacrifice something (damage) in order to use those abilities. Nazuna already could sleepga yet Yawn (which needs the target to face the user) is broken? Consistency please.
The toad being relegated to mascot status is a nice way of saying:
"We wasted dev time creating what we think a mascot should be - inventory-1."
As if Beastmasters couldn't create their own mascot by picking a pet they enjoy seeing and walking around with it. They scrapped Scorpion or Ruszor which could have been practical pets for a joke mob that now will be completely crap @99.
Nihility Song is overpowered? Really? Being able to dispel 1-2 buffs (and burning your pets TP) is so overpowered it'd shake the foundation of the game. He bit! I don't feel like being an Flion though( I miss that guy).
Seriously though, it's not about the individual abilities being overpowered. It's about not giving Beastmaster too muc. It can already do a ***ton of stuff, and from what I heard, that new Hippogryph can solo Tiamat. But yes, BST is just dying without the ability to do Sleepga II and Paralyga. :/
Server: Lakshmi
Game: FFXI
Posts: 10379
By Lakshmi.Sparthosx 2011-11-22 19:34:17
BST can solo a mob designed for level 75s, stop the presses, hold the phones, get me the president!
(Psst, Tiamat being soloed, duoed or trioed is commonplace now. This doesn't make BST very special.)
I'm talking about balancing the class for level 99 content where the class lags behind as a DD and the pets are dispatched quite easily. Im not above crippling the master to make the pet viable in HNM play nor am I advocating making the job broken with no drawbacks but SE's logic here is fundamentally lacking.
The notion of creating a joke mob when development is undermanned is just baffling, especially since the community didn't even ask for a frog. SE must be trolling when they ask for player feedback then go off and do whatever they want in the first place. It's almost amusing to me.
Run Wild was fail. You lose your pet for slight pet increases and now SEs justifications for "overpowered" are within the realm of things that are commonplace on other classes.
"But guys, you have to lose the pet or Run Wild would be broken."
"Why doesn't Zerk outright instantly kill the WAR after use then?"
"....PS2 limitations!"
Yawn? BLU can use it and use it without TP restrictions.
Dispels? How many classes can do that? It'd be overpowered on BST though. Yeah it makes sense.
Head Butt? Lol, BLU has like 4 of these now yet the Turtle being able to stun to keep itself alive a few seconds longer ranks as too powerful.
Better put in the 400dmg breath that'll be resisted instead.
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 13707
By Asura.Vyre 2011-11-22 20:07:23
Lakshmi.Sparthosx said: »BST can solo a mob designed for level 75s, stop the presses, hold the phones, get me the president!
(Psst, Tiamat being soloed, duoed or trioed is commonplace now. This doesn't make BST very special.)
I'm talking about balancing the class for level 99 content where the class lags behind as a DD and the pets are dispatched quite easily. Im not above crippling the master to make the pet viable in HNM play nor am I advocating making the job broken with no drawbacks but SE's logic here is fundamentally lacking.
The notion of creating a joke mob when development is undermanned is just baffling, especially since the community didn't even ask for a frog. SE must be trolling when they ask for player feedback then go off and do whatever they want in the first place. It's almost amusing to me.
Run Wild was fail. You lose your pet for slight pet increases and now SEs justifications for "overpowered" are within the realm of things that are commonplace on other classes.
"But guys, you have to lose the pet or Run Wild would be broken."
"Why doesn't Zerk outright instantly kill the WAR after use then?"
"....PS2 limitations!"
Yawn? BLU can use it and use it without TP restrictions.
Dispels? How many classes can do that? It'd be overpowered on BST though. Yeah it makes sense.
Head Butt? Lol, BLU has like 4 of these now yet the Turtle being able to stun to keep itself alive a few seconds longer ranks as too powerful.
Better put in the 400dmg breath that'll be resisted instead. So BST should be able to DD on par with Warrior(Pst, that's all Warrior can really do.), solo almost anything in the game(I don't believe I've heard of anything else soloing Tiamat, trios and duos, yes), have more utility than the high utility BLU(That's what BLU is btw, Utility), and then still be unique. Yes, that's balanced. That's incredibly balanced. Thank you for enlightening me.
Oh, and it's not like their undermanned staffed ever gets stressed and needs to screw off at work. Nope. They're robots devoted solely to trying to make the game you play better.
[+]
By Brolli 2011-11-22 20:31:39
Lakshmi.Sparthosx said: »Lakshmi.Sparthosx said: »BST should be able to do everything, because that leaves the game balanced.
If you're gonna attack me, at least try to make some points rather than being a wiseass just for the hell of it.
The ability to use a light sleep (that requires TP) is overpowered? The ability to use Paralyga (that requires TP) is overpowered?
In both situations you sacrifice something (damage) in order to use those abilities. Nazuna already could sleepga yet Yawn (which needs the target to face the user) is broken? Consistency please.
The toad being relegated to mascot status is a nice way of saying:
"We wasted dev time creating what we think a mascot should be - inventory-1."
As if Beastmasters couldn't create their own mascot by picking a pet they enjoy seeing and walking around with it. They scrapped Scorpion or Ruszor which could have been practical pets for a joke mob that now will be completely crap @99.
Nihility Song is overpowered? Really? Being able to dispel 1-2 buffs (and burning your pets TP) is so overpowered it'd shake the foundation of the game. He bit! I don't feel like being an Flion though( I miss that guy).
Seriously though, it's not about the individual abilities being overpowered. It's about not giving Beastmaster too muc. It can already do a ***ton of stuff, and from what I heard, that new Hippogryph can solo Tiamat. But yes, BST is just dying without the ability to do Sleepga II and Paralyga. :/ uh? the new smilodon pet does a rly strong aoe paralyze and sheep pet does sleepga2
Server: Lakshmi
Game: FFXI
Posts: 10379
By Lakshmi.Sparthosx 2011-11-22 21:12:20
So BST should be able to DD on par with Warrior(Pst, that's all Warrior can really do.), solo almost anything in the game(I don't believe I've heard of anything else soloing Tiamat, trios and duos, yes), have more utility than the high utility BLU(That's what BLU is btw, Utility), and then still be unique. Yes, that's balanced. That's incredibly balanced. Thank you for enlightening me.
Oh, and it's not like their undermanned staffed ever gets stressed and needs to screw off at work. Nope. They're robots devoted solely to trying to make the game you play better.
Did I say BST should be able to DD on par with WAR? What I said was Run Wild is underwhelming yet demands your pet in return whereas Zerk gives you a huge buff for pretty much nothing. I don't even need to use WAR as many jobs get flat buffs without penalty (Impetus, Double Shot, Angon) yet the job that's already mediocre in party play needs more penalties?
BST should be viable at endgame like any job class yet as it stands the pets get creamed easily, the master is weak and you're almost not worth the slot even if you bring unique procs to Voidwatch. Why? Because the pets get smoked so fast you can't keep up even with timers.
"Ladybug NQ"
"Go Yuly!"
"...oh shes dead. Gotta wait gaiz."
Players can hide under Fanatics Drinks but pets? Well, pets get to experience being slammed with Flank Opening or Kaleidoscopic Fury.
BLU brings versatility to the battlefield, WAR brings damage and BST brings? Subpar damage, frail pets and only truly excels against trash mobs (EPs, mobs way under cap etc) where BLU stands to do a better job in many cases. At least BLU has options in its weak areas (HNMs) but what does BST have? Run Wild! lol.
You call making a useless pet "relieving stress"? You probably meant to say they just like screwing around with the minds of the base and I would agree.
There are many ways to have "fun" if that's what you're getting at and none of it involves giving your base the one-finger salute with subpar adjustments just because SE is afraid things will be "overpowered". Nazuna has Sleepga, Hobs has Paralyga but these new pets suddenly will become overpowered with the same abilities? Wat? If they wanted to have fun, they could easily make things that are useful for their end-users.
You must be drinking the same stuff SE is though - motor oil.
Phoenix.Jimie
Server: Phoenix
Game: FFXI
Posts: 250
By Phoenix.Jimie 2011-11-22 21:42:22
BST already took the only thing that made THF stand apart, Treasure Hunter. May as well make them able to do everything.
Why not a pet Kirin that can summon avatars and astral flow?
How about a pet that can buff the party with rolls and songs?
Why not a pet AV that can meteor?
*** BSTs.
[+]
Server: Lakshmi
Game: FFXI
Posts: 10379
By Lakshmi.Sparthosx 2011-11-22 21:49:02
BST already took the only thing that made THF stand apart, Treasure Hunter. May as well make them able to do everything.
Why not a pet Kirin that can summon avatars and astral flow?
How about a pet that can buff the party with rolls and songs?
Why not a pet AV that can meteor?
*** BSTs.
Because RNG didn't get Bounty Shot and people don't still use THF outside Voidwatch.
Nope, not at all.
[+]
Phoenix.Kestral
Server: Phoenix
Game: FFXI
Posts: 27
By Phoenix.Kestral 2011-11-22 21:49:56
BST already took the only thing that made THF stand apart, Treasure Hunter. May as well make them able to do everything.
Why not a pet Kirin that can summon avatars and astral flow?
How about a pet that can buff the party with rolls and songs?
Why not a pet AV that can meteor?
*** BSTs.
Yuly's TH3 is better than a THF who has the possibility to stack TH into the double digits? ?_?
[+]
Phoenix.Jimie
Server: Phoenix
Game: FFXI
Posts: 250
By Phoenix.Jimie 2011-11-22 21:51:34
TH4+ effectiveness is insignificant when compared to the boost from TH0 to TH3.
Phoenix.Jimie
Server: Phoenix
Game: FFXI
Posts: 250
By Phoenix.Jimie 2011-11-22 21:55:50
Because saying that a trait that makes THF stand apart from other jobs shouldn't just be handed out to everyone isn't logical?
It's always been SE's position that each job should be unique and have its own niche. TH was THFs niche, now it's everyones'.
[+]
Phoenix.Kestral
Server: Phoenix
Game: FFXI
Posts: 27
By Phoenix.Kestral 2011-11-22 22:08:18
I don't think I've ever seen anyone take a BST for TH over a THF, so I'm not sure how THF's niche is so threatened by a little ladybug.
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 13707
By Asura.Vyre 2011-11-22 22:11:04
Lakshmi.Sparthosx said: »So BST should be able to DD on par with Warrior(Pst, that's all Warrior can really do.), solo almost anything in the game(I don't believe I've heard of anything else soloing Tiamat, trios and duos, yes), have more utility than the high utility BLU(That's what BLU is btw, Utility), and then still be unique. Yes, that's balanced. That's incredibly balanced. Thank you for enlightening me.
Oh, and it's not like their undermanned staffed ever gets stressed and needs to screw off at work. Nope. They're robots devoted solely to trying to make the game you play better.
Did I say BST should be able to DD on par with WAR? What I said was Run Wild is underwhelming yet demands your pet in return whereas Zerk gives you a huge buff for pretty much nothing. I don't even need to use WAR as many jobs get flat buffs without penalty (Impetus, Double Shot, Angon) yet the job that's already mediocre in party play needs more penalties?
BST should be viable at endgame like any job class yet as it stands the pets get creamed easily, the master is weak and you're almost not worth the slot even if you bring unique procs to Voidwatch. Why? Because the pets get smoked so fast you can't keep up even with timers.
"Ladybug NQ"
"Go Yuly!"
"...oh shes dead. Gotta wait gaiz."
Players can hide under Fanatics Drinks but pets? Well, pets get to experience being slammed with Flank Opening or Kaleidoscopic Fury.
BLU brings versatility to the battlefield, WAR brings damage and BST brings? Subpar damage, frail pets and only truly excels against trash mobs (EPs, mobs way under cap etc) where BLU stands to do a better job in many cases. At least BLU has options in its weak areas (HNMs) but what does BST have? Run Wild! lol.
You call making a useless pet "relieving stress"? You probably meant to say they just like screwing around with the minds of the base and I would agree.
There are many ways to have "fun" if that's what you're getting at and none of it involves giving your base the one-finger salute with subpar adjustments just because SE is afraid things will be "overpowered". Nazuna has Sleepga, Hobs has Paralyga but these new pets suddenly will become overpowered with the same abilities? Wat? If they wanted to have fun, they could easily make things that are useful for their end-users.
You must be drinking the same stuff SE is though - motor oil. Which is essentially saying give BST the equivalent of Berserk.
BST deals its damage over time. It's always been bad for end game monsters. Get over it. There are plenty of other jobs that can do less or about the same as BST in endgame events, as it has always been. PUP, SCH, RDM, and DNC all don't really have a big roll in endgame. Why not be enraged by that instead of harping about BST not getting redundant abilities? You're still basically saying that BST should be able to do everything, and then it would be balanced, but no, it wouldn't be at all. Show me the Warrior who can solo Tiamat.
Them having fun and our enjoyment don't exactly share a correlation. :/ That's a strange statement.
And nice insult, but that would be fatal. You are strange and silly.
Caitsith.Zefiris
Server: Caitsith
Game: FFXI
Posts: 2401
By Caitsith.Zefiris 2011-11-22 22:18:17
I always thought Treasure Hunter was player-created voodoo. :|
Updated 12/05/11:
12-05-2011 05:10 PM | Rukkirii | Community Rep |  |
| Quote: Why is the development team heading in the direction where BST only use jug pets? Recent content contains a lot of areas with monsters that cannot be charmed as well as confrontations where summoned pets will be dismissed upon entry. Since it would be difficult for beastmasters to perform with only their Charm ability, we wanted to make adjustments to add familiars and make it so they can select their pets based on the situation.
Of course, you will still be able to use monsters that were charmable up to now since they are still roaming the lands of Vana'diel.
Quote: Can the devs. make it easier to change between different pets? Making it easier to change pets means a reduction in the call beast ability's duration, so this would be a difficult problem.
From the beginning, familiar pets have had strong attacks and durability, so being able to constantly summon these pets would make it so a variety of monsters could be defeated with only a pet. Also, depending on the situation, if beastmasters were able to constantly change pets, it would make it possible for them to do everything.
Quote: We would like more damage dealing pets, instead of tanking pets, so that they can be more useful in parties. When adding new pets, we design them by adding a special feature to them such as high attack or high defense. In the future we will be adding more pets, and among these new ones there will be an opportunity to introduce some strong attacking pets. |
Updated 11/30/11:
11-30-2011 06:27 PM | Rukkirii | Community Rep |  |
| Greetings and thank you for your patience! We received some information regarding your feedback that is being discussed here, so I wanted to make sure you all saw it.
Quote: The frog pet will be useless for damage. If it’s a mascot pet, it should be able to be called in town. The intention of adding the toad to beastmaster’s pet array was to include a fun, mascot-type pet that you could walk around with. Due to this, its fighting proficiency has been set low.
I understand everyone’s requests to make it possible to call this pet in towns, but currently if it is not a specially created battle area, such as Al Zhabi, it is not possible for monsters to enter. In the case that we allowed players to summon their pets within towns, the number of characters in these areas would increase significantly and would exacerbate congestion problems, similar to what Port Jeuno has been experiencing. For this reason, calling pets within towns is not easy and we appreciate your understanding on this.
Quote: Why can’t Apkallu receive Yawn when Nazuna has Sheep Song and doesn't require having a player face it in order to use? Also, why is Frigid Shuffle considered overpowered when there are other classes and pets that can use Paralyze (Soporific). We decided to cut the abilities that inflict status ailments to enemies due to the fact that we have armed Apkallu with high HP, Subtle Blow, Counter, Store TP, and a special form of attacking.
If you are looking to paralyze your opponent, please consider using the Coeurl familiar. (The Dev. Team would like beastmasters to select their pets based on the situation and battle strategy.)
Quote: Why is Nihility Song considered overpowered when PUP automatons have a Dispel attachment, which does not cost TP and has no Ready timer. I am upset that Jetattura is being removed. I do not feel that these abilities are overpowered and wish the Dev. team would just adjust the abilities instead. The opinion that these abilities are not overpowered is a subjective take on the situation. In order for the Dev. Team to look into this they would like more specific evidence. The reasoning behind calling it overpowered is because Hippogryphs are already armed with a high rate of evasion, triple attack, and very powerful special attacks. Adding abilities that inflict Dispel and Terror would make them too powerful.
In the case you would like to use Dispel, we recommended using the Eft familiar.
Quote: I’d like the Adamantoise pet to have Headbutt to help with being a tanking pet, since it seems like that is this pet's purpose. We are planning to adjust Adamantoise a bit more. Though we will not be adding Head Butt, we are looking to increase the power of Aqua Breath a bit.
Quote: Since there is only one level 96+ jug pet scheduled for implementation, does that mean we will be able to tame and charm pets in upcoming content? As written in the job adjustment manifesto, the focus of adjustments currently will revolve around familiar pets. |
11-22-2011 06:14 PM | Camate | Community Rep |  |
| Just wanted to pass along some additional information on the new familiars.
Quote: Toad: Level 23. There are no abilities that can be used. Seems like the attack delay is the same as a level 76+ pet, making me think the real level is around 75. As we have mentioned previously, when considering that this pet is supposed to just be a mascot-type pet, it’s planned to be the cheapest of all familiars. Following this, we feel like the current stats are not really appropriate.
Quote: Apkallu: Level 76, monk type. Only able to use Beak Lunge and Wing Slap. I would really have liked to use Yawn and Frigid Shuffle. Pretty disappointed as this is the first bird type pet. Are you making adjustments and planning to add this later? We are planning to make this a pet that is easy to obtain and will be balancing its power accordingly (Planning to make it cheaper than Yuly).
With that said, we believe it would be too overpowered for it to have Yawn and Frigid Shuffle.
Quote: Hippogryph: Level 86, thief type. Triple Attack activates as normal. Able to use Jettatura, Choke Breath, Back Heel, and Fantod. Really happy with the stats, but disappointing that they can’t use the Dispel ability, Nihility Song. I feel like the regular attacks powered up by Fantod are stronger than Back Heel. Was this adjusted making it weaker? Also it shows that Back Heel requires one charge, but it actually takes two. Is this a test server bug? Back Heel requires one charge, Fantod requires two.
We felt Nihility Song was a bit overpowered, so we removed it. Apologies!
Jettatura completely ignores resists currently, so we are planning to adjust this. There is also a chance that we remove it completely.
Quote: Adamantoise: Level 96, high attack power, high defense, and slow. Definitely a turtle. Can use three abilities: Harden Shell, Turtle Stomp, and Aqua Breath. Does not have access to Head Butt, Tortoise Song, or Earth Breath. Turtle Stomp is just a normal physical weapon skill. Was it only certain NMs that had the added effect of defense down? Breath is capped at 400. While you can’t use the abilities for kited battles, seems like this guy makes a good tank. We are planning to make a couple adjustments and we’re also thinking about strengthening Aqua Breath. |
lol@"...high attack power, high defense, and slow. Definitely a turtle."
|
|