The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
Sinker Drill is Gravitation/Scission (Maybe Scission?). It either has scission or some other lvl 1 SC property, but I think it was scission when I was messing around mobs in September
diffusion on Harden shell, nat meditation, barrier tusk, others i dont remember right now are all situationally useful. Doesn't need to be a 5m spell to be worth it, but it depends on party composition
The shorter duration spells tend to be the more powerful ones, it's more useful for short duration spells that stack with other effects like the ones you mentioned. Almost every group is going to have access to many kinds of haste, having large defense or attack bonuses is great.
Asura.Highwynn said: » Anyone have a good gearswap for blu? Having trouble with gearsets for physical spells since the OP doesn't have optimized sets for spells or various low acc/high scenarios for physical spells. I've got them differentiated for high/low acc, though I haven't done the math on sets, this may or may not help. http://pastebin.com/x9vqiiip This is a sidecar based on Motenten's Blu.Lua which requires his includes, which can be found here: https://github.com/Kinematics/GearSwap-Jobs All thanks go to Motenten, I just added multiple acc tiers but this should save you a bit of coding. Download his Blu.lua and my sidecar, change the name of the sidecar to YourCharacterName_Blu_Gear.lua Valefor.Prothescar said: » Potential benefits of diffusion outweigh the extra 40 tp every couple mins. Longer duration buffs = less time spent reapplying, let alone the benefits to your party members Unless saving for sc, should be using chain affinity on cooldown with thrashing and sinker. Same for efflux In addition the tp bonus from efflux overides CA tp bonus (doesnt add to it) and about half the time you are using in combo with CA making chain affinity 5/5 half as useful as it could be. I just managed to pick up Windbuffet +1 from the WoE event, and I wanted to check on the belt hierarchy for CDC. Am I correct in thinking it to be WB +1 > chiner's +1 > ele belt > wanion > WB? 295 dex in my CDC set if that makes a difference, as I somewhat remember total dex playing into the usefulness of Chiner's.
Seconding this question, have both belts, using chiner's +1 for Cdc atm but could switch Windbuffet+1 in without problem :P Also, is Nefarious collar +1 any good or keep light gorget instead?
Light for neck and was told and going with windbuffet +1 for CDC
Sylph.Oraen said: » I just managed to pick up Windbuffet +1 from the WoE event, and I wanted to check on the belt hierarchy for CDC. Am I correct in thinking it to be WB +1 > chiner's +1 > ele belt > wanion > WB? 295 dex in my CDC set if that makes a difference, as I somewhat remember total dex playing into the usefulness of Chiner's. With that much DEX, you should be able to safely use Windbuffet+1 in all situations that don't warrant extra accuracy (and I would probably consider switching other slots first for a more accuracy-centric setup). If you had closer to 250, I might have to ask for what your whole setup was. Nefarious(+1) loses out to a Gorget. Alright, thanks for the responses, I figured ~300 would be more than enough to warrant multi-attack instead, but spreadsheets confound me so I wanted to check.
So I wanted to expand my LUA and try to make it more complete far as spell mappings go, so with that in mind wanted to ask a few questions.
I read on BGwiki Sinker might be 50/50 DEX STR or maybe 100% DEX, I see that this guide has it as 100% DEX. Should I place that in STR or DEX set? Final Sting also, I have had it in AGI set but seen MAXHP might be better? I know most likely I wont set most of the spells in the map but would least like to have the proper mods listed. I did pull the mod list from few posts up also. Only other thing I am really interested in is the modified sets for DEX AGI VIT INT MND CHR. This is my current main(STR) Physical set: ItemSet 326123 I havent looked at all the possible items to swap out per spell, if anyone wanted to shed a little light on this I would be thankful. Mainly because it seems like if I am not careful I could change out an armor piece that could negatively effect my damage. Like always I am thankful this thread exists, might be mythic owner but by no means am I perfect or know everything I need to. Since attack counts for blue magic now prosilo>metalsinger i assume but wouldnt whirpool mask win for head? I'm sure the 25att/acc and 4 str over relic head beats the measly 8 skill? Also ig trousers from kamhir delve probably beat manibozo i would think.
Asura.Highwynn said: » Since attack counts for blue magic now prosilo>metalsinger i assume but wouldnt whirpool mask win for head? I'm sure the 25att/acc and 4 str over relic head beats the measly 8 skill? Also ig trousers from kamhir delve probably beat manibozo i would think. thought blu skill was weighted heavy for spells, so 13 skill > other or am i wrong? I actually completely forgot about whirlpool mask, so now really interested in knowing. Thought it was like DMG on physical spells increased in tiers for every 10-13 skill or something? I remember Yugl mathed it out a long time ago and it was like you got +1DMG at certain tiers.
I figured since the attack update whereby attack is counted for blue spells, that +attack would be really amazing. While +Blue Skill increases DMG in a tiered fashion where it was something like 11 or 13 skill was a +1DMG increase, having 20-25 attack seems like a better option I would think, also if the spell is 50%STR/50% DEX, the 4 or 5 STR that Whirlpool has over Relic Head would surely add more base damage than 8 skill? +blue skill translates to attack and +DMG in a way very similar to H2H skill.
Whirlpool is indeed pretty great for physicals. Luhlaza's a little better on some non-STR modded spells but only if you're capped on accuracy. So sounds like whirlpool is BiS then.
Trying to map every spell is more work than I thought it would be. But like i said blue skill increases in tiers so that 8 skill may or not give you any dmg but it will give you blue attack(~8). Whirlpool gives 4str which, if the spells is 50-100~ wsc, will give you 2-4dmg, and 25 blue attack, unless i'm missing somethint fundamental.
D is calculated as floor(Blue Magic Skill*0.11)*2 + 3 So yeah that +8 skill will maybe give you 1 base damage whereas the extra str is likely to give more, plus the extra att/acc which is extremely vital for 128+ content where BLU is unlikely to come anywhere near pdif cap. Also is +attack for blu spells 1:1? Blue Magic Skill was said to give Attack to physical blue spells but now regular melee attafk is added as well, so if my attack is 1700 from minuet and berserk, is 1700 added to my str/2 and blue magic skill to determine blue physical attack? Or is it a fraction of your melee attack is added to blue physical attack? If it's the former, blue physical spells probably have extremely high attack power, seeing as str/2+blue skill+main hand physical attack can easily exceed 2000(1700 attack from minuet/chaos roll/berserk/nature's meditation+~480 skill) plus most new spells have an attack bonus of ~25-33%) Depending on your skill, mavi tathlum might lose to things like cheruski needle or jukukix feather, im actually trying to think of an occasion where i actually used mavi tathlum for physical spells...
Anyway, best case scenario, mavi tathlum is giving you 5 attack and 1 extra damage, and things like cheruski needle is giving you 2.25 attack and 3STR and 2DEX, also, since it was never really determined if the ilvl main hand also gave blu skill for blu spells damage calculation or just extra attack after that update, i couldnt really calculate if the tathlum was doing anything... 5/9 chance of it doing something, so i figured id go for the steady thing and mainly use the needle. Given that attack now affects blue spells, floestone might be BiS for physical spells.
Odin.Vathris said: » Depending on your skill, mavi tathlum might lose to things like cheruski needle or jukukix feather, im actually trying to think of an occasion where i actually used mavi tathlum for physical spells... Anyway, best case scenario, mavi tathlum is giving you 5 attack and 1 extra damage, and things like cheruski needle is giving you 2.25 attack and 3STR and 2DEX, also, since it was never really determined if the ilvl main hand also gave blu skill for blu spells damage calculation or just extra attack after that update, i couldnt really calculate if the tathlum was doing anything... 5/9 chance of it doing something, so i figured id go for the steady thing and mainly use the needle. Nikia will you take over the guide and update sets? please do!
I havent been able to play in the past 4 months or so and havent really kept up with items, so its great to know that those items exist! Also found Ginsen <.<
And while we are at it, ire torque +1 for neck still? Tamaxchi, Magic Acc and Magic Damage +15 or Magic Attack Bonus +10 for now?
Macc +45, mind as well use it as a really good offhand maac piece, since you can get better magic attack elsewhere
Unrelated question, what's generally better for Subduction, Magic Damage +15 or Magic Attack Bonus +10?
Double Baboraxea clubs with Mab mezzotint
I don't have the Plasm to do that right now, but I've got the KI for Flashfrost. Do I really have to go from crap to perfect or can I upgrade between?
I got Tamaxi club with OaT and MAB+10 for now, 12 airlixir+2 for double Gaboraxea ain't cheap when you building a relic gun and Tizona...
Caitsith.Mahayaya said: » I don't have the Plasm to do that right now, but I've got the KI for Flashfrost. Do I really have to go from crap to perfect or can I upgrade between? Its your character, Do what you wish. If you are just using it for subduction spam farming, its fine. |
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