One war/dnc boosting two other war/sams seems
Worth it.
Caps the two /Sam wars at the loss of 10da from cape. Probably not the ideal setup but it would be a net gain.
It won't cap them, /DNC is only 5% (50), costs 350TP and lasts 90s.
https://www.bg-wiki.com/bg/Haste_Samba
256/1024
448/1024
50/1024
754/1024 = 73.63%
Cap is 820/1024.
DNC mains have merits that raise the potency to 10% (101) and the duration to 2:30 base with Saber Dance bringing it to 3min for the same 350TP cost.
Haste Samba is worth using.
No it's not, this was gone over a couple of years ago. Sub DNC isn't strong enough to justify using while DNC main is a different story due to merits.
You're also likely boosting the DPS of everyone else that you're grouping with.
No your not because their already capped. You are just wasting your time trying to be a special snowflake and buck the norm. If someone needs to do Haste Samba then either get a DNC Main or have the COR do it.
I just mathed this out on Discord, but Ill post it here. I think /Dnc shines for War's dual wielding the TP Bonus offhand and Savage Blade spamming.
Let me break it down here.
Dnc: 15% DW trait
Nin: 25% DW Trait
Haste Samba: 5% JA Haste
With 73.75% Haste you need 24% DW to cap attack speed, so you are 9% short
With 68.75% haste, you need 36% DW, so you are 11% short
So /dnc actually requires less DW Gear, but you gotta keep haste samba up, however here's the important part:
Dual Wield lowers your TP/Hit, so you want to lean on it as little as possible. By need 12% less dual wield as /dnc, you get a fair bit more TP/Swing
Specifically, assuming Naegling+Fernagu, thats 240+268 delay, which means a swing delay of 249/hit
With 24% DW, that delay becomes 190 I believe? I think its roofed after DW
With 36% DW, that delay becomes 160
(This is neat, that bumps us down into the sub 180 delay formula!)
Which means
24% DW = 63.4 Tp/Hit
36% DW = 57.5 TP/Hit
Going from 57.5 => 63.4 Tp/Hit is 10% more TP/Swing.
Which also means, at an extra 5.9 TP/Hit, after about 60 hits Haste Samba strat paid for its TP cost.
At 100% Double Attack, and Dual Wielding, thats only 15 attack rounds.
At a round delay of 1.7 secs ([[240+268]*0.2]/60), thats about 26 seconds of whacking before it paid for itself.
Which means the remaining 64 seconds are pure 'free tp'
So...
The two following situations are where /nin will win for Savage Blade zerging from what I see.
A: The fight lasts less than 30 seconds or so AND you can't prebuff.
B: Its a fight where buffs get wiped often. Sandworms, Turtles, stuff like that. Haste Samba will keep getting peeled off.
Otherwise, I'd say /dnc wins.
Also the healing waltz and divine waltz utility is nothing to be scoffed at, and Dashing Subligar utility is a very real thing to keep in mind. Pinch blinks you can pop off with 0 cast time are pretty clutch.