Thanks clarified some weirdness I was getting. SE and their inconsistent changes.
30/256 = 0.117 fTP on a WS that copies fTP is pretty big.
Gavi
Quote:
STR 21 (17.85 WSC)
DEX 25 (2.5 WSC)
Atk 25 (40.75)
Acc 25 (43.75)
+30/256 fTP
Argosy +1 Path D
Quote:
STR 30 (25.5 WSC)
DEX 42 (4.2 WSC)
Atk 35 (57.5)
Acc 50 (81.5)
DA 5
Store TP 7
Resolution 0.71875 / 1.5 / 2.25
Belt + Gorget = +0.2
Moonshade +250 = +0.19531 (under 2K)
fTP at 1K spammage = 1.11406, with G helm = 1.23106 a 10.5% increase.
The stats from HQ Argosy are not close to a 10.5% increase unless accuracy is an issue, and it very well could be.
But we are WAR's and WAR's like to use Warcry which changes things a bit.
950 TP Bonus = 2450 total TP for a 1.8375 fTP per hit.
Belt + Gorget = 0.2 for 2.0375 fTP per hit
Helm adds 0.11718 for 2.15468 a 5.7% increase which HQ Argosy might be close to but not likely to be better then, again assuming accuracy isn't a big issue (big *** assumption I know).
HQ Argosy head has +29.7 WSC 5% DA and 7 Store TP
Gavi Helm has +20.35 WSC and +0.11718 fTP
To give an idea of what Base DMG would look like, here is me standing outside of my moh house in western with just hasso up.
HQ Argosy head
STR 114 + 256 = 370 = 314.5 WSC
DEX 101 + 198 = 299 = 29.9 WSC
Gavi head
STR 114 + 247 = 361 = 306.85 WSC
DEX 101 + 181 = 282 = 28.2 WSC
Rag is 304 base and using a target with 250 VIT
HQ Argosy 304 + 314 + 29 + 31 = 678 BDMG
Gavi Helm 304 + 306 + 28 + 28 = 666 BDMG
HQ Argosy's head is only 1.8% higher from it's STR/DEX. The real difference is how much 5 DA and that extra accuracy vs 5 ~ 10.5 bonus damage on every hit including Multi-Attack procs. The only time I've ever seen Gavi losing is when accuracy comes into the picture, and that very well could be an issue as I've stated many times in the past.
I type all this ***to hopefully get people into analyzing their own gear and situation and then to make their own decisions on what works best at that time, instead of just taking some random dude off a forum's word for it.
*Edit*
Noticed that Gorget / Belt are actually +0.09765 fTP each instead of the 0.1 value we've been used to using. It's close enough for the math to still be accuracy though.