[Dev] Seekers Of Adoulin (Mar 13) |
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[Dev] Seekers of Adoulin (Mar 13)
I feel they would have to add a delay penalty to "Monkey Grip" to keep it from being over powered. Pld with Aegis/Ochain and mainhanding Rag with no penalty sounds a tad like Sams dual wielding GKs.
SE said nothing about dual wielding 2h weaps. This would have been a huge deal and in the concept art. It isnt there or in the screenshots so whats the point?
More to the point is how RNF might work. Something along the lines of a provoke ability, using specific runes for an elemental defense on your team while pumping out damage for hate, using enspells for exploiting elemental weaknesses and deploying runes to perhaps mitigate damage? It seems like SE wants RNF to be the offensive support tank while PLD remains the superior wall with limited party support tools. Monkey grip in FFTA or FFTA2 never stacks with dual wield as it's a support ability and you can only equip one at a time. Monkey grip itself as far as I can tell was just speculation for the lulz. Don't take things so seriously >,<
Odin.Hirokei said: » I feel they would have to add a delay penalty to "Monkey Grip" to keep it from being over powered. Pld with Aegis/Ochain and mainhanding Rag with no penalty sounds a tad like Sams dual wielding GKs. Speaking of empyreans for RNF.... ![]() I wouldn't mind another Galea if it had awesomesauce stats. Thats Knight, but i dont know the game RNK came out in Q_Q Asura.Hit said: » Monkey grip in FFTA or FFTA2 never stacks with dual wield as it's a support ability and you can only equip one at a time. Monkey grip itself as far as I can tell was just speculation for the lulz. Don't take things so seriously >,< I remember dualwielding with monkey grip on....weird...but still, it opens up the possibility. Lakshmi.Sparthosx said: » SE said nothing about dual wielding 2h weaps. This would have been a huge deal and in the concept art. It isnt there or in the screenshots so whats the point? More to the point is how RNF might work. Something along the lines of a provoke ability, using specific runes for an elemental defense on your team while pumping out damage for hate, using enspells for exploiting elemental weaknesses and deploying runes to perhaps mitigate damage? It seems like SE wants RNF to be the offensive support tank while PLD remains the superior wall with limited party support tools. We havent received extra info about RNF, so yea it is speculation. But, after the fact calling people stupid after that round of speculation had ended and the thought dropped...thats worse. And yea, noone is disputing RNF will be the new Resolution spam tank at all,but the possibility of new job traits that would be beneficial for tanking purposes as a sub and/or a main isnt that farfetched. All in all: I cant wait for RNF...so speculating is keeping me from calling SE and pulling them through the phone. I can see it now, next year's plan is to release New abyss area from this expansion. Want empy gear for the new jobs?, have to buy a $10 mini abys expansion pack :).
Enuyasha said: » Odin.Hirokei said: » I feel they would have to add a delay penalty to "Monkey Grip" to keep it from being over powered. Pld with Aegis/Ochain and mainhanding Rag with no penalty sounds a tad like Sams dual wielding GKs. That wouldn't be a penalty at all if you just kept the 2h delay lol You act like 10 for superior content is bad. Its better than the shitstain that was WOTG content additions.
Odin.Eikechi said: » Enuyasha said: » Odin.Hirokei said: » I feel they would have to add a delay penalty to "Monkey Grip" to keep it from being over powered. Pld with Aegis/Ochain and mainhanding Rag with no penalty sounds a tad like Sams dual wielding GKs. That wouldn't be a penalty at all if you just kept the 2h delay lol @ Enuyasha,
I feel like paladin could get a boost like that w/o having to worry about balance issues. Other jobs like war or drk idk. @ Sparth, ugh, wotg content just feels super tedious to me. I haven't even finished it and I want to work on it before SoA comes out ( ._.) hahaha
Odin.Hirokei said: » I feel they would have to add a delay penalty to "Monkey Grip" to keep it from being over powered. Pld with Aegis/Ochain and mainhanding Rag with no penalty sounds a tad like Sams dual wielding GKs. VERY good point! :P That said, instead of losing any DoT with a delay, it'd be cool if there was a slight boost to attack, but a pretty big detriment to DEF (since they're reworking it?) that would actually make it pretty situational at times? I thought it would be better, since you wouldn't lose out on speed, and you'd have to learn when to use it. lol a WAR with monkey grip+berserk would be asking to die! It would also soften the blow for losing out on some grips :3 Drivont said: » hahaha Odin.Hirokei said: » I feel they would have to add a delay penalty to "Monkey Grip" to keep it from being over powered. Pld with Aegis/Ochain and mainhanding Rag with no penalty sounds a tad like Sams dual wielding GKs. VERY good point! :P That said, instead of losing any DoT with a delay, it'd be cool if there was a slight boost to attack, but a pretty big detriment to DEF (since they're reworking it?) that would actually make it pretty situational at times? I thought it would be better, since you wouldn't lose out on speed, and you'd have to learn when to use it. lol a WAR with monkey grip+berserk would be asking to die! It would also soften the blow for losing out on some grips :3 But you're forgetting that if it's a trait it's always active, and I don't think they said RNF is getting shields (though I guess that's possible), also they are the magic TANK job, so they need hate, thus this not being a good alternative I don't think >_<. Odin.Eikechi said: » Drivont said: » hahaha Odin.Hirokei said: » I feel they would have to add a delay penalty to "Monkey Grip" to keep it from being over powered. Pld with Aegis/Ochain and mainhanding Rag with no penalty sounds a tad like Sams dual wielding GKs. VERY good point! :P That said, instead of losing any DoT with a delay, it'd be cool if there was a slight boost to attack, but a pretty big detriment to DEF (since they're reworking it?) that would actually make it pretty situational at times? I thought it would be better, since you wouldn't lose out on speed, and you'd have to learn when to use it. lol a WAR with monkey grip+berserk would be asking to die! It would also soften the blow for losing out on some grips :3 But you're forgetting that if it's a trait it's always active, and I don't think they said RNF is getting shields (though I guess that's possible), also they are the magic TANK job, so they need hate, thus this not being a good alternative I don't think >_<. forgot all about the offensive tanking. was thinking it was a DD that just happened to protect the party on occasion :P not sure what'd be ideal then, but I'm getting excited for sure! DAMN YOU SE! on that note, what kinda runes are you speculating? I'm REALLY hoping for a reflect style rune it'd be cool if it was done in tiers of a monkey grip trait
boosts attack, but adds 1% to delay in a tiered fashion? you know they'd come out with some crazy cool haste shield if that were the case.....and make it PLD only >_>; Reflect? That would be kind of OP. I'm guessing super en-spell type dmg, att boost, m.def boost, individual resistence boosts. I think they are going to have both attack and defense runes, but not sure how it's going down.
well reflect would hopefully be scaled as to not be broken :P filter out some dmg, while reflecting some back on user, something like that, just kicking ideas around as they come to me :D
Reflect sounds like a possibility to me, being the "magic tank", working sort of like Reprisal.
I'm just hoping people leveling up those new jobs would bring back 6 people party back in the game.
Enuyasha said: » Speaking of empyreans for RNF.... ![]() I wouldn't mind another Galea if it had awesomesauce stats. Thats Knight, but i dont know the game RNK came out in Q_Q . Parties of 3 geomancers and 3 rune fencers?
Odin.Hirokei said: » Reflect sounds like a possibility to me, being the "magic tank", working sort of like Reprisal. All they would need is a JA called "Runic" like Celes. Absorb magic dmg to refill a tiny bit of mp to really be a great magic tank job. Absorbing a portion of magic damage taken to heal HP, MP, or TP or a rune that gives some MDT and at the same time reflects some magic damage taken back to the attacker would be logical.
it'd be cool if it was seperate than shell... the magical phalanx if you will
Drivont said: » it'd be cool if it was seperate than shell... the magical phalanx if you will Blu has that already so that's not entirely impossible. Bismarck.Moonlightespada said: » Enuyasha said: » Speaking of empyreans for RNF.... ![]() I wouldn't mind another Galea if it had awesomesauce stats. Thats Knight, but i dont know the game RNK came out in Q_Q . Drivont said: » it'd be cool if it was seperate than shell... the magical phalanx if you will Some of the JAs that I'd like to see from Rune Fencer, personally, using a stratagem-like system as a base and drawing off the fact that I recall it being said that RNF is getting enhancing magic:
idk just some dumb ideas. can't think of any better names for the resist runes So I got to thinking, anyone wanna bet that there's gonna be a drop from each of those 7 Naarkuals for the next step on the MNK belt upgrade? Fun times to be had...lol.
While I'm not a huge mage fan by any means, geomancer is really starting to intrigue me...hope both jobs are A class from the get go and not in need of consistent updates to get them to a functioning "norm"... Valefor.Prothescar said: » Some of the JAs that I'd like to see from Rune Fencer, personally, using a stratagem-like system as a base and drawing off the fact that I recall it being said that RNF is getting enhancing magic: idk just some dumb ideas. can't think of any better names for the resist runes Would they need any type of MAB+? I'm not sure en-spells are buffed by anything but enhancing skill and the specific "en-spell+" gears ya? Perhaps Rune will be different though. Cerberus.Cruxus said: » So I got to thinking, anyone wanna bet that there's gonna be a drop from each of those 7 Naarkuals for the next step on the MNK belt upgrade? Fun times to be had...lol. While I'm not a huge mage fan by any means, geomancer is really starting to intrigue me...hope both jobs are A class from the get go and not in need of consistent updates to get them to a functioning "norm"... The only expansion class that was released in near ideal condition was Corsair and even that class got a number of tweaks to bring it up to par. Basically, if RUN and GEO can avoid being PUP'd out of the gate they should be viable but viable depends on how harsh SE is on equipment choices, what the Adoulin endgame is going to look like and how potent the tools are. |
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