IiPunch - Monk Guide |
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iiPunch - Monk Guide
Seriously though just use it on a ranged/magical ws to get concrete numbers
This is like a surgery gone wrong... Too many botched surgery's on MNK.
Just pull the plug guys.. R.I.P. The Doctor's tried everything... It's just not possible... ![]() Did some testing as well. Apex Jagil - Woh gates
Sample Size for each WS was 20 - i know small sample but who has the time for this after a certain point? Av. Howling Fist W/Boost: 14213 Av. Howling First W/O Boost: 13832 no real statistical difference when you toss out highs and lows Av. Raging W/B: 16668 Av Raging W/O: 17089 without averaged higher... Same results for V.Smite,, Dragon Kick, Tornado kick but did smaller sample sizes cuz i get tired of recast. As reported, normal Melee hits and crits received decent bump when used with boost. gear, buffs and TP all constant for each test. So yeah, its broken if intended to work on WS. Working as intended if only intended to work on melee hits. Focus and Dodge are nice but too short. No real reason to use mnk that i can see if other jobs are available. back to warrior!! clearlyamule said: » Seriously though just use it on a ranged/magical ws to get concrete numbers Asura.Syto said: » This is like a surgery gone wrong... Too many botched surgery's on MNK. Just pull the plug guys.. R.I.P. The Doctor's tried everything... It's just not possible... ![]() Botched colostomy!! Pooping out of the pee-hole! For The Win Lol Also, Ranged WSs don't consume or benefit from new Boost, either.
fudo test is pretty sufficient, honestly.. a 20% average gain over 10 ws is outside the realm of error
seems like perhaps it's broken on MNK main Once again, i told u so
Wouldn't it be funny if for Vana'Diel day, they fixed all the problems wrong with Monk and made it a spectacular job, just for that one day? Man, MNK gets trolled so hard. The joke is over.
They Boosted SAM this update. :D
Odin.Geriond said: » Also, Ranged WSs don't consume or benefit from new Boost, either. Whelp there goes my dreams of Cataclysm mnk. Funny how they don't mention that stuff in notes Leviathan.Comeatmebro said: » well now you just sound like cherrywhine if your group is so close-minded that they can't tolerate the idea of doing one run to see the benefits, i have no idea what to say to that i think the reality is it's you being close-minded and they probably wouldn't care one way or another.. it's one run Not to mention it's Omen, the event was designed around bringing multiple jobs that aren't the staple of groups. I let people come whatever as long as we have the proper archetype party setup to beat the bosses (support + damage + healing) and they could contribute to objectives for their cards. People aren't going to want to play BLU forever in Omen lol. Epic troll from SE if the new boost works on every job other than mnk...
Super quick test of /MNK boost:
THF/MNK 110 STR, 119 DEX, 30 DMG weapon, attacking Wild Rabbits SA Heavy Swing (1000 TP): 1534 SA Boost Heavy Swing (1000 TP): 1561 I don't think it's working /MNK either. You can't do it that way, boost and (ANY?) other JA seem to no longer stack
(I mean like single use ja's, I would assume it should work with focus/berserk etc) Sure they do.
Sneak Attack melee: 891 Sneak Attack + Boost melee: 1124 What if it's just nerfed for blunt dmg lol
Sorry if it's been covered.
But with footwork up, kicks use the weapons base damage for calculations? If so does that make Kick weaponskills viable? Fenrir.Skarwind said: » Sorry if it's been covered. But with footwork up, kicks use the weapons base damage for calculations? If so does that make Kick weaponskills viable? Noticed no noticeable change w/ footwork up and tornado kick but didn't do a ton to test, to unimpressed to care. each or 100m per piece? if it's the latter sign me the *** up
After reading all posts I assume make monk great again is halfway to meh or?
Odin.Drakenv said: » After reading all posts I assume make monk great again is halfway to meh or? Pretty meh until Boost gets fixed is the consensus I take away from this. Asura.Syto said: » This is like a surgery gone wrong... Too many botched surgery's on MNK. Just pull the plug guys.. R.I.P. The Doctor's tried everything... It's just not possible... ![]() Fenrir.Richybear said: » Just give MNK Predator Claws Fenrir.Skarwind said: » If so does that make Kick weaponskills viable? Footwork adds some kick damage (with JPs), Ambuscade cape adds some damage too. In this patch they tweaked Footwork: Quote: Footwork now adds weapon damage to the damage of kick attacks Seems a bit too good if you ask me (in the case of Godhands it would be 197 additional damage per kick!) so I suspect there's something wrong either in their description or in the translation. But SUPPOSING it's true SUPPOSING the JA is not broken and SUPPOSING it works on WSs as well, then YES Tornado Kick could be quite a hot WS to use when Footwork is up. |
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