Bubble Trouble: A Geomancer Guide |
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Bubble Trouble: A Geomancer Guide
Very nice guide, great work!
Realmrazer needs proper gorget and ele. belt.
Idle should mention terra's+oneiros grip. Ramuh.Austar said: » Realmrazer needs proper gorget and ele. belt. Idle should mention terra's+oneiros grip. Fixed both, thanks! nice guide,
geonoob question, why no conserve mp set with all the +geo skill pieces included? Some luopans are pretty expensive and the conserve mp trait on geo doesnt put us anywhere near the conserve mp cap. If you have the inventory for Conserve mp then by all means. I am usually 78/80 on geomancer as it is lol
Added Conserve MP gear to the set for people that have inventory. ok, at the moment carry around Laurel wreath, hedera cotehardie, austerity belt, and gifted earring (total +25 conserveMp).
I can't see myself justifying anymore inventory for the remaining conserve MP options. I have seveneyes and i'm still torn on using it because of the tp reset of going back to owleyes or antinian+oneiros. Cardinal chant is this way, parenthesis for ra spells:
Lv25 East-Magic attack +5(8) South-Magic accuracy +5(8) West-MB bonus +10(15) North-Magic critical +5%(8) Lv45 East-Magic attack +7(10) South-Magic accuracy +7(10) West-MB bonus +14(19) North-Magic critical +7%(10) Lv85 East-Magic attack +10(14) South-Magic accuracy +10(14) West-MB bonus +18(24) North-Magic critical +10%(13) Elemental celerity is Lv55 and Elemental celerity II is Lv80 Austerity belt beats pythia+1 and is a good double utility piece if you are trying to also wrangle some +hmp gear into limited inventory.
Quetzalcoatl.Kimora said: » Cardinal chant is this way, parenthesis for ra spells: Lv25 East-Magic attack +5(8) South-Magic accuracy +5(8) West-MB bonus +10(15) North-Magic critical +5%(8) Lv45 East-Magic attack +7(10) South-Magic accuracy +7(10) West-MB bonus +14(19) North-Magic critical +7%(10) Lv85 East-Magic attack +10(14) South-Magic accuracy +10(14) West-MB bonus +18(24) North-Magic critical +10%(13) Elemental celerity is Lv55 and Elemental celerity II is Lv80 Great info! Glad someone finally knows the effects for all 4 directions. I checked bgwiki, ffxiclopedia, and googled for a few hours and couldn't find the south bonus. It seems people just made numbers up all the current info is incorrect. bgwiki and ffxiclopedia even had west being magic acc. Your enfeebling set seems pretty weak. You're ignoring the macc from mnd/int and erring towards straight macc/enfeeble skill. Too lazy to make a set myself, but you could add a lot more macc in even before macc hagondes augments. (looking at hands body legs mainly, probably some other things that can be adjusted too)
While not a bad guide, the node for my guide was open to editing by anyone when I quit FFXI in hopes that someone else would keep it updated.
Edit: And there were no replies in the thread with updates I would have added in, I'm here enough. ![]() I thought you had to idle in geomancy / handbell skill gear to get the potency bonus, not just cast in it. Did that change / is that misinformation? If so, that changes a ton for me.
It was changed, I believe with the update that added AF. Or it was just always that way and it was misinformation prior to that.
Hoping our relic gear shakes things up a bit. Loved Geo since I've started playing it, but with the sudden rush of 6 man content, it's taken a back seat to most other jobs. Not that it can't fill the position, it just doesn't fill it nearly as well as a Brd or Cor. Randomish question that wasn't answered in the guide: A while back, someone reported that the AKA hat with Pet: -10% DT began working for loupons. Any other testimonies to this? Been lazy/strapped for time, but been thinking of redoing the fight to get that. Ridiculous how quickly loupons go down with AoEs anymore. Just in here to say Bubble Trouble is quite the clever name for this guide. Kudos to the genius behind that little gem.
Has there been any testing on the Galero to see exactly what it does to Cardinal Chant? Can't find any sources.
Quote: Ninja: DNC is generally better than /NIN. You give up everything /DNC gives for Utsusemi. This isn't exactly true. /NIN gives an extra tier of Dual Wield over /DNC. does precision spells give ranged Acc too or just melee acc?
minikomby said: » does precision spells give ranged Acc too or just melee acc? While I haven't seen any tests to confirm it, I think it's safe to assume it increases only melee accuracy. I say this due to Hunter's Roll, BRD and Ecliptic Howl. Hunter's Roll specifically states both types of accuracy, BRD has both types of accuracy on 2 different song families and Ecliptic Howl I believe was proven in 2004 to not boost ranged accuracy (it only states accuracy in its description). Siren.Kyte said: » Quote: Ninja: DNC is generally better than /NIN. You give up everything /DNC gives for Utsusemi. This isn't exactly true. /NIN gives an extra tier of Dual Wield over /DNC. /DNC does offer the steps and Haste Samba however which could be better for supporting the party on top of a TP based erase and heals should enfeebles present themselves. So I suppose it would boil down to being situational. PT needs that extra oomph? /DNC. PT is fine and you can focus on your own dps? /NIN. Also, depending on the fight shadows may be nearly mandatory so that's another thing to consider. The 10% increase in DW over /DNC would be a bonus in this case. Doesn't pet -DT effect luopons? Don't see a set here for that. Also /blm can be used for stuns if your stunners suck or need help in Delve lol.
LOVE this! I had a good feeling /RDM was the top subjob, too. I have one complaint, though.
NEEDS MORE MUSHROOM HATS!!! D8< Leviathan.Draylo said: » Doesn't pet -DT effect luopons? Don't see a set here for that. Also /blm can be used for stuns if your stunners suck or need help in Delve lol. Yes, the add on head piece helps out quite a bit and yes /blm for stunning is rather useful. Currently taking a break from ffxi but updated the guide for you guys. Updated old info, added navigation to make it easier to find things, and updated all the sets with the new gear added this update. Artifact/+1/Relic/+1 quests and other info is now in the guide. Pretty much gave the entire thing an overhaul. If anything is incorrect feel free to correct me. I am going by info on forums since I have not been on to play myself.
Just linking this here for those who may ask in the future or don't keep up with the BG thread.
Good to see proof that it actually works. It didn't at SoA launch, and it created confusion for some whether pet get worked for Luopans or not. Bahamut.Malothar said: » Just linking this here for those who may ask in the future or don't keep up with the BG thread. Good to see proof that it actually works. It didn't at SoA launch, and it created confusion for some whether pet get worked for Luopans or not. Although I am happy to hear that more gear is now usable for GEO for Luopans, I am quite disappointed in my current predicament regarding the ToM staff. I havent completed this trial, but it requires a pet job to deal the finishing blow. Unfortunately, the only job I have is GEO (which is not much of an offensive pet job), which means I will actually have to level a pet job to 99 before I can finish this trial completely. Either that, or aoe spam trains of mobs to 1% and then concentric pulse (and wait on cool down timer to redo) to kill monsters, if that is considered a pet kill. And when I finally finish this, SE will release a -DT Luopan club. FML. vanir cotehardie missing from some sets.
I think mostly WS sets, probably use in Stun set too. It's also quite good for Enfeebling and Macc Nuke sets, although the Artsieq Jubbah probably beats it now for most part. However, Vanir does provide way more Int/Mnd than Artsieq. Anyways, Love this guide. Love Geo. <3 Edit: Can also add isa belt to Luopan set. Edit2: And andoaa earring to enhancing set. Fixed. Have not had a chance to look at all the new gear all that close yet. Slowly adding in upgrades as I spot them. If you see more that I missed feel free to post and I will fix when I see them. Thanks :)
Testing potency of some of the spells for the guide. Will add stuff here as I test. Indi-Paralysis: seems to be around 12% with 825 skill.
Stat spells give +23 to respective stat with 825 skill! :D
Finished up a magian staff earlier to see how they would hold up against the new weapons. Magian staff falls behind on Tier 1-3, but pulls ahead on Tier 4 by quite a bit in both buffed and unbuffed situations.
The two weapons used in this test:
Buffs: None. Spell: Thunder IV
Buffs: Indi-Acumen(MAB). Spell: Thunder IV
Buffs: Indi-Acumen(MAB) + Geo-Malaise(m.def down). Spell: Thunder IV
Buffs: Indi-Acumen(MAB) + Geo-Malaise(m.def down) + Facing East(mab from cardinal chant). Spell: Thunder IV
Buffs: Indi-Acumen(MAB) + Geo-Malaise(m.def down) + Facing East(mab from cardinal chant) + theurgic focus + collimated fervor. Spell: Thunder IV
Buffs: Bolster + Indi-Acumen(MAB) + Geo-Malaise(m.def down) + Facing East(mab from cardinal chant) + theurgic focus + collimated fervor. Spell: Thunder IV
Nice stuff, but are you sure Theurgic Focus works on single target nukes?
While lvling up the job I recall it didn't work on them and just did some testing in Marjami and didn't find any changes in dmg on my Stone IVs against Tulfaires on Lightningsday. |
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