Just looked over the DRK AF +3 body and their about the same.
Quote:
DEF:166 HP+164 MP+122 STR+46 DEX+29 VIT+39 AGI+29 INT+29 MND+29 CHR+29
Accuracy+50 Attack+48 Evasion+61 Magic Evasion+68 "Magic Def. Bonus"+5 Enfeebling magic skill +22 Haste+3%
Weapon Skill Damage +10%
Quote:
DEF:166 HP+533 STR+48 DEX+34 VIT+30 AGI+21 INT+25 MND+25 CHR+24
Accuracy+47 Evasion+70 Magic Evasion+117 Haste+3%
Scythe Skill+56 Weaponskill Damage+10%
Damage Taken+14% Converts Damage Taken to TP+10%
DRK Lv99
AF+3 has more INT/MND/VIT 2 less STR 5 less DEX and doesn't have the scythe skill. Scythe WS's tend to be stuff like 60% STR/MND, 85% INT, 60% STR/INT, 20% STR/INT and so forth. Torcleaver is a one hit WS with 80% VIT. Because of those you still need the DRK AF +3 body so this basically becomes a high accuracy piece (sameish attack) and a macro piece for SD.
The bonus for SD is determined by the percentage of lost HP not the actual numerical amount. A 500HP DRK taking a 250HP hit will receive the same (25%) bonus as a 9999HP DRK taking a 4499HP hit (25%). Maxing HP out to 9.9K actually lowers the bonus from SD but increase's survivability, something DRK desperately struggles with. A DRK at 2.1K HP taking 1500 damage hit will receive a 35% damage bonus for 90s, a 9999K HP DRK taking the same 1500 damage hit will receive a 7.5% damage bonus.
I only see two situations where this is useful. First is for SD macro, when you see it reading a big TP move you put it on and hope you don't die. The second is after NV DS Drain III when your riding high HP and you can afford to play dangerous for a bit so you toss this on every time the NM readies a TP move or looks in your direction. It's lack of other stats hurts it here, I really wish it had like DA/TA or even Store TP so that it didn't screw with TP sets you could benefit from random splash AoE damage.