The 6th Ministry's Secret: A Summoner's Guide (v2)

Language: JP EN DE FR
New Items
2019-12-13
users online
Forum » FFXI » Jobs » Summoner » The 6th Ministry's Secret: A Summoner's Guide (v2)
The 6th Ministry's Secret: A Summoner's Guide (v2)
First Page 2 3 ... 128 129
Offline
Posts: 195
By Wotasu 2019-11-01 10:14:22
Link | Quote | Reply
 
I remember Pergatory talking about it few pages back, found this~
Asura.Pergatory said: »
With AM3 up it's basically a wash, but Varar+1 should be slightly ahead (by a small fraction of a percent). If your accuracy isn't capped, Cath's 2 extra acc will make a much bigger difference than the BPD vs Pet:DA.

However, in all other scenarios I ran, Cath beat Varar+1. That includes a Gridarvor build with Shulmanu instead of JSE neck, Relic+3 body, Kyrene's Earring, and Helios head/boots, which is all the Pet:DA stuff I could think of to reasonably cram in there with it.
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 6240
By Asura.Sechs 2019-11-01 11:15:08
Link | Quote | Reply
 
So basically with AM3 down or with weapons other than Nirvana, Cath Palug Ring should be slightly ahead of Varar+1 for stuff like Volt Strike and similar FTP carrying BPs.

I doubt the difference is gonna be too big, but ok.
I still am not using Relic Body +3 for Volt Strike btw.
It seems too big of a loss, it's not just the BPD+16 that concerns me, but the Acc+60, it truly is quite a big loss.
Offline
Posts: 195
By Wotasu 2019-11-01 11:16:08
Link | Quote | Reply
 
It is a big loss over AF+3, avoid it. Only place it "ok" is low buff situations. Crit wont go over max BP dmg anyway with the right buffs.
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1069
By Asura.Pergatory 2019-11-04 10:46:05
Link | Quote | Reply
 
Asura.Sechs said: »
So basically with AM3 down or with weapons other than Nirvana, Cath Palug Ring should be slightly ahead of Varar+1 for stuff like Volt Strike and similar FTP carrying BPs.
Yup exactly

Asura.Sechs said: »
I still am not using Relic Body +3 for Volt Strike btw.
It seems too big of a loss, it's not just the BPD+16 that concerns me, but the Acc+60, it truly is quite a big loss.
It was a hard sell for me too, and you definitely need Nirvana and an abundance of accuracy to make it work. When Papesse endorsed it I took another solid attempt at using it, and have never gone back. It really is better, IF you can get enough accuracy going. For me, that point didn't come until I had both the R25 collar as well as R15 Nirvana. That said, you could probably also go heavier on the accuracy augments than I did and get there without R15 Nirvana.

It's probably one of the last things you should look at for perfecting your SMN when you've already squeezed every drop out of other places.
[+]
Offline
Posts: 195
By Wotasu 2019-11-04 15:51:01
Link | Quote | Reply
 
Asura.Pergatory said: »

Asura.Sechs said: »
I still am not using Relic Body +3 for Volt Strike btw.
It seems too big of a loss, it's not just the BPD+16 that concerns me, but the Acc+60, it truly is quite a big loss.
It was a hard sell for me too, and you definitely need Nirvana and an abundance of accuracy to make it work. When Papesse endorsed it I took another solid attempt at using it, and have never gone back. It really is better, IF you can get enough accuracy going. For me, that point didn't come until I had both the R25 collar as well as R15 Nirvana. That said, you could probably also go heavier on the accuracy augments than I did and get there without R15 Nirvana.

It's probably one of the last things you should look at for perfecting your SMN when you've already squeezed every drop out of other places.

What would be the best setup for Relic Body +3?
Something like this?
Code
main="Nirvana", (R15)
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}},
body="Glyphic Doublet +3",
hands={ name="Merlinic Dastanas", augments={'Pet: Accuracy+30 Pet: Rng.Acc.+30','Blood Pact Dmg.+10'}},
legs={ name="Apogee Slacks +1", augments={'Pet: STR+20','Blood Pact Dmg.+14','Pet: "Dbl. Atk."+4',}},
feet={ name="Helios Boots", augments={'Pet: Accuracy+30 Pet: Rng. Acc.+30','Pet: "Dbl. Atk."+8','Blood Pact Dmg.+7',}},
neck="Smn. Collar +2",
waist="Incarnation Sash",
left_ear="Gelos Earring",
right_ear="Lugalbanda Earring",
left_ring="Varar Ring +1",
right_ring="Varar Ring +1",
back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Pet: Attack+10 Pet: Acc.+10',
[+]
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1069
By Asura.Pergatory 2019-11-04 17:16:25
Link | Quote | Reply
 
The set you posted should have plenty of accuracy.

Here's the set that I use when AM3 is down and consider to be pretty close to ideal:
Code
main="Nirvana",
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head={ name="Helios Band", augments={'Pet: Attack+30 Pet: Rng.Atk.+30','Pet: "Dbl. Atk."+8','Blood Pact Dmg.+7',}},
neck="Summoner's Collar +2",
ear1="Lugalbanda Earring",
ear2="Kyrene's Earring",
body="Glyphic Doublet +3",
hands={ name="Merlinic Dastanas", augments={'Pet: Attack+24 Pet: Rng.Atk.+24','Blood Pact Dmg.+9','Pet: STR+10','Pet: Mag. Acc.+7',}},
ring1="Cath Palug Ring",
ring2="Varar Ring +1",
back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: "Regen"+10',}},
waist="Incarnation Sash",
legs={ name="Apogee Slacks +1", augments={'Pet: STR+20','Blood Pact Dmg.+14','Pet: "Dbl. Atk."+4',}},
feet={ name="Helios Boots", augments={'Pet: Accuracy+28 Pet: Rng. Acc.+28','Pet: "Dbl. Atk."+8','Blood Pact Dmg.+7',}}


Notice the Helios Band loses 35 accuracy compared to Apogee Crown +1, and my Merlinic Dastanas have attack instead of accuracy. So this set is actually lower accuracy than the one you posted, even with the Kyrene Earring and Cath Ring giving me basically a free 17 accuracy over Gelos/Varar.

I find my set is accurate enough most of the time. There are exceptions though. Reisenjima T3s and T4s, for example, if I'm not using Shiromochi and there's no Torpor up, I've found my accuracy can sometimes be lacking. So there's arguments for a little more accuracy than what I have in my set. The big place I found this to be impacting me was on Yakshi during Aeonic runs, because we keep our GEO back on that fight so there's no Torpor, and I'm usually on Akamochi for the other NMs. So I've noticed my accuracy isn't always ideal on Yakshi for that reason.

I think anything that has at least as much accuracy as my set will do fine with Relic+3 body. Any less is pushing your luck. Also, when talking about Escha content, don't forget about vorseals... Mine are capped and it lets me get away with less accuracy than others might need.
[+]
 Bahamut.Belkin
Offline
Server: Bahamut
Game: FFXI
user: Belkin
Posts: 37
By Bahamut.Belkin 2019-11-07 10:59:20
Link | Quote | Reply
 
Hi, fresh SMN here. I've been browsing the guides, but didn't feel like digging through endless amounts of pages with information that could be outdated. I have two basic questions.

First is about summoning magic skill. Where does this go in a gear set? I know that it increases the duration on BP: Wards, so obviously put it in BP: Ward set. But then also it plays a factor in BP: Rages as well. I think I'm understanding correctly that I want to put summoning magic skill in my pre-cast on BP: Rage. If that is indeed the scenario, do I want to load up every single slot with the highest summoning magic skill gear I can find for pre-cast? Or is there a cap of some sort where it doesn't matter. I mostly ask because I'm not sure if I wanna drop fat cash on full Baayami if it turns out I can perform just as well with some cheap throw-together stuff.

Second question is I'm getting confused about how much BP delay gear I actually need to hit the lowest timer. I'm getting hung up on "Reduce BP Delay I" & "Reduce BP Delay II" combined with the fact that Avatar's Favor also plays a factor here. And where does Reduce BP Delay gear go? Is that pre-cast or mid-cast? What is the ideal combination of Reduce BP Delay gear?

Thanks for the replies, sorry for dumb.
Offline
Posts: 195
By Wotasu 2019-11-07 11:26:54
Link | Quote | Reply
 
Bahamut.Belkin said: »
Hi, fresh SMN here. I've been browsing the guides, but didn't feel like digging through endless amounts of pages with information that could be outdated. I have two basic questions.

First is about summoning magic skill. Where does this go in a gear set? I know that it increases the duration on BP: Wards, so obviously put it in BP: Ward set. But then also it plays a factor in BP: Rages as well. I think I'm understanding correctly that I want to put summoning magic skill in my pre-cast on BP: Rage. If that is indeed the scenario, do I want to load up every single slot with the highest summoning magic skill gear I can find for pre-cast? Or is there a cap of some sort where it doesn't matter. I mostly ask because I'm not sure if I wanna drop fat cash on full Baayami if it turns out I can perform just as well with some cheap throw-together stuff.

Second question is I'm getting confused about how much BP delay gear I actually need to hit the lowest timer. I'm getting hung up on "Reduce BP Delay I" & "Reduce BP Delay II" combined with the fact that Avatar's Favor also plays a factor here. And where does Reduce BP Delay gear go? Is that pre-cast or mid-cast? What is the ideal combination of Reduce BP Delay gear?

Thanks for the replies, sorry for dumb.

So your 1st Question, if you can get 670 smn skill(with Beck.Horn+1) in precast you get lowest possible recast of 21seconds instead of 22seconds.(So no huge win.)

Budget 671 skill
ItemSet 366354

2. As Master Smn you get -10s delay from gifts which means you only need -20s Delay from equip to cap the -30 that's max from equip & gifts(I-15/II-15 which is max for their tiers) Using Af Body+3 I -15 and NQ Ammo II -6, you land on -21 which takes you to 30s recast, Favors is the only thing that goes below 30s to 22s or 21s with 670 skill.

This is enough to get 22sec and could probably remove some smn skill in there
ItemSet 366308
Offline
Posts: 5995
By Pantafernando 2019-11-07 12:04:58
Link | Quote | Reply
 
About relic body, sorry if you answered this already:

1. How much is the difference in terms of dmg, from the common setup, suposing acc is not a problem

2. I supose relic body would be the prefered if the char dont have nirvana and uses gridarvor auhmented?

Thanks in advance
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1069
By Asura.Pergatory 2019-11-07 12:49:45
Link | Quote | Reply
 
Pantafernando said: »
1. How much is the difference in terms of dmg, from the common setup, suposing acc is not a problem
About 1-2% over AF+3 body. Use my calculator if you want to know the exact number for your setup.

Pantafernando said: »
I supose relic body would be the prefered if the char dont have nirvana and uses gridarvor auhmented?
It's actually better for Nirvana users than for Grid users, because it sacrifices BPD for Pet:DA. Grid users have more Pet:DA and less BPD to begin with. For Gridarvor users, it's more like a 0.5% increase.
[+]
Offline
Posts: 195
By Wotasu 2019-11-07 13:09:06
Link | Quote | Reply
 
Is this none AM3 build tho or with AM3?
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1069
By Asura.Pergatory 2019-11-07 13:25:28
Link | Quote | Reply
 
Non-AM3. Relic body shouldn't be used with Nirvana AM3 up. AF+3 body beats it handily in that situation regardless of your other gear.
Offline
Posts: 195
By Wotasu 2019-11-07 13:43:42
Link | Quote | Reply
 
Aye, thoughts so.
[+]
 Asura.Frod
Offline
Server: Asura
Game: FFXI
Posts: 1012
By Asura.Frod 2019-11-18 02:15:38
Link | Quote | Reply
 
Bpd and da have this annoying synergy to them where too much of one makes the other more valuable. The main pieces that play into this are nirvana, af3 vs relic3 bodies, and the gelos vs the da earring.
By Jetackuu 2019-11-18 02:38:24
Link | Quote | Reply
 
I'm not sure what is worse, staring at gearsets for a week to try to hobble things together from crap I don't have or staring at multiple luas to see which one I want to try to use.
 Asura.Frod
Offline
Server: Asura
Game: FFXI
Posts: 1012
By Asura.Frod 2019-11-18 04:08:51
Link | Quote | Reply
 
Perg's calculator is good at deciding situationally which piece of gear is .25% better
First Page 2 3 ... 128 129
Log in to post.