FFXI HD Mods

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FFXI HD Mods
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 Shiva.Francisco
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By Shiva.Francisco 2018-11-24 18:54:20
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Been a while since I messed with FFXI's graphic settings. I'm loving these HD mods, but the one issue I have is the pixels seem to "shimmer" as I'm moving around. Once I stop, they gradually seem to stop shimmering and stabilize into a static image (pixels close to me stop moving first, pixels further away take a second or two to catch up.


Would adjusting MIP or Bump mapping help with this?
 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-11-25 14:22:12
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for HD texture, you need to remove all MIP Mapping
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By Sogoro 2018-11-26 17:49:10
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Wait, so with these texture packs installed, mip mapping needs to be turned off?
 Shiva.Berzerk
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By Shiva.Berzerk 2018-11-26 19:49:50
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Sogoro said: »
Wait, so with these texture packs installed, mip mapping needs to be turned off?

I have Mip mapping off in windower settings and still experience some of the pixelation at a distance or while moving, don't think that's the solution.
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By kireek 2018-11-27 09:28:11
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Hoping some kind of windower add-on gets released to allow mods to be used without overwriting files. I think more would use them then.
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By kireek 2018-11-27 10:51:30
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Shiva.Francisco said: »
Been a while since I messed with FFXI's graphic settings. I'm loving these HD mods, but the one issue I have is the pixels seem to "shimmer" as I'm moving around. Once I stop, they gradually seem to stop shimmering and stabilize into a static image (pixels close to me stop moving first, pixels further away take a second or two to catch up.


Would adjusting MIP or Bump mapping help with this?

https://www.reddit.com/r/ffxi/comments/a0weg0/ffxi_background_resolution_read_comment/
 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-11-27 10:58:14
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it's maybe due to the reshade shader, Reflective bump mapping shader give this issue, it's very noticable if its set high (and in Amelila preset, it's set very high)

try desactivate reflective bumpmapping
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By Boshi 2018-11-27 12:22:04
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kireek said: »
Hoping some kind of windower add-on gets released to allow mods to be used without overwriting files. I think more would use them then.

maybe this is something to bring up I the widower5 beta thread? (I'm not really sure of the context of that topic)
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By DaneBlood 2018-11-27 13:22:42
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my 50c:

Always disable bumpmapping it also messes with the ambient light increase from windower.

i couldn't not see a difference with it on/off ( with normal lightning) so the graphical improvement from it seems to be negligible compared to the issues it brings up
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By kireek 2018-11-28 09:09:57
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For anyone that uses Amelilias San d'Oria mods.

It bothered me that north used different grass to south, so I swapped the one from south into north. Now they both use the same grass texture.

This is all Amelilas work, I just swapped a single texture from their other mod into this one.

this Dat is north sandoria

Goes into rom / 1 /

https://tinyurl.com/ycpcs9od

*re-uploaded, fixed an alpha problem
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By kireek 2018-11-28 09:17:09
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Boshi said: »
kireek said: »
Hoping some kind of windower add-on gets released to allow mods to be used without overwriting files. I think more would use them then.

maybe this is something to bring up I the widower5 beta thread? (I'm not really sure of the context of that topic)

I did a while ago, apparantely it's something they plan to add when it finally comes out.
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 Shiva.Francisco
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By Shiva.Francisco 2018-11-28 10:52:07
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With these HD zone mods, how much extra work would it be to fix “broken” cliffs/mountains?

It’s not Amelilia’s fault, but many of the older zones have incomplete mountain ranges, cliffs, and odd tunnel artifacts on the horizon that look pretty bad with drawdistance > 1.

I can post screenshots later if needed, but I suspect most of you know what I’m talking about.

Also, and perhaps more complicated, does anyone else have an issue with Valkurm Dunes and this weird horizontal water line showing up when it should be hidden behind a bunch of terrain?
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By DaneBlood 2018-11-28 11:40:05
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Shiva.Francisco said: »
With these HD zone mods, how much extra work would it be to fix “broken” cliffs/mountains?

It’s not Amelilia’s fault, but many of the older zones have incomplete mountain ranges, cliffs, and odd tunnel artifacts on the horizon that look pretty bad with drawdistance > 1.

I can post screenshots later if needed, but I suspect most of you know what I’m talking about.

Also, and perhaps more complicated, does anyone else have an issue with Valkurm Dunes and this weird horizontal water line showing up when it should be hidden behind a bunch of terrain?


1st is most likely a rendering engine issue than a data issue
2nd. mntities are only loaded withing 50 yalms. not sure if this i yur issue
 Shiva.Francisco
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By Shiva.Francisco 2018-11-28 12:25:15
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I think with the first issue, it’s a matter of seeing mountains that you’re not supposed to see from that angle. Basically, it seems like (for instance), SE created a mountain facade at (D-7), but if you face it from (H-4), you see that it’s missing a big chunk because they never anticipated players having drawdistance set high enough to view it from that angle. The problem seems more common in older areas, such as Valkurm, Rolanberry, etc...
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By Boshi 2018-11-28 18:51:31
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YouTube Video Placeholder





P.S.
could someone do a waifu2x of the 5 omen bodies
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 Quetzalcoatl.Khajit
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By Quetzalcoatl.Khajit 2018-11-28 23:56:19
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Is there an HD version of Valkurm that puts the sand back to a normal colour? I'm probably just spoiled by the beaches here, but the colour of that sand makes me want to vomit. That's not beach sand. It's piles of dirt next to water.
 Shiva.Francisco
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By Shiva.Francisco 2018-11-29 03:02:45
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Do I need to re-run the Reshade setup each time I add new config files and/or HD mods?
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By kireek 2018-11-29 05:24:30
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Quetzalcoatl.Khajit said: »
Is there an HD version of Valkurm that puts the sand back to a normal colour? I'm probably just spoiled by the beaches here, but the colour of that sand makes me want to vomit. That's not beach sand. It's piles of dirt next to water.

I've been considering doing stuff like this as I did with the north sandoria change I made to Amelilas mod above but I'm not sure they would appreciate it.
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By kireek 2018-11-29 18:07:11
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East Adoulin HD reskin





A few textures used from Amelilias mods, spiral road texture and tiled footpath texture from San'doria. Also barrel texture from Gustaberg mod.

https://tinyurl.com/ya5h4jfl

Goes in rom9 / 0
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 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-11-29 19:53:18
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Quetzalcoatl.Khajit said: »
Is there an HD version of Valkurm that puts the sand back to a normal colour? I'm probably just spoiled by the beaches here, but the colour of that sand makes me want to vomit. That's not beach sand. It's piles of dirt next to water.
try my custom version of Amelila mod, maybe?

YouTube Video Placeholder


Tomorrow I am going to upgrade my ronfaure Mod with Amelila upgrade
 Shiva.Francisco
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By Shiva.Francisco 2018-11-29 20:14:44
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Amelilia’s reshade instructions say to look for xiloader.exe in the Windower installation folder. I’m confused, as I don’t have this file, just Windower.exe

Anyone able to explain this to me?
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By kireek 2018-11-30 10:44:07
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Shiva.Francisco said: »
Amelilia’s reshade instructions say to look for xiloader.exe in the Windower installation folder. I’m confused, as I don’t have this file, just Windower.exe

Anyone able to explain this to me?

Keep in mind you don't have to use reshader, that's a program that changes the color settings. I'm not a fan of it personally, mods work just fine without it.

I think the program you mentioned is for private servers, not retail.
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By Boshi 2018-11-30 10:46:49
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Look up older videos Amelila put up a step by step guide to doing it o retail servers for windower ppl
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By Boshi 2018-11-30 12:20:59
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from Amelila:

Quote:
FFXI - HD Overhaul3 days ago

For those experiencing "shimmering" textures using my mods: Try reducing your background resolution in the FFXI config utility. For example, if your computer has a screen resolution of 1920x1080, don't set your background resolution above 2048x2048. You should notice an immediate effect when playing the game again

(If you go to the FFXI HD Overhaul user page and click Community tab he has ongoing messages and updates for ppl)

Also discusses advice for ppl seeing a black screen
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By kireek 2018-11-30 13:51:07
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Level 8 tunic for all races, this was a test to see how it came out. I'll be doing more and putting them into this same zip.

https://tinyurl.com/ycpxst6n

also changed adoulin mod a little.
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By kireek 2018-11-30 15:42:22
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Added Haubergeon for all races to the cloak zip.

https://tinyurl.com/ycpxst6n
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By kireek 2018-11-30 18:11:51
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Don't download the mod from this post unless you want the smoke removed from chimneys due to lag issues with the original zone, it's the east adoulin mod above with smoke removed. someone asked for the smoke removed due to lag issues.

Goes in folder rom 9 / 0 /

rename 4.dat to 4backup.dat and rename this mod from 4 no smoke.dat to 4.dat

East Adoulin HD dat with chimney smoke removed.

https://tinyurl.com/y8e83nt6
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