FFXI HD Mods

Language: JP EN DE FR
New Items
2019-12-13
users online
Forum » FFXI » General » FFXI HD Mods
FFXI HD Mods
First Page 2 3 ... 16 17 18 ... 29 30 31
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 7281
By Asura.Saevel 2018-12-31 11:36:28
Link | Quote | Reply
 
He/She just reported finding a way to optimize bumpmaps and reducing their size from 100MB to 22 MB which should leave more room for other textures. These are the limitations of the FFXI graphics engine we're running into.
Offline
Posts: 1128
By Boshi 2018-12-31 12:07:09
Link | Quote | Reply
 
I'm kinda meh on the indoor shops considering the lag spike that happens in the sandoria ones, although those might be bigger because they're 2 floor.
Of course the tenshodo is such a big important area that it's prob worth a spike.


Quote:
Thanks! Yes, that floor took me roughly 2 weeks to complete. I had to slightly change it just a little bit so that it would seamlessly match in HD, which probably took the longest time to figure out. Also, yes - I do intend to replace the floor in San d'Oria with this version as well. Also, when I make my way to Bastok there is a version of this I will also use.?
looks like S.Sandy v3 coming at some point.

I also asked him about escahRuAun since I've seen that mentioned here.
Quote:
Shoot, I keep forgetting about Escha Ru'aun.
 Lakshmi.Onimenokyo
Offline
Server: Lakshmi
Game: FFXI
Posts: 20
By Lakshmi.Onimenokyo 2018-12-31 16:07:07
Link | Quote | Reply
 
kireek said: »


Female swimsuit.

Can you post a link for that one? And any plans to do Mithra and Elvaan female to complete the set? :o
Offline
Posts: 638
By kireek 2019-01-01 04:48:39
Link | Quote | Reply
 
Lakshmi.Onimenokyo said: »
kireek said: »


Female swimsuit.

Can you post a link for that one? And any plans to do Mithra and Elvaan female to complete the set? :o

Yeah I have a lot of mods done, just the zipping and checking process is a bit annoying. Will upload them all over the next couple weeks.
Offline
Posts: 638
By kireek 2019-01-01 08:15:45
Link | Quote | Reply
 
Anyone with puppetmaster willing to test some pup mods? I need all the variations tested to see if they are working as intended ingame, mainly looking for weird graphic errors that won't show up in the model viewer.
 Quetzalcoatl.Xilkk
Offline
Server: Quetzalcoatl
Game: FFXI
user: Xilk
Posts: 838
By Quetzalcoatl.Xilkk 2019-01-01 08:31:51
Link | Quote | Reply
 
kireek said: »
Anyone with puppetmaster willing to test some pup mods? I need all the variations tested to see if they are working as intended ingame, mainly looking for weird graphic errors that won't show up in the model viewer.


I'll test'em out

what do I need to do?
Offline
Posts: 638
By kireek 2019-01-01 09:11:08
Link | Quote | Reply
 
Quetzalcoatl.Xilkk said: »
kireek said: »
Anyone with puppetmaster willing to test some pup mods? I need all the variations tested to see if they are working as intended ingame, mainly looking for weird graphic errors that won't show up in the model viewer.


I'll test'em out

what do I need to do?

Thanks! Here is the zip.

link removed*

Basically just call all the variations of puppets (or as many as you can, I don't know how pup works but I can only call one) and see if they look correct ingame or if aspects are too bright etc. Sometimes mods that look fine in modelviewer don't look good ingame because shine effects / lighting or there are awful seem lines that show ingame but not in model viewer. There are like 24 different puppets total as shown in the image below and each one is a totally different dat. Many of them re-use aspects of different puppets but they are all seperate dats so need them all checked (or as many as poss)



The originals are in the zip too so you can change them back to normal.

For anyone else this zip isn't finished so many things like pup trusts and some monsters pips etc aren't changed, I'll need to update all those too before it's a final "pup zip"
Offline
Posts: 638
By kireek 2019-01-01 09:23:08
Link | Quote | Reply
 
Wyvern mod, not finished yet though.



Few more avatars done, not sure if Fenrir should have pupils or not yet since the original didn't.



Some of the sea monsters from the next monster pack.

[+]
 Siren.Kruel
Offline
Server: Siren
Game: FFXI
user: Kruel666
Posts: 11
By Siren.Kruel 2019-01-01 09:57:36
Link | Quote | Reply
 
kireek said: »
Wyvern mod, not finished yet though.



Few more avatars done, not sure if Fenrir should have pupils or not yet since the original didn't.



Some of the sea monsters from the next monster pack.

All looking great, but yeah i'd say Fenrir looks a lot better without pupils.
 Sylph.Wasenshi
Offline
Server: Sylph
Game: FFXI
user: Senshi
Posts: 140
By Sylph.Wasenshi 2019-01-01 13:57:50
Link | Quote | Reply
 
Did a quick Titan trial

 Siren.Kruel
Offline
Server: Siren
Game: FFXI
user: Kruel666
Posts: 11
By Siren.Kruel 2019-01-01 14:29:08
Link | Quote | Reply
 
Kireek was working on avatars and was testing different textures on Titan but said he was worried about his rock texture.

I have to say I think you're Titan is superb.

I thank Kireek for all the upscales he's been doing but definitely want this version of Titan.

Still appreciate and am looking forward to all of Kireek's upcoming releases.
 Shiva.Avero
Offline
Server: Shiva
Game: FFXI
user: Avero
Posts: 11
By Shiva.Avero 2019-01-01 15:26:13
Link | Quote | Reply
 
Wyvern is looking really nice, can't wait till you shoot out a finished version! Great work really
 Sylph.Wasenshi
Offline
Server: Sylph
Game: FFXI
user: Senshi
Posts: 140
By Sylph.Wasenshi 2019-01-01 17:39:50
Link | Quote | Reply
 
Here are the files for Titan both Avatar and Prime
 Siren.Kruel
Offline
Server: Siren
Game: FFXI
user: Kruel666
Posts: 11
By Siren.Kruel 2019-01-01 17:47:25
Link | Quote | Reply
 
Thanks.
Offline
Posts: 638
By kireek 2019-01-01 19:29:37
Link | Quote | Reply
 
For anyone that uses Amelilas Mog house dats, I ported the same textures to the rentarooms for missing mog houses in Sandy, Windy and Bastok (not home nation ones).

This is all Amelilas work, I just ported the textures over to the dats they missed. Didn't change or add anything.

https://tinyurl.com/ybl24wp2
Offline
Posts: 638
By kireek 2019-01-02 10:31:09
Link | Quote | Reply
 
Updated the zone dat for muhara on the first page, changed the plants to:

Offline
Posts: 638
By kireek 2019-01-03 08:33:08
Link | Quote | Reply
 
Finishing up a crafting pack soon, one of the shields and aprons.



If anyone can test the pup pack above and confirm it's working as intended in game it would be great, I don't want to have to level pup or have to do lots of dat swaps to check them ingame.
 Valefor.Malakir
Offline
Server: Valefor
Game: FFXI
user: Malakir
Posts: 9
By Valefor.Malakir 2019-01-03 10:59:22
Link | Quote | Reply
 
Don't have the blm head for pup, but tested every other head with all frames and the only noticed 2 things, 1 was the Stormwaker/Soulsoother heads there's a thin black line that flickers in the middle of their tassel, although that may be something on my end, and might even me something the original model does, as I don't normally look that closely. Did happen with any frame they were on though



The 2nd was the Stormwaker frame has a tiny floating dot near its hands, which appears to be present with each head



I think they all look amazing though, great job and thank you for your work here! I've been installing just about everything here for a while and really enjoy the work people are putting in!
Offline
Posts: 638
By kireek 2019-01-03 16:22:02
Link | Quote | Reply
 
Thanks for checking them, the top one is an issue with the model but the bottom one I'll fix. Going to update the trusts and other ones I missed as well as that and make a final zip tomorrow.
Offline
Posts: 638
By kireek 2019-01-04 15:51:45
Link | Quote | Reply
 
Automoton HD update (all player controlled automotons, trusts, cut-scene automotons and beastman controlled ones)



https://tinyurl.com/y9ceznab

rom4 are mostly all cut-scene automotons, some are enemy ones though.
[+]
Offline
Posts: 638
By kireek 2019-01-04 17:25:48
Link | Quote | Reply
 
HD Dragoon Wyverns zip (player, Dyanmis and Ark Angel Wyverns)



https://tinyurl.com/y7ad5f4b
[+]
Offline
Posts: 638
By kireek 2019-01-05 17:21:16
Link | Quote | Reply
 
Shadow Lord T-shirt for all races.



https://tinyurl.com/yaqa8d8m
[+]
 Carbuncle.Chevalierkraken
Offline
Server: Carbuncle
Game: FFXI
Posts: 59
By Carbuncle.Chevalierkraken 2019-01-05 20:42:32
Link | Quote | Reply
 
Here is a view of my new version of my Ronfaure HD based on Amelila HD Overhaul. As for the first version, I changed ground texture, Outpost, and rock wall but I kept all the other Amelila Texture.

I have also included a beta version of my all new Shader as Clear and Realistic Landscape was to bright for some of you.

the comparison video was made some days ago so the preset change since then, desactivate Technicolor 2 shader if you wan a similar aspect to the video.

YouTube Video Placeholder


the download link is in the description of the video

actually, I am working on a upscale of all Vanilla face with Let's Enhanced IA upscaler. It will be my next release
 Hades.Kgb
Offline
Server: Hades
Game: FFXI
Posts: 6
By Hades.Kgb 2019-01-06 20:46:02
Link | Quote | Reply
 
I love the HD mods, been using them after returning to the game.

Is it possible to add new dats for merit and job points somewhat like how rank up graphics were updated.
Offline
Posts: 638
By kireek 2019-01-08 10:59:12
Link | Quote | Reply
 
Hades.Kgb said: »
I love the HD mods, been using them after returning to the game.

Is it possible to add new dats for merit and job points somewhat like how rank up graphics were updated.

Yeah, and the "new challenge" text. It will probably be the same text but just spruced up though. Might do it this evening and upload it tomorrow.
 
Offline
Posts:
By 2019-01-08 13:13:27
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Hades.Kgb
Offline
Server: Hades
Game: FFXI
Posts: 6
By Hades.Kgb 2019-01-08 13:51:59
Link | Quote | Reply
 
kireek said: »
Hades.Kgb said: »
I love the HD mods, been using them after returning to the game.

Is it possible to add new dats for merit and job points somewhat like how rank up graphics were updated.

Yeah, and the "new challenge" text. It will probably be the same text but just spruced up though. Might do it this evening and upload it tomorrow.
That would be amazing thank you for hard work
Offline
Posts: 795
By Staleyx 2019-01-08 16:00:03
Link | Quote | Reply
 
Wooooooo dat crafting shield hd pack. NOICE
Offline
Posts: 638
By kireek 2019-01-08 19:44:54
Link | Quote | Reply
 


https://tinyurl.com/y9e9ecep

Level up (should be player and monster)
Job point
Merit point
New challenge on-screen text for records of eminence.
[+]
Offline
Posts: 24
By shubb1282 2019-01-08 19:57:12
Link | Quote | Reply
 
Is there a single download link for all of this great stuff? When I first did this a while back there was but it's looking to me like all of the newer stuff is individually added? Thanks for all of your efforts
First Page 2 3 ... 16 17 18 ... 29 30 31
Log in to post.