|
FFXI HD Mods
By kireek 2019-11-01 14:49:35
Hey Amelila, good to see you can post here now. As I say I'm not really a fan of AI upscales but I get you have less time, so see how it goes i guess.
I don't know if you've heard of it but there is a new windower addon now called XIpivot, that allows the use of mods without swapping files and you can turn them all on and off with a simple command.
https://www.ffxiah.com/forum/topic/53575/xipivot-rom-mods-without-overwriting-originals/
Server: Shiva
Game: FFXI
Posts: 8
By Shiva.Amelila 2019-11-01 15:05:41
Thanks, Kireek!
Yes, I've been speaking with the author of XIPivot with regards to extended support for my mods in the future. No promises just yet, but stay tuned ;)
By kireek 2019-11-02 18:42:28
Decided to make a HD mod of Quifim and associated zones today since I had time this weekend, Quifim Island, Behemoth Dominion and Dynamis Quifim.
https://tinyurl.com/y5pz5esm
[+]
By Mazata 2019-11-03 08:03:02
i would say make cities from scratch and outside zone ai gigapixel just my 2 cents :)
[+]
Server: Shiva
Game: FFXI
Posts: 8
By Shiva.Amelila 2019-11-03 14:58:54
I was actually pondering that exact idea :)
In particular, I've been itching to redo Windurst. However, I still have the rest of San d'Oria and Jeuno to finish.
Server: Shiva
Game: FFXI
Posts: 8
By Shiva.Amelila 2019-11-03 15:01:15
Hi everyone, I've launched a Poll on my YouTube channel.
What is your preference for Mod design (AI Upscaling VS. New Textures)??
Head on over to the "Community" section of my channel to participate: https://www.youtube.com/c/ffxihdoverhaul/
By Mazata 2019-11-03 15:48:42
i think kireek made a port sandoria hd and bastok hd
Valefor.Gorns
Server: Valefor
Game: FFXI
Posts: 140
By Valefor.Gorns 2019-11-03 16:52:19
XIpivot is a Windower and Ashita plugin .....
Start the game up and type /console lua l xipivot
You'll get an onscreen text message in red saying it loaded in the windower console text.
type:
/console pivot add FFXI-HD
to add that folder (this only needs to be done once since it will store that location), then zone into port sandoria (or out of and back into if you're already in it) to load the modded version of the zone.
I have the message 'Failed to load FFXI-HD when I enter /console pivot add FFXI-HD
By Xhyllos 2019-11-04 10:31:17
I don't mind AI upscaling. Anything to make the game look better is fine by me. That said, I always like seeing mods with "that touch" that makes the game look fresher. I get the argument about preserving SE's artwork. That said, I've seen it for over 15 years now. One of my favorite HD mod is the Ru'Aun area. Everything looks so amazing there with this mod on, yet not out of place.
[+]
By chevalierkraken 2019-11-04 10:59:35
Hi everyone, I've launched a Poll on my YouTube channel.
What is your preference for Mod design (AI Upscaling VS. New Textures)??
Head on over to the "Community" section of my channel to participate: https://www.youtube.com/c/ffxihdoverhaul/Amelila, I think you should enlay a texture (always the same) in the original AI upscaled texture.(with a 67% transparancy)
It's a good compromise who offer excellent result, look my work on your HD version of Jugner
It's took very few times because I juste need to copy paste the same layer on nearl every texture
It's make the work faster than fully replacing all the texture.
By Mazata 2019-11-04 20:34:50
By kireek 2019-11-05 13:29:30
XIpivot is a Windower and Ashita plugin .....
Start the game up and type /console lua l xipivot
You'll get an onscreen text message in red saying it loaded in the windower console text.
type:
/console pivot add FFXI-HD
to add that folder (this only needs to be done once since it will store that location), then zone into port sandoria (or out of and back into if you're already in it) to load the modded version of the zone.
I have the message 'Failed to load FFXI-HD when I enter /console pivot add FFXI-HD
Not subbed atm so can't check but is your folder layout like this?
addons/XIPivot/data/DATs/FFXI-HD/rom/0/113.dat
Valefor.Gorns
Server: Valefor
Game: FFXI
Posts: 140
By Valefor.Gorns 2019-11-05 16:12:35
yeah :
C:\Program Files (x86)\Windower4\addons\XIPivot\data\DATs\FFXI-HD\ROM\0\113.dat
I havent retried it yet will do when i log on
Server: Shiva
Game: FFXI
Posts: 8
By Shiva.Amelila 2019-11-06 11:19:35
Thanks for voting, everyone! It's become clear to me that opinion is split almost right down the middle with (at the time of writing), 55% for AI Upscaling and 45% for brand new textures. So here's what's going to happen:
I'm going to do both.
Since AI Upscaling is technically in the lead, I'll be starting with that. Once it is complete, I'll introduce brand new textures for all major and select, outlying cities. Once that is complete, I'll start moving zone-by-zone again with new texture mods.
Here's a few things that are happening:
1) I'll be releasing AI Upscaled mods in batches of 10. The first will drop by or before this weekend.
2) There will be NO batch-processing of textures. Each texture is getting upscaled by hand to ensure the correct settings are used for each.
3) I am capping each texture at 4x Scale to ensure no one texture becomes too large. This should help with load times and black-screen issues.
4) New Bump Maps will not be included in the initial release (originals will be used). This may become an optional download at a later date.
5) Original Foliage will be used for AI Upscale mods, with minor exceptions. The Alpha-Channels for foliage will also be upscaled in the majority of cases.
6) Weather will not be upscaled for initial release. This will be revisited at a later date.
7) All textures get a final touch-up in Photoshop to repair glitches and to apply additional detail where necessary.
8) Praise Altana.
Thanks for your support everyone, and to all those who have donated to this project.
~Amelila Gainsborough?
By kireek 2019-11-07 07:56:56
Gonna point out something someone asked me about "performance" when using mods.
You won't get FPS issues, you may however get "performance issues" linked to the engine and how it handles textures.
If you use zone mods zoning will take longer (depending on the size of the mod, if the mod is much larger than the original it's going to take longer to zone based on the size because obviously it's a larger file to load when you zone), with an SSD and/or with smaller mods this is far less of an issue of-course. Other than this there is no other issue with running zone mods (unless you use mods for internal side rooms as these load as you get close to them, I would suggest not using these if you have any problems).
Another thing to keep in mind with zone textures is bump mapping. If you have bump mapping on FFXI will load an extra file full of textures just for that (it tries to add indents to textures but it doesn't work that well with ffxi), so unless you really like how bump mapping looks you might want to turn that off for faster zone loading.
So if you want to make the game look better with as little performance issues as possible, just use zone mods alone. Also you might want to be selective when installing because not all zone mods are created equal. Some you may think are great, others you might not like at all. If you install them all and only check one zone and decide to uninstall all you could be missing out on some good zone mods. Keep in mind modders are just amateurs and quality of the mods can vary greatly (even from the same person).
For other mods (anything not zone related) they *can* cause issues if you have a lot installed and that issue could be minor "hitching" on occasion as you move around and into range of the modded assets if there are a lot close together. As such I would say that really the best way to use mods is to install the mods you want and not just install them all in some lump zip, if you don't have a specific REMA for instance you're probably better off not installing that mod. It's more strain on the engine for little personal benefit.
I don't even use all the mods I made myself, let alone all the ones available. REMA / Shield mods are a perfect example of things you should probably selectively install for instance (if you have problems).
The reason hitching can happen at all is because the FFXI engine creates "mipmaps" (smaller versions of each texture that are loaded as you move closer or further away from them) on the fly so if you don't use mipmapping at all you get no hitching no matter how big the textures are. However if you do that you will have problems with shimmer with zone mods. So if you can find a way to fix shimmer issues and can turn off mipmapping there is no hitching at all. I haven't been able to do this myself, if anyone knows of any external way to fix shimmer issues with ffxi modded zone textures without mipmapping being on let me know.
The other thing is to use XIpivot windower addon for modding, this addon makes modding very clean and easy (after you sort out the initial installation). It allows you to turn all (or select) mods on and off with a simple windower command (so for instance if you have problems of any kind and are in a LS event you can type a command and turn them all off for a while really easily), there is no file overwriting etc
Also, when you install mods you are going to increase the size of your install. If you're installing a 100mb zone mod, that is replacing a 9 mb zone and you're installing a lot you can see it's going to get a lot bigger.
Also these:
Posting this cause I recently re-installed and noticed it.
FFXI settings (textures uncompressed)
In the ffxi settings there is a setting for uncompressed textures, the 3 options are high compression, low compression and uncompressed. You want uncompressed active (unless you notice lag ofc).
If you use regedit, it's setting 18 (2 is uncompressed)
https://ffxiclopedia.fandom.com/wiki/Graphics
If you notice pixelated clouds and skybox this is why, it's using compressed sky textures (maybe also light glow textures).
Compressed:
Uncompressed:
This is most noticeable in places like starter cities and jeuno.
Keep in mind that this only works in certain zones, some places will still show compressed sky textures no matter what setting you have it on but it makes a big big difference to zones where the setting works (this is either a bug or more likely a forced downgrade due to weather effects being in the zones too).
XIpivot is a Windower and Ashita plugin made by Heals that allows you to use mods without overwriting any of the games files.
It makes it easier to use and remove all mods or test them without messing with the actual game files, this can be done with a simple text command in the game so you can disable all mods instantly.
You can also permanently delete them all again, very easily if you want to just by deleting the folder location where the mods are stored and disabling the addon (if you have it set to run in the init.file).
It also means updates won't cause any issues by replacing mods.
The only negative I can see with the testing I've done is you'll use more hard drive space.
From what I can see it works by just telling the game to check for a file at the mod folder location before using the actual files at the installed location.
Initial forum post:
https://www.ffxiah.com/forum/topic/53575/xipivot-rom-mods-without-overwriting-originals/
Download location:
https://github.com/Shirk/XIPivot/releases
Windower one:
https://github.com/Shirk/XIPivot/releases/download/v0.3.0/XIPivot_Windower_v0.3.0.zip
Download the file above for windower, copy the folder inside the zip (XIpivot/) to your windower/addons folder. Then inside the XIPivot folder create a folder called data and then inside that create another folder called DATs.
Inside there make a folder called FFXI-HD (this is where all mods go).
If you just want to test it, download the file below, which is a replacement for port sandoria.
https://tinyurl.com/yxa96lbw
Inside the zip, from the mod folder copy the rom folder (and all it's contents) over to the windower/addon/XIpivot/data/dats/ffxi-hd folder.
So it should be: addons/XIPivot/data/DATs/FFXI-HD/rom/0/113.dat
Start the game up and type /console lua l xipivot
You'll get an onscreen text message in red saying it loaded in the windower console text.
type:
/console pivot add FFXI-HD
to add that folder (this only needs to be done once since it will store that location), then zone into port sandoria (or out of and back into if you're already in it) to load the modded version of the zone.
If you want it to load every time you start ffxi without typing it every time goto windower/scripts, right click and edit init.txt and type lua l xipivot on a fresh line somewhere, then save it.
To unload xipivot and all mods type /console lua u xipivot
[+]
Server: Lakshmi
Game: FFXI
Posts: 20
By Lakshmi.Onimenokyo 2019-11-10 12:23:52
[+]
By Azurea 2019-11-10 19:50:13
Amelila, I think you should enlay a texture (always the same) in the original AI upscaled texture.(with a 67% transparancy)

Sorry, but this looks like an ugly, over-sharpened mess.
Lakshmi.Avereith
Server: Lakshmi
Game: FFXI
Posts: 144
By Lakshmi.Avereith 2019-11-10 20:57:18
yeah, that looks right terrible
[+]
By chevalierkraken 2019-11-13 23:34:14
I think It's depend how much we would like the work to be faithful to the original game.
It's never been my aim to be faithful to the original graphics.
If I would like something faithful to the original game, I would not use mod. I want to upgrade the graphic and make FFXI looks like a real remake, not just a HD port
I also use a preset making the game more saturated and sharp (because FFXI have washed color and blur on everything texture because of very low resolution texture). This preset have really reallistic colors(I create it using real world picture of jungle, sand and forest as reference), so it can be really saturated when it's sunny (real world can be really oversaturated sometimes)
I want FFXI looking like late 2000 games. I agree, its maybe too much sharp, but the original HD version by amelila was just not enough sharp
and actually, I have shown the area to many people not playing FFXI(and the people behind the unreal engine remake project), and most of them love it, they said it's look likes to Skyrim and FFXIV. they were even surprised when I said them it was FFXI, for them it was a 2008/2009 game
By chevalierkraken 2019-11-14 19:21:55
I have retried my jugner mod, and I agree, it too sharp, I'll will rework it(.
but look my reshade preset on amelila mod:
amelila:
with my preset reshade:
but, I still think enlaying texture on the original is a good idea, it's just it was not enough subtle on jugner.
here some preview screenshot of windurst water using this way of work:
without reshade:
with reshade:
without reshade:
with reshade:
without reshade:
with reshade
with amelila reshade preset:
By kireek 2019-11-16 13:18:56
Verethragna hd dat mod
If you want to install only specific for your race and glow:
"Keep in mind that H2h are classed as dual wield so each set is 2 dats, 1 for each hand.
folder 241 and 242 are base 99 weapons without glow
folder 272, 273, 274 are glow dats
Taru = 273/106 & 274/31
Mithra = 273/118 & 274/36
Hume F = 273/70 & 274/16
Hume M = 272/122 & 273/8
Elvan f = 273/94 & 274/26
Elvaan M = 273/82 & 274/21
Galka = 274/2 & 274/41
"
https://tinyurl.com/uwqd2vg
By Ashleyz 2019-11-16 21:36:31
Thank you very much Kireek for the Verethragna HD dat^^
[+]
By kaiju9 2019-11-17 16:32:54
Regarding using Amelila's ReShade preset: I've never used ReShade - does it work fine alongside dgvoodoo?
Also, is the d3d8.dll I already have in my POL folder (from dgvoodoo setup) fine, or do I need to overwrite it with the one from the ReShade setup?
By epta 2019-11-18 01:28:43
Hi Amelila and kireek.
First thing, awesome job on the HD mods. It's very nice to look at. I really appreciate your effort in all this to make FFXI enhanced.
They all been working fine on my computer, untill yesterday when i tried dynamis bastok (D) zone. Once i enter, it takes a few second and the game totaly crashes when in that zone.
It happends kinda directly. I had to zoom in and only look on the ground to NOT get the crash. Directly when i started to look around (area around AH) it crashed. You guys had any experience off it or what might be wrong?
(fyi i happend after the latest release of HD mods, before that i had no problem i that zone)
By kireek 2019-11-18 01:51:13
Hi Amelila and kireek.
First thing, awesome job on the HD mods. It's very nice to look at. I really appreciate your effort in all this to make FFXI enhanced.
They all been working fine on my computer, untill yesterday when i tried dynamis bastok (D) zone. Once i enter, it takes a few second and the game totaly crashes when in that zone.
It happends kinda directly. I had to zoom in and only look on the ground to NOT get the crash. Directly when i started to look around (area around AH) it crashed. You guys had any experience off it or what might be wrong?
(fyi i happend after the latest release of HD mods, before that i had no problem i that zone)
Is it this?
https://www.ffxiah.com/forum/topic/44787/jeanpauls-dat-mod-workshop/7/#3465911
UI icon mod related?
[+]
By epta 2019-11-18 16:51:07
Hi Kireek.
I haven't installed XI view (at least with my knowledge) if it hasn't been included in the hd mod package.
My recent installations was the new all in one package from here + Amelilas latest releases. Not sure what's causing the problem. Waiting on the cooldown on dynamis and try to reenter
By drathos 2019-11-19 01:14:16
just something to note for Amelilas Ru Lude Gardens in jeuno, my game always crashes when you walk away from the AH towards the crystal that leads to magian moogles. also while walking towards it while using this in xpivot and I think the file is too big? disabling it and no game crash so something is up with that experimental one.
Server: Shiva
Game: FFXI
Posts: 8
By Shiva.Amelila 2019-11-19 01:56:11
Hi Amelila and kireek.
First thing, awesome job on the HD mods. It's very nice to look at. I really appreciate your effort in all this to make FFXI enhanced.
They all been working fine on my computer, untill yesterday when i tried dynamis bastok (D) zone. Once i enter, it takes a few second and the game totaly crashes when in that zone.
It happends kinda directly. I had to zoom in and only look on the ground to NOT get the crash. Directly when i started to look around (area around AH) it crashed. You guys had any experience off it or what might be wrong?
(fyi i happend after the latest release of HD mods, before that i had no problem i that zone)
Sorry to hear your game is crashing! I don't believe it has anything to do with my mods, as I have not yet released a Dynamis - Bastok mod at this time. Everything in FFXI is contained in completely separate DAT files, so I would be quite surprised if it had anything to do with my other mods.
Server: Shiva
Game: FFXI
Posts: 8
By Shiva.Amelila 2019-11-19 01:57:24
Amelila's AI Upscale - Pack 02. Available Now!
YouTube Video Placeholder
By kireek 2019-11-19 03:46:49
Hi Kireek.
I haven't installed XI view (at least with my knowledge) if it hasn't been included in the hd mod package.
My recent installations was the new all in one package from here + Amelilas latest releases. Not sure what's causing the problem. Waiting on the cooldown on dynamis and try to reenter
I'm guessing you downloaded the 2 gig zip that Onimenokyo made? If so it's the thing I mentioned since they put all HD dats from many sources into one, I downloaded it and checked just now.
So that's why you're crashing in Dynamis, they added new icons to dyna statues and if you have that mod you don't have the new icons and it crashes. Either need to remove those 2 dats or get the new ones from the thread I mentioned.
https://www.ffxiah.com/forum/topic/44787/jeanpauls-dat-mod-workshop/7/#3465739
The all in one is My mods, Amelilas mods, UI mods and map mods I think, maybe more.
Here is the readme from the all in one zip Onimenokyo made.
---UI Mod----
XI View v2.0.5
---Modded Maps----
ALL MAPS 3-27-13
SoA and RoV for Players v2
SoA Maps v0.3
----HD Zones----
Adoulin
Bastok Zones (kireek)
Dynamis S (normal and D) (Amelila+kireek)
Norg (Mazata)
Qufim and Behemoths Domain (kireek)
HD Overhaul FINAL by Amelila
Escha - Zi'tah
King Ranperres Tomb
Jeuno Mog House
Jugnar Forest
La Theine Plaueau
Lower Jeuno
Mog Houses
Mog Garden
North and South Gustaberg (Amelila+kireek)
Reisenjima
Rolanberry Gields
Ru'Aun Gardens
Sanctuary of Zi'tah
West and East Ronfaure
Yhoator Jungle
Yuhtunga Jungle
"Sand Zones" (kireek)
Zone Pack 1 (kireek)
Ambuscade dungeon
Mhaura
Inner Horuto Ruins
East Adoulin
Amelila's AI Upscale - Pack 01 (Amelila)
Phanauet Channel
Carpenters' Landing
Manaclipper
Bibiki Bay
Uleguerand Range
Bearclaw Pinnacle
Attohwa Chasm
Boneyard Gully
Pso'Xja
The Shrouded Maw
Oldton Movalpolos
Newton Movalpolos
Mine Shaft #2716
Hall of Transference
Abyssea - Konschtat
Promyvion - Holla
Spire of Holla
Promyvion - Dem
Spire of Dem
Promyvion - Mea
Spire of Mea
Promyvion - Vahzl
Spire of Vahzl
Lufaise Meadows
Misareaux Coast
Tavnazian Safehold
Phomiuna Aqueducts
Sacrarium
Riverne - Site #B01
Riverne - Site #A01
Monarch Linn
Sealion's Den
Al'Taieu
Grand Palace of Hu'Xzoi
The Garden of Ru'Hmet
Empyreal Paradox
Temenos
Apollyon
Dynamis - Valkurm
Dynamis - Buburimu
Dynamis - Qufim
Dynamis - Tavnazia
Diorama Abdhaljs-Ghelsba
Abdhaljs Isle-Purgonorgo
Abyssea - Tahrongi
Open sea route to Al Zahbi
Open sea route to Mhaura
Al Zahbi
Aht Urhgan Whitegate
Wajaom Woodlands
Bhaflau Thickets
Nashmau
Airship01
Airship02
Boat01
Boat02
Zone01 (cutscene?)
Zone02 (cutscene?)
Zone03 (cutscene?)
Zone04 (cutscene?)
Zone05 (cutscene?)
Going to post links to the HD mods I'm making here, was going to post in the other thread but seems to of been abandoned with lots of dead links and images on it.
When you click the download link, click the white arrow top right to download the file.
In the zip files are the modded files and the originals so they can be changed back and fourth easily, either manually copy the dats over one by one or drag the "ROM" folder from the mod zip to the "FINAL FANTASY XI" on your hard drive. Click yes on the confirmation prompts to overwrite the specific files (it won't do anything but overwrite the specified files in the folders).
HD chair models.
goo.gl/1jWJmw
HD Monsters.
Uploaded first monster pack.
1.
All ghosts
All bhoots
All skeletons
All Drugaurs
All Apkallu including the marjami ravine grey version.
All leeches
All colibri
All brown base goblins including npcs and goblin riding choco and trust gob.
All armored black goblins
All red armored goblins.
Goobues (inc trust)
All Urugnites
Ark angels from zilart, 99 bcnm and trusts (not in some cut scenes)
Chocobo (all but bred versions (green, red, black, yellow raised not changed)
goo.gl/NkLd1R
Monster pack 2.
All crabs (including mounts / jugpets and barnacle versions in adoulin area), all pugils, all gears (single and trip), all ramparts, all bees, all puks.
All demons, Lizards, crawler, fly, tauri, gargoyle, wamoura & campa.
https://tinyurl.com/yc6knb5a
Ahrimans
Rabbits
Bombs and Snolls
Scorpions
Cockatrice
Mandragora
Dolls
Tigers
Raptors
Dhamels
Sheep variants from all timelines
Ram variants including ones in seekers ice area.
Sea monks
Coeurls
Morbols
Treants
Beetles
Golems
Evil weapons
Orcs (not all done yet)
Carbuncle and avatar vers
Clusters
Red raptor
Ziz
Baby sheep in mog gardens
Mounts of all above
Rockfin WKR and Delve Shark bosses
Darrculin monster and trust.
Monsters zip pack 3
---
Since it's so many files it might be best to use the XIpivot addon above, if anyone noticed any problems let me know. I may redo some of these yet still. Monsters pack 4 (1.2 gigabyte download)
Important NPCs, cut-scene versions, BCNM etc (ie kam'lanaut, Lion, Cid etc).
All Trusts
Elemental staves & Griovaur? staff.
Random Adoulin things waypoint warp rings, Reive Tree trunks, mushrooms, tents, wasp nests etc
Mounts not already done.
Monsters (field monsters, npcs like moogles, mog garden npcs and cut-scene ones like phoenix and Altana)
Monsters:
FFXI (base, abyssea, reisen escha etc)
story npcs, elvaan friars, (random npcs like knife juggling mithra, fishing guild mithra and some others), doomed, roc, suzaku, undead hound, sabotender, funguar, hecteyes, saplings, behemoth, elasmoth, magic pot x2, opaopa, dark dragons, worm variants, orkish machines, bird variants, shadows, quadrav variants, yagudo variants, gigas variants, shadow lord, dynamis lord, moogle variants, bard npc (title changer), talking doll, spheroid, wyvern, spider variants 4, dynamis orcs, dynamic quads, dynamis yag, dynamis gob, rook and brenner rook - flanmmen, posten etc, adamantoise, aspid, manticore, kirin, vrtra, moblins, tonberry, genbu, seiryu, efts, antica, flytrap, antlion x2, diremite, reseph, buffalo, sahagin, bahamut, eald,narche, kam'lanut, galka selbina to ahturgan ship npc, bugard, hecteyes, orkish machine, fafnir, nid, corse, qiqirn, laila, rhea, maws, pixie, helmed gigas, ladybug, slug, rafesia, dark ixion, black chocobo (past mounted), aural alicorn, wooden boxes, mmm storefront, ruszor, amphetere, dahak, corpselight, lady lilith, krabkatoa, orcus, magian moogle, vampyr, lord ruthven, verthandi, yilbegan, iratham (and all the variants including the white ones), briareus, lancovie, vileberry, clionid, limule, quetzalli, xzomit, cuelebre, wanderer, weeper, seether, thinker, gorger, craver, ovni,qutrub, soulflayer, adamantoise, blue wyvern, cerberus, hydra, khimaira, kutharei, yaanei, sippoy, titlacauan, iron giant x2, amoeban, murex, sedna, smok, hpmede, phabo, zdei x2, oboron,cirein croin, qiqirn, marid, acrolith, chariots, spheroid, Shinryu, rani, raja, bennu, orthus, alfard, khrysokhimaira, isgebind, amphitrite, frogs, voidwrought, iron giant, hahava,caleno, porogo, kaggen, uptala, aello, hippogryph, pil, flans, gnat, raffesia, wivre, IG-Alima, Botulus Rex, asb, rukh, sarbaz, bhishani, klasutrax, gaunub, ocythoe, rw nw prt m hrw, gwynn ap nudd, fjalar, provinance watcher, abunnu, stachysaurus, sandwormx2, wyvern green, morta, bismark, wazir, shah, tsui-goab, dimgruzub, brekekekex, blue frogs, mole, yeti, rock monsterx2, mumor, gallu, tiamat wyvern, yellow ladybug, Giant gnat, panopt, fuzzy behemoth, brasscap, gnole, antlion, TRUSTS, Toucalibri, pudding, sandworm, chapuli, bennu, tulfaire, raaz, red frog, amphitere, chacharoon, baby cockatrice, snapweed, acuex, siren, snapweed red, mosquito, baby buffalo, baby couerl, fleetstalker, sensual sandy, ionos, bucca, nosoi, baby adamantoise, baby bugard, waktza, balamor variants, palila, porxie, pakecet, duke vepar, vir'ava, emputa, asida, baby behmoth, cloud of darkness, metus, phoenix, altana, neak, ascended lucani, dragon hatchling, ascended mantis, vinipata, mojo, kukulkan, melisseus, morolith
rotz:
story npcs, tonberry, tonberry kings, antica variants, sahagin variants, dawnmaidens, nomad moogle,
Cop:
story npcs, mammets, wanderer, weeper, gorger, bugbear, corse, hippogryph, bahamut, Tiamat, Ouryu, moblins, thinker, craver, seether, ultima, spheroid, jormungand, promathia, hpmede, phuabo, grah, aern, bugard, efts, diremite, flytrap
ToAU:
Runic lamps, Gordeus, story npcs, archaic mirrors, qiqirn x2, mamool variants, dahak, jnun, gotho the rodolent, lamia, experimental lamia, merrow, trolls, khromasoul, yalungur collibri nm, imps, vanasarvik imp, oboron, qutrub, marid, soulflayer variants, acrolith, troll destroyer, wivre, Cerberus, flanx3, Khimaira variants, medusa, gulool ja ja, gurfurlur the manacing, chariots
Wings of the goddess:
Gnat x2, Pieste, Sibilus, ladybug, slug, rafesia (3), Sandworm (2), Pixie, Dark pixie, Gnole, WoTg orcs and bosses, WoTG yags and bosses (Tzee Xicu Manifest etc), Wotg Quads and bosses, Siege turrets x3 (campaign), Shadow lord (campaign), lady lilith and ascendant, Funguar variants, Some campaign npcs, lehko, campaign banners for nations, Belfry, mantelets, beastman mantelets, wivre, puddings, imps, standing poroggo variants, Hippogyph, wyvern green.
Crystaline prophecy:
mandragora, goblin, orc, quad, yag
Seekers:
WKR bosses, Velkk variations, Leafkin, Chapuli (green/yell), pitcherplant, craklaw (blue/black), Matamata x2, Aceux x2, Heartwing, Velkk boss, Tulfaire, Raaz, Poroggo red toad, Umbril,
https://tinyurl.com/yysfl7hx
--
If you have issues with other peoples trusts causing lag you can turn them off with :
/hidetrust on/off
---
Avatars HD textures:
Avatars and primes, as well as some cut-scenes versions.
Carby, Fenrir, Titan, Ifrit, Leviathan, Garuda, Shiva, Ramuh, Diablos, Odin, Alex, Atmos, Caitsith
Shiva was remodeled by a JP modder, I don't know his name. I updated the textures above what he did in this but he did most of the work on it.
https://tinyurl.com/yclu2fe3
--
Automoton HD update (all player controlled automotons, trusts, cut-scene automotons and beastman controlled ones)
https://tinyurl.com/y9ceznab
rom4 are mostly all cut-scene automotons, some are enemy ones though.
--
HD Dragoon Wyverns zip (player, Dyanmis and Ark Angel Wyverns)
https://tinyurl.com/y7ad5f4b
--
HD Weapons.
Pack 1
Idris main hand
Aegis
Colada
Lathi
Alkalurops
All Blurred weapons, shields, harp, ranged weapons etc
Weapon pack 1
tinyurl.com/ybqh5pzh
**updated 12/9/19 with glow idris
Diamond shield
https://tinyurl.com/y9qat535
Shields pack for all races (this should be all shields minus the ones already done previously).
Not all shown in images, just a few for demo purpose.
https://tinyurl.com/y8lymbzg
Just did Gjallarhorn. Goal was to make the horn look like mother of pearl and ebony wood.
normal 99 and glow for all races.
https://tinyurl.com/y6gvmdol
Anguta HQ mod (for Tace)
https://tinyurl.com/yxdgojef
I did this one a bit different, the basic mod folder has HQ mods for all races so you can just use that alone if you want.
However if you want an even clearer mod for your race only (since scythe is so big and it's on your back) there is an additional folder "ZZ Your race only (use 1 dat)", inside there you can copy the dat for your race only which is HQ2 (larger res). So by using the mod folder it adds hq1 mods for all races and hq2 is a single dat for your race only.
folder 344
Taru is rom/344/54.dat
Mithra is rom/344/85.dat
Elvaan Female is rom/344/23.dat
Galka is rom/344/116.dat
folder 343
Hume Female is rom/343/89.dat
Hume Male is rom/343/58.dat
Elvaan Male is rom/343/120.dat
Excalibur 99 and glow main and offhand.
mod folder contains all mods for all races, "zz for your race only" has the mods for your race only with a higher texture res if wanted.
https://tinyurl.com/y4n8rb3p
Verethragna hd dat mod
If you want to install only specific for your race and glow:
"Keep in mind that H2h are classed as dual wield so each set is 2 dats, 1 for each hand.
folder 241 and 242 are base 99 weapons without glow
folder 272, 273, 274 are glow dats
Taru = 273/106 & 274/31
Mithra = 273/118 & 274/36
Hume F = 273/70 & 274/16
Hume M = 272/122 & 273/8
Elvan f = 273/94 & 274/26
Elvaan M = 273/82 & 274/21
Galka = 274/2 & 274/41
"
https://tinyurl.com/uwqd2vg
Nirvana normal and glow for all races
Install the middle one for all races in the mod folder, then optionally the singular dat file for your race only (which is a little higher res for glow 99)
https://tinyurl.com/r6x7cv3
---
HD Armors.
All mods are for all races.
Twilight Mail for all races
https://tinyurl.com/vdg6mp5
I would suggest only using the dat file for your race alone, it's a needless waste of ram to install it for all races (cumulatively speaking)
Taru 83.dat
Mithra 87.dat
Hume f 71.dat
Hume M 67.dat
Galka 91.dat
Elvaan m 75.dat
Elvaan f 79.dat
https://tinyurl.com/ycpxst6n
Koenig / Souveran armor for all races
https://tinyurl.com/y76reoh2
Malignant Armor Set for all races.
Like with the Scythe above, there is the normal double texture size mods for all races and slots in the mod folder and bigger textures of body and hat for singular race only (don't have to use these at all).
I use the normal mod first and then overwrite hat and body for my race only (using smaller textures for all other races is less wasteful on system resources since you're not going to be seeing them so close anyway)
https://tinyurl.com/yymry6mm
--
Crafting pack 1 for all races (2nd one will be furnishings)
Crafting aprons, crafting smocks (synergy upgraded ones), the three crafting gloves, cooking hat, synergy furnace, crafting shields, Caduceus.
https://tinyurl.com/ycc5yzop
Crafting pack 2 - Furniture (stalls and signs)
https://tinyurl.com/y7lwsm3g
--
HD Furniture
Currently: Workbench, Maple table and Oak table.
https://tinyurl.com/yavony46
HD Zones.
Currently 4 done, Ambuscade dungeon, Mhaura, Inner Horuto Ruins abd East Adoulin.
Latest
https://tinyurl.com/rs8fna7
old version
goo.gl/jXTMcR
Mog garden (unfinished but still useable, I don't have access to 2nd area yet)
https://tinyurl.com/y9o5nn4v
Southern San d'oria mod
This is a rework of Amelilas HD mod, I reduced the size from 62 meg to 36 meg, so it loads faster when you zone. (almost all the textures in southern sandy were made by Amelila as were a lot of the textures in the side rooms).
Fixed a problem with the small bushes.
Changed the clouds back to vanilla (if you use uncompressed textures in the ffxi config these look better imo)
Updated a few textures including doors and the spiral floor texture from the lower jeuno mod.
Changed the tent texture, was causing shimmering.
Updated all the side rooms.
If you just want to use the sandoria mod but not the others just use the 31.dat.
Mod list:South Sandy 31
(left turn from mog house) room 1 - 116, room 2 - 115, room 3 - 120
lion springs - 106
stores weapons - 108, armor - 109
Chocobo stable - 105
west side - left branch
room 1 112 (this room has a crash issue if you enter from certain angles, this is a game issue not the mod)
room 2 left - 107, food store on right 110
(leather guild) 103, (leather shop upstairs) 104
room 3 left - 117 room 4 right - 113
west side - right branch
room 1 - 119, room 2 - 118, room 3 - 114
Counts manor - 111
https://tinyurl.com/y5yvys3k
Since Amelila didn't finish it I decided to do Port Sandoria, most of the textures are from Amelilas S and N Sandoria mods so all the 3 zones will look the same.
Original file size = 6.5 MB
Modded file size = 18.5 MB
Should be no issues with black-screen etc since the file size is still pretty small.
https://tinyurl.com/yxa96lbw
East Adoulin HD reskin
A few textures used from Amelilias mods, spiral road texture and tiled footpath texture from San'doria. Also barrel texture from Gustaberg mod.
https://tinyurl.com/ya5h4jfl
Goes in rom9 / 0
Sand zone reskins
1 West Altepa
2 East Altepa
3 Abyssea Altepa
4 Quicksand Caves
5 Kuftal Tunnel
6 Rabao
7 Cloister of Tremors (sand part - entrance)
8 Chamber of Oracles (sand part - entrance)
Sizes are about double, so from 14 meg to 22 meg for west altepa for example. Tried to keep them as small as possible.
https://tinyurl.com/yykuavxl
Decided to make a HD mod of Quifim and associated zones today since I had time this weekend, Quifim Island, Behemoth Dominion and Dynamis Quifim.
https://tinyurl.com/y5pz5esm
Undersea ruins and all salvage areas.
8 meg > 13 meg on average.
Undersea ruins is a dark zone, so they won't look as bright as this. This pic is taken in a zone viewer. Regardless gives a before and after comparison.
https://tinyurl.com/y2ejzh6d
Escha - Ru'Aun HD Mod (color)
https://tinyurl.com/vngdkrk
Due to this being a busy zone I had to lower some of the textures below what I wanted them to be, but given these zones are multi-file and the game loads different parts as you run around I had to make compromises to make sure it runs well. The skybox remains white, I can't change that (escha also has no day / night cycle)
Converted from Amelilas original sky mod.
East & West Ronfaure Forest and Ronfaure Forest (S)
This is a rework of Amelilas mod Ronf mods and ported to (s), I made a lot of changes to it (made some other changes since the picture).
rom is east and west, rom5 is (s)
https://tinyurl.com/t6sq9rp
HD Characters.
HD weapon skills (Gekko)
Most weapon skills are fine, this one always bugged me though. The moon was awfullly lo-res.
Updated Gekko for all races and Ark Angel.
goo.gl/49j6Fc
HD spells
Changed spell graphics: Warp, stoneskin, aquaveil, stone series, steonega series, break series, doton series of ninja nukes, Titan blood pacts.
goo.gl/MvLNTx
HD Fonts (oncreen ones, not system fonts)
Rank 1 to 15 for each nation redone in HD, rank 11 to 15 not used currently but did them in-case they are ever used in the future. They use the same animations from the originals.
goo.gl/WJq3Eh
--
https://tinyurl.com/y9e9ecep
Level up (should be player and monster)
Job point
Merit point
New challenge on-screen text for records of eminence.
--
Cosmetics
Lilac corsage.
Gobby mask.
Goblin Coif.
Gazers Helmet (this isn't the one on the auction house, think it's a mog bonanza item)
All ark angel weapons.
goo.gl/UeoUK9
--
Lu Shangs fishing rods for all races.
http://tinyurl.com/y3lm553u
--
Opaline for Hume F, Mithra, Elvaan F, Taru F (I'll update this zip in the future to add male wedding outfits)
Corsage is in the cosmetic zip on the first post.
https://tinyurl.com/yapmubwv
--
Swimsuits pack 1 (all races and both sexes)
All of these have male and female versions of each.
Before

After
https://tinyurl.com/y7qs2yv2
((A couple of alt swimsuits of the male version shown above (no tattoo or original tattoo instead of the dragon), male only and just for the swimsuit shown for males (this is an old mod) - https://tinyurl.com/y9f8oc9e))
Nation Aketons for all races.
https://tinyurl.com/y9jde2tb
--
Starlight event Christmas outfits, for all races. To download, after clicking the link press the white download arrow top right of the google page.
https://tinyurl.com/y9egyddv
----
Shadow Lord T-shirt for all races.
https://tinyurl.com/yaqa8d8m
--
HD Misc items (minor update).
goo.gl/GBeuio
Currently updated misc items:
All chests (inc coffers, chests, gob chests, tenshodo, skirmish etc.
All mimics associated with above chests.
All outpost flags (UPDATED to remove ugly moss from around the bases).
Jeuno elevator.
Jeuno magian trials crate by moogle.
Boat / Dinghi to mog garden
All books, survival, ambuscade, FoV, GoV books etc.
--
Omega mount and CoP monster and the bcnm boss updated to HD (if you just want to install the mount it's the file in rom1 the ones in rom3 are cop / bncm bosses).
https://tinyurl.com/ya4prxpx
--
Zone event decorations
The two tables for the doll festival done so far.
goo.gl/SjNakE
I didn't make any of the dats listed below, I'm just sharing their work with anyone that reads this thread.
Following REMA dats made by Wasenshi, for all races.
This is a ZIP with all Wasenshis mods in, I've optimized some of the larger ones to be smaller files.
https://tinyurl.com/y6xgkuc5
Following telepoint dat made by Bangerang.
This dat can cause a hitch or a stutter when it comes into view (usually only happens once per zone) due to loading it in and it being a large file. I don't know if it happens on ssd but does for me on a normal hd.
-- ** --
Updates Involving Amelilas mods (all the textures were done by him, I just expanded the zones covered (converted sandy south to dynamis 1&2 and ported the mog house dats to the ones they missed)
-- *** ---
For anyone that uses Amelilias San d'Oria mods.
It bothered me that north used different grass to south, so I swapped the one from south into north. Now they both use the same grass texture.
This is all Amelilas work, I just swapped a single texture from their other mod into this one.
this Dat is north sandoria
Goes into rom / 1 /
https://tinyurl.com/ycpcs9od
--
For anyone that uses Amelilas Mog house dats, I ported the same textures to the rentarooms for missing mog houses in Sandy, Windy and Bastok (not home nation ones).
This is all Amelilas work, I just ported the textures over to the dats they missed. Didn't change or add anything.
https://tinyurl.com/ybl24wp2
--
I ported Amelilas South Sandoria mod to Dynamis normal and Dynamis D.
These textures were all made by Amelila, I just took a couple of hours to put them into the dyanmis areas and upload the zip.
https://tinyurl.com/y7pgva44
---
A much smaller version of Amelilas Reisinjima mod, changed from 113meg to 70 meg, if you have any problems with this zone try this smaller version.
Reisenjima smaller version of Amelias HD zone mod.
https://tinyurl.com/y4w2s6f2
Rom > 342 > 73.dat
--
Reduced the size of Amelilas Lower Jeuno mod down, as much as I could. It's still pretty much identical visually.
https://tinyurl.com/y2a37bcc
rom/1/41.dat (lower jeuno dat)
rom/92/92.dat (lower jeuno bump map dat)
Amelila Original mod size
109 mb (zone dat)
23 mb (bump map dat)
New size:
84 mb
3 mb
Only reason to use these is if you have issues (black screen etc) or want faster zone times etc.
--
Optimized and updated Amelilas Gustaberg South and North mods.
Reduced the size from:
North 104mb to 63mb
South 92mb to 47mb
The files in folder rom/92/ are the original (bump maps) dats and are much smaller, if you installed Amelilas original you will need to intall these originals too (or just delete the updated ones and use the originals).
Zone times should be massively faster (and any issues with black screen should be gone too), also the initial flyover won't pause to load anymore when it shows gusta before character select.
I made the grass less green so it looks more fitting to the surroundings and made the pathways lighter so they stand out more.
North and South Gusta dat files.
rom/0/124.dat
rom/0/123.dat
Amelila also changed the bump map files so changed these back to originals, the ones included in the zip are the originals in-case you installed Amelilas.
rom/92/25.dat
rom/92/24.dat
---
Also updated North Gustaberg (S) in the past as an additional.
rom5/0/8.dat (55 mb
https://tinyurl.com/y3xnaeyz
---
***these are no longer relevent***
This zip is 4 faces of mithra only, the band shown on the lower 2 isn't the one on the dats. Took picture of the wrong one.
https://tinyurl.com/y9llm6yj
|
|