|
FFXI HD Mods
By Justuas 2018-03-20 12:30:16
[+]
By Boshi 2018-03-21 16:30:50
Similar to the tachi:gekko moon, Resolution and one of the other GS ws have a low-def Crescent moon in their animation
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-22 11:33:14
Okay it was a lot more time consuming than I had thought to do a good looking HD reskin
By kireek 2018-03-22 11:48:37
Okay it was a lot more time consuming than I had thought to do a good looking HD reskin

Looks great! Maybe upload it somewhere so others can use too?
[+]
By kireek 2018-03-22 12:16:56
For anyone interested in making their own HD mods: (it's a different method for zones, this applies to weapons, armors, monsters etc)
Download these:
Modelviewer: program to look at assets out of the game.
http://ffxidats.caarrie.com/index.php?action=downloads;sa=view;down=1083
Changetex (this allows you to take images out of dats and put them back in)
http://ffxidats.caarrie.com/index.php?action=downloads;sa=view;down=411
Gimp (a free photoshop clone)
https://www.gimp.org/
DDS plugin for gimp: (this is the image file type used for dats)
http://registry.gimp.org/node/70
Korith Tex tools to make the texture size allowance bigger in your dats. (this used to be done with hex editing, you no longer have to do this)
http://771.ignorelist.com:8080/mods/textool.php
Basic instructions:
Backup the dat you work on before starting.
Find the dat number in your model viewer (remember each race has a different dat, editing the weapon for human males will only work and showup for human males), drag and drop it to changetex and press the button on the right to save the image out as a dds. Open that in gimp, upscale the image to double or triple (keep the ratio the same, so if it's 128x256 keep it so that the the first is half the size of the 2nd dimension...256x512 or 512x1024 for instance), now use the paint tools in gimp to clean up the image and make it look better (this requires a bit of artistic talent but nothing crazy). Then save it as a new dds file (export as and type a filename with .dds at the end, save options of compression bc2/dxt3 and mimaps: generate mipmaps)
Goto Koriths website above, drag the dat onto the page and upgrade the size to the one you just saved out as. Save the dat from this process by clicking save.
In changetex, reload the newly saved dat into it so the dimensions now show to the increased ones. Press the button on the left and insert your newly made image into the dat (if changetex crashes it's because the image size and the allowed image shown do not match)
Rename the old dat as your original backup, put this new one in it's place and check it ingame.
If you have problems loading a dds into gimp (some have weird alpha channels) just use:
http://ffxidats.caarrie.com/index.php?topic=672.0
to convert it and then load that converted image into gimp. Still have to save it out as a dds.
Try to increase the sizes of the images without making them too big, too big is somewhat pointless and if you have enough hd dats it could cause fps issues.
As an additional, keep in mind that weapons that can be dual wielded have different dat numbers based on being in the main hand and offhand. This is due to different animations in the dat files. So if you wanted to change the look of a sword and want to change how it looks in main and offhand you have to update two dats (if doing for one race). You can find the numbers of both in altanaviewer by equipping it in main hand (write down the dat number at the bottom) and then equip in offhand (get 2nd number at the bottom of the screen).
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-22 14:46:31
Here is Apoc also will upload files once I change the textures over for all races
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-23 16:15:08
Here is Burtgang going to now work on getting the 3 models changed over for all races and uploaded. Will work on more REMA after.
Lakshmi.Cesil
Server: Lakshmi
Game: FFXI
Posts: 392
By Lakshmi.Cesil 2018-03-23 16:30:46
I love these HD mods, put most of them in..looks awesome, just wanted to say thank you for the hard work!
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-23 18:30:47
What a pain replacing textures for every race but here is the files for reskin of Burtgang, Apoc and Calabolg. Planning to work on more soon.
Google Drive Download
[+]
By kireek 2018-03-24 06:39:24
What a pain replacing textures for every race but here is the files for reskin of Burtgang, Apoc and Calabolg. Planning to work on more soon.
Google Drive Download

Yeah it's really fiddly and annoying to do it for all.
They look great, thanks for making and sharing them.
Ill put them in the OP post.
By kireek 2018-03-24 06:53:19
I get asked a lot if system fonts can be made HD.
The character sheet can be made bigger but the game (in this instance) uses numbered pixel locations to cut the characters from the image. If you make the character sheet larger the game can't find the characters anymore and so will give you jumble, so these can't be made HD unless someone can find a way to change the pixel locations. (If anyone can prove me wrong, feel free to do so xD I tried for days)
This also applies to things like linkshell icon, bazaar, job master icons etc.
This way the game uses images was changed over the years for other systems in the game but remained in place for the UI. If Square ever release the updated UI they almost finished it might be something that's possible in the future.
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-24 19:38:36
Here is Ochain gonna take a break for now remaking these skins is very time consuming.
Ochain
By Felgarr 2018-03-24 22:18:42
The ochain is amazing. It literally POPS OUT OF THE SCREEN.
By kireek 2018-03-26 07:50:30
For anyone interested in modifying zone dats.
The basic idea is the same as the guide I posted above, however instead of model viewer you use Noesis to look at the zone dats, just find the files on your hard drive and double click them to load the zones into the zone model viewer.
Most basic zone dats are in ROM/1
http://ffxidats.caarrie.com/index.php?action=downloads;sa=view;down=1360
To export the textures you can either use Neosis or just put the dat into changetex and export them one at a time (there are a lot of textures to make a zone), I personally export them all one at a time to a folder via changetex (the images I am going to work on) but I also export everything via neosis just to see what each image is (I don't edit these images, these are just pngs I look at in folder view to see what is what).
For example, if you wanted to change a flower texture or grass you can do this in a matter of minutes by just modifying that one single texture and leaving all the rest as they are. The only real time consuming part of zone modding is if you want to modify a lot of textures or go for a full conversion.
Most everything else is the same as in the guide I posted above so look there for making allowed image sized larger etc. With zone dats you are far more likely to need to use graphics converter instead of just loading them directly into gimp (link to that also above)
Also keep in mind that alpha maps are important in zone editing.
Links to the original guides below:
http://www.nomido.at/ff11/
https://imgur.com/a/dsDTk
Keep in mind that you don't need to hex edit anymore, thanks to Korith making new tools.
https://korithsmods.blogspot.co.uk/2018/03/textool.html
Server: Asura
Game: FFXI
Posts: 10
By Asura.Bangerang 2018-03-27 05:29:20
Edit:
This is my first DAT mod, so I thought I'd go for something easy.
Slightly improved homepoints and now crag crystals.
Crystals
Please update link as I consolidated the files.
[+]
By kireek 2018-03-27 06:59:29
Looks great, thanks for making and sharing. Added to OP post with image. If you're interested in it, same folder 29.dat is the telepoint crag crystals btw.
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-27 14:59:33
And Ragnarok next Liberator then vote for next REMA
Ragnarok
[+]
By kireek 2018-03-27 15:26:32
And Ragnarok next Liberator then vote for next REMA
Ragnarok

Very nice, did a great job on these. Had a snoop at the texture. Korith is working on a tool to modify those pallette color images too (if anyone wants to do that, so could modify the glow effects etc), I'll post a link to it when it's ready.
For anyone wondering why the larger number of files, it's due to REMA having a glowing and non glowing version.
Asura.Psylo
Server: Asura
Game: FFXI
Posts: 429
By Asura.Psylo 2018-03-27 16:43:49
Cerberus.Mindi
Server: Cerberus
Game: FFXI
Posts: 600
By Cerberus.Mindi 2018-03-27 17:21:21
Awsome work from both/all of you. I already installed a few of those and they look great.
Almace would be nice ^^ or if possible that glowing sword from Aello ... Ephemeron? You can upgrade those weapons aswell? I always thought that the effect doesn't look that great like other glowing weapons.guess it's rather niche to have a hd model, but I like to style lock with one hehe
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-27 18:28:54
Liberator will post link tomorrow after I change over all the .dats
Liberator
[+]
By Boshi 2018-03-27 20:00:57
2nd to murgleis, butttt
I would best the most popular would be nirv, mandau, aeneas, sequence, lionheart, epeolatry
[+]
By Staleyx 2018-03-28 06:22:12
Lionheart/Almace/Tizona Yes please ^^
[+]
By Staleyx 2018-03-28 10:16:49
Working on lionheart right now. Never done this lets see how bad I can blow this ***up.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
Posts: 5669
By Lakshmi.Buukki 2018-03-28 10:17:55
LH is one of the most detailed weapons in the game. If you mess that up, you better go into hiding! Lol jk, looking forward to it.
By kireek 2018-03-28 14:41:19
I was a little vague in my guide above it seems, I updated it a bit.
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-03-28 14:46:44
Okay guess I will do Almace 1st since it is one of the most popular weapons. Also just so you all know 1h weapons suck have to change 28 .dats for each one.
By Boshi 2018-03-28 14:49:00
I think Torcleaver has a similar "earth" effect as the earth spells you made updates for
By Staleyx 2018-03-28 15:53:46
Props to you.. this is harder then you two are making it look. Think this is a little over my head.
Going to post links to the HD mods I'm making here, was going to post in the other thread but seems to of been abandoned with lots of dead links and images on it.
When you click the download link, click the white arrow top right to download the file.
In the zip files are the modded files and the originals so they can be changed back and fourth easily, either manually copy the dats over one by one or drag the "ROM" folder from the mod zip to the "FINAL FANTASY XI" on your hard drive. Click yes on the confirmation prompts to overwrite the specific files (it won't do anything but overwrite the specified files in the folders).
HD chair models.
goo.gl/1jWJmw
HD Monsters.
Uploaded first monster pack.
1.
All ghosts
All bhoots
All skeletons
All Drugaurs
All Apkallu including the marjami ravine grey version.
All leeches
All colibri
All brown base goblins including npcs and goblin riding choco and trust gob.
All armored black goblins
All red armored goblins.
Goobues (inc trust)
All Urugnites
Ark angels from zilart, 99 bcnm and trusts (not in some cut scenes)
Chocobo (all but bred versions (green, red, black, yellow raised not changed)
goo.gl/NkLd1R
Monster pack 2.
All crabs (including mounts / jugpets and barnacle versions in adoulin area), all pugils, all gears (single and trip), all ramparts, all bees, all puks.
All demons, Lizards, crawler, fly, tauri, gargoyle, wamoura & campa.
https://tinyurl.com/yc6knb5a
Ahrimans
Rabbits
Bombs and Snolls
Scorpions
Cockatrice
Mandragora
Dolls
Tigers
Raptors
Dhamels
Sheep variants from all timelines
Ram variants including ones in seekers ice area.
Sea monks
Coeurls
Morbols
Treants
Beetles
Golems
Evil weapons
Orcs (not all done yet)
Carbuncle and avatar vers
Clusters
Red raptor
Ziz
Baby sheep in mog gardens
Mounts of all above
Rockfin WKR and Delve Shark bosses
Darrculin monster and trust.
Monsters zip pack 3
---
Since it's so many files it might be best to use the XIpivot addon above, if anyone noticed any problems let me know. I may redo some of these yet still. Monsters pack 4 (1.2 gigabyte download)
Important NPCs, cut-scene versions, BCNM etc (ie kam'lanaut, Lion, Cid etc).
All Trusts
Elemental staves & Griovaur? staff.
Random Adoulin things waypoint warp rings, Reive Tree trunks, mushrooms, tents, wasp nests etc
Mounts not already done.
Monsters (field monsters, npcs like moogles, mog garden npcs and cut-scene ones like phoenix and Altana)
Monsters:
FFXI (base, abyssea, reisen escha etc)
story npcs, elvaan friars, (random npcs like knife juggling mithra, fishing guild mithra and some others), doomed, roc, suzaku, undead hound, sabotender, funguar, hecteyes, saplings, behemoth, elasmoth, magic pot x2, opaopa, dark dragons, worm variants, orkish machines, bird variants, shadows, quadrav variants, yagudo variants, gigas variants, shadow lord, dynamis lord, moogle variants, bard npc (title changer), talking doll, spheroid, wyvern, spider variants 4, dynamis orcs, dynamic quads, dynamis yag, dynamis gob, rook and brenner rook - flanmmen, posten etc, adamantoise, aspid, manticore, kirin, vrtra, moblins, tonberry, genbu, seiryu, efts, antica, flytrap, antlion x2, diremite, reseph, buffalo, sahagin, bahamut, eald,narche, kam'lanut, galka selbina to ahturgan ship npc, bugard, hecteyes, orkish machine, fafnir, nid, corse, qiqirn, laila, rhea, maws, pixie, helmed gigas, ladybug, slug, rafesia, dark ixion, black chocobo (past mounted), aural alicorn, wooden boxes, mmm storefront, ruszor, amphetere, dahak, corpselight, lady lilith, krabkatoa, orcus, magian moogle, vampyr, lord ruthven, verthandi, yilbegan, iratham (and all the variants including the white ones), briareus, lancovie, vileberry, clionid, limule, quetzalli, xzomit, cuelebre, wanderer, weeper, seether, thinker, gorger, craver, ovni,qutrub, soulflayer, adamantoise, blue wyvern, cerberus, hydra, khimaira, kutharei, yaanei, sippoy, titlacauan, iron giant x2, amoeban, murex, sedna, smok, hpmede, phabo, zdei x2, oboron,cirein croin, qiqirn, marid, acrolith, chariots, spheroid, Shinryu, rani, raja, bennu, orthus, alfard, khrysokhimaira, isgebind, amphitrite, frogs, voidwrought, iron giant, hahava,caleno, porogo, kaggen, uptala, aello, hippogryph, pil, flans, gnat, raffesia, wivre, IG-Alima, Botulus Rex, asb, rukh, sarbaz, bhishani, klasutrax, gaunub, ocythoe, rw nw prt m hrw, gwynn ap nudd, fjalar, provinance watcher, abunnu, stachysaurus, sandwormx2, wyvern green, morta, bismark, wazir, shah, tsui-goab, dimgruzub, brekekekex, blue frogs, mole, yeti, rock monsterx2, mumor, gallu, tiamat wyvern, yellow ladybug, Giant gnat, panopt, fuzzy behemoth, brasscap, gnole, antlion, TRUSTS, Toucalibri, pudding, sandworm, chapuli, bennu, tulfaire, raaz, red frog, amphitere, chacharoon, baby cockatrice, snapweed, acuex, siren, snapweed red, mosquito, baby buffalo, baby couerl, fleetstalker, sensual sandy, ionos, bucca, nosoi, baby adamantoise, baby bugard, waktza, balamor variants, palila, porxie, pakecet, duke vepar, vir'ava, emputa, asida, baby behmoth, cloud of darkness, metus, phoenix, altana, neak, ascended lucani, dragon hatchling, ascended mantis, vinipata, mojo, kukulkan, melisseus, morolith
rotz:
story npcs, tonberry, tonberry kings, antica variants, sahagin variants, dawnmaidens, nomad moogle,
Cop:
story npcs, mammets, wanderer, weeper, gorger, bugbear, corse, hippogryph, bahamut, Tiamat, Ouryu, moblins, thinker, craver, seether, ultima, spheroid, jormungand, promathia, hpmede, phuabo, grah, aern, bugard, efts, diremite, flytrap
ToAU:
Runic lamps, Gordeus, story npcs, archaic mirrors, qiqirn x2, mamool variants, dahak, jnun, gotho the rodolent, lamia, experimental lamia, merrow, trolls, khromasoul, yalungur collibri nm, imps, vanasarvik imp, oboron, qutrub, marid, soulflayer variants, acrolith, troll destroyer, wivre, Cerberus, flanx3, Khimaira variants, medusa, gulool ja ja, gurfurlur the manacing, chariots
Wings of the goddess:
Gnat x2, Pieste, Sibilus, ladybug, slug, rafesia (3), Sandworm (2), Pixie, Dark pixie, Gnole, WoTg orcs and bosses, WoTG yags and bosses (Tzee Xicu Manifest etc), Wotg Quads and bosses, Siege turrets x3 (campaign), Shadow lord (campaign), lady lilith and ascendant, Funguar variants, Some campaign npcs, lehko, campaign banners for nations, Belfry, mantelets, beastman mantelets, wivre, puddings, imps, standing poroggo variants, Hippogyph, wyvern green.
Crystaline prophecy:
mandragora, goblin, orc, quad, yag
Seekers:
WKR bosses, Velkk variations, Leafkin, Chapuli (green/yell), pitcherplant, craklaw (blue/black), Matamata x2, Aceux x2, Heartwing, Velkk boss, Tulfaire, Raaz, Poroggo red toad, Umbril,
https://tinyurl.com/yysfl7hx
--
If you have issues with other peoples trusts causing lag you can turn them off with :
/hidetrust on/off
---
Avatars HD textures:
Avatars and primes, as well as some cut-scenes versions.
Carby, Fenrir, Titan, Ifrit, Leviathan, Garuda, Shiva, Ramuh, Diablos, Odin, Alex, Atmos, Caitsith
Shiva was remodeled by a JP modder, I don't know his name. I updated the textures above what he did in this but he did most of the work on it.
https://tinyurl.com/yclu2fe3
--
Automoton HD update (all player controlled automotons, trusts, cut-scene automotons and beastman controlled ones)
https://tinyurl.com/y9ceznab
rom4 are mostly all cut-scene automotons, some are enemy ones though.
--
HD Dragoon Wyverns zip (player, Dyanmis and Ark Angel Wyverns)
https://tinyurl.com/y7ad5f4b
--
HD Weapons.
Pack 1
Idris main hand
Aegis
Colada
Lathi
Alkalurops
All Blurred weapons, shields, harp, ranged weapons etc
Weapon pack 1
tinyurl.com/ybqh5pzh
**updated 12/9/19 with glow idris
Diamond shield
https://tinyurl.com/y9qat535
Shields pack for all races (this should be all shields minus the ones already done previously).
Not all shown in images, just a few for demo purpose.
https://tinyurl.com/y8lymbzg
Just did Gjallarhorn. Goal was to make the horn look like mother of pearl and ebony wood.
normal 99 and glow for all races.
https://tinyurl.com/y6gvmdol
Anguta HQ mod (for Tace)
https://tinyurl.com/yxdgojef
I did this one a bit different, the basic mod folder has HQ mods for all races so you can just use that alone if you want.
However if you want an even clearer mod for your race only (since scythe is so big and it's on your back) there is an additional folder "ZZ Your race only (use 1 dat)", inside there you can copy the dat for your race only which is HQ2 (larger res). So by using the mod folder it adds hq1 mods for all races and hq2 is a single dat for your race only.
folder 344
Taru is rom/344/54.dat
Mithra is rom/344/85.dat
Elvaan Female is rom/344/23.dat
Galka is rom/344/116.dat
folder 343
Hume Female is rom/343/89.dat
Hume Male is rom/343/58.dat
Elvaan Male is rom/343/120.dat
Excalibur 99 and glow main and offhand.
mod folder contains all mods for all races, "zz for your race only" has the mods for your race only with a higher texture res if wanted.
https://tinyurl.com/y4n8rb3p
Verethragna hd dat mod
If you want to install only specific for your race and glow:
"Keep in mind that H2h are classed as dual wield so each set is 2 dats, 1 for each hand.
folder 241 and 242 are base 99 weapons without glow
folder 272, 273, 274 are glow dats
Taru = 273/106 & 274/31
Mithra = 273/118 & 274/36
Hume F = 273/70 & 274/16
Hume M = 272/122 & 273/8
Elvan f = 273/94 & 274/26
Elvaan M = 273/82 & 274/21
Galka = 274/2 & 274/41
"
https://tinyurl.com/uwqd2vg
Nirvana normal and glow for all races
Install the middle one for all races in the mod folder, then optionally the singular dat file for your race only (which is a little higher res for glow 99)
https://tinyurl.com/r6x7cv3
---
HD Armors.
All mods are for all races.
Twilight Mail for all races
https://tinyurl.com/vdg6mp5
I would suggest only using the dat file for your race alone, it's a needless waste of ram to install it for all races (cumulatively speaking)
Taru 83.dat
Mithra 87.dat
Hume f 71.dat
Hume M 67.dat
Galka 91.dat
Elvaan m 75.dat
Elvaan f 79.dat
https://tinyurl.com/ycpxst6n
Koenig / Souveran armor for all races
https://tinyurl.com/y76reoh2
Malignant Armor Set for all races.
Like with the Scythe above, there is the normal double texture size mods for all races and slots in the mod folder and bigger textures of body and hat for singular race only (don't have to use these at all).
I use the normal mod first and then overwrite hat and body for my race only (using smaller textures for all other races is less wasteful on system resources since you're not going to be seeing them so close anyway)
https://tinyurl.com/yymry6mm
--
Crafting pack 1 for all races (2nd one will be furnishings)
Crafting aprons, crafting smocks (synergy upgraded ones), the three crafting gloves, cooking hat, synergy furnace, crafting shields, Caduceus.
https://tinyurl.com/ycc5yzop
Crafting pack 2 - Furniture (stalls and signs)
https://tinyurl.com/y7lwsm3g
--
HD Furniture
Currently: Workbench, Maple table and Oak table.
https://tinyurl.com/yavony46
HD Zones.
Currently 4 done, Ambuscade dungeon, Mhaura, Inner Horuto Ruins abd East Adoulin.
Latest
https://tinyurl.com/rs8fna7
old version
goo.gl/jXTMcR
Mog garden (unfinished but still useable, I don't have access to 2nd area yet)
https://tinyurl.com/y9o5nn4v
Southern San d'oria mod
This is a rework of Amelilas HD mod, I reduced the size from 62 meg to 36 meg, so it loads faster when you zone. (almost all the textures in southern sandy were made by Amelila as were a lot of the textures in the side rooms).
Fixed a problem with the small bushes.
Changed the clouds back to vanilla (if you use uncompressed textures in the ffxi config these look better imo)
Updated a few textures including doors and the spiral floor texture from the lower jeuno mod.
Changed the tent texture, was causing shimmering.
Updated all the side rooms.
If you just want to use the sandoria mod but not the others just use the 31.dat.
Mod list:South Sandy 31
(left turn from mog house) room 1 - 116, room 2 - 115, room 3 - 120
lion springs - 106
stores weapons - 108, armor - 109
Chocobo stable - 105
west side - left branch
room 1 112 (this room has a crash issue if you enter from certain angles, this is a game issue not the mod)
room 2 left - 107, food store on right 110
(leather guild) 103, (leather shop upstairs) 104
room 3 left - 117 room 4 right - 113
west side - right branch
room 1 - 119, room 2 - 118, room 3 - 114
Counts manor - 111
https://tinyurl.com/y5yvys3k
Since Amelila didn't finish it I decided to do Port Sandoria, most of the textures are from Amelilas S and N Sandoria mods so all the 3 zones will look the same.
Original file size = 6.5 MB
Modded file size = 18.5 MB
Should be no issues with black-screen etc since the file size is still pretty small.
https://tinyurl.com/yxa96lbw
East Adoulin HD reskin
A few textures used from Amelilias mods, spiral road texture and tiled footpath texture from San'doria. Also barrel texture from Gustaberg mod.
https://tinyurl.com/ya5h4jfl
Goes in rom9 / 0
Sand zone reskins
1 West Altepa
2 East Altepa
3 Abyssea Altepa
4 Quicksand Caves
5 Kuftal Tunnel
6 Rabao
7 Cloister of Tremors (sand part - entrance)
8 Chamber of Oracles (sand part - entrance)
Sizes are about double, so from 14 meg to 22 meg for west altepa for example. Tried to keep them as small as possible.
https://tinyurl.com/yykuavxl
Decided to make a HD mod of Quifim and associated zones today since I had time this weekend, Quifim Island, Behemoth Dominion and Dynamis Quifim.
https://tinyurl.com/y5pz5esm
Undersea ruins and all salvage areas.
8 meg > 13 meg on average.
Undersea ruins is a dark zone, so they won't look as bright as this. This pic is taken in a zone viewer. Regardless gives a before and after comparison.
https://tinyurl.com/y2ejzh6d
Escha - Ru'Aun HD Mod (color)
https://tinyurl.com/vngdkrk
Due to this being a busy zone I had to lower some of the textures below what I wanted them to be, but given these zones are multi-file and the game loads different parts as you run around I had to make compromises to make sure it runs well. The skybox remains white, I can't change that (escha also has no day / night cycle)
Converted from Amelilas original sky mod.
East & West Ronfaure Forest and Ronfaure Forest (S)
This is a rework of Amelilas mod Ronf mods and ported to (s), I made a lot of changes to it (made some other changes since the picture).
rom is east and west, rom5 is (s)
https://tinyurl.com/t6sq9rp
HD Characters.
HD weapon skills (Gekko)
Most weapon skills are fine, this one always bugged me though. The moon was awfullly lo-res.
Updated Gekko for all races and Ark Angel.
goo.gl/49j6Fc
HD spells
Changed spell graphics: Warp, stoneskin, aquaveil, stone series, steonega series, break series, doton series of ninja nukes, Titan blood pacts.
goo.gl/MvLNTx
HD Fonts (oncreen ones, not system fonts)
Rank 1 to 15 for each nation redone in HD, rank 11 to 15 not used currently but did them in-case they are ever used in the future. They use the same animations from the originals.
goo.gl/WJq3Eh
--
https://tinyurl.com/y9e9ecep
Level up (should be player and monster)
Job point
Merit point
New challenge on-screen text for records of eminence.
--
Cosmetics
Lilac corsage.
Gobby mask.
Goblin Coif.
Gazers Helmet (this isn't the one on the auction house, think it's a mog bonanza item)
All ark angel weapons.
goo.gl/UeoUK9
--
Lu Shangs fishing rods for all races.
http://tinyurl.com/y3lm553u
--
Opaline for Hume F, Mithra, Elvaan F, Taru F (I'll update this zip in the future to add male wedding outfits)
Corsage is in the cosmetic zip on the first post.
https://tinyurl.com/yapmubwv
--
Swimsuits pack 1 (all races and both sexes)
All of these have male and female versions of each.
Before

After
https://tinyurl.com/y7qs2yv2
((A couple of alt swimsuits of the male version shown above (no tattoo or original tattoo instead of the dragon), male only and just for the swimsuit shown for males (this is an old mod) - https://tinyurl.com/y9f8oc9e))
Nation Aketons for all races.
https://tinyurl.com/y9jde2tb
--
Starlight event Christmas outfits, for all races. To download, after clicking the link press the white download arrow top right of the google page.
https://tinyurl.com/y9egyddv
----
Shadow Lord T-shirt for all races.
https://tinyurl.com/yaqa8d8m
--
HD Misc items (minor update).
goo.gl/GBeuio
Currently updated misc items:
All chests (inc coffers, chests, gob chests, tenshodo, skirmish etc.
All mimics associated with above chests.
All outpost flags (UPDATED to remove ugly moss from around the bases).
Jeuno elevator.
Jeuno magian trials crate by moogle.
Boat / Dinghi to mog garden
All books, survival, ambuscade, FoV, GoV books etc.
--
Omega mount and CoP monster and the bcnm boss updated to HD (if you just want to install the mount it's the file in rom1 the ones in rom3 are cop / bncm bosses).
https://tinyurl.com/ya4prxpx
--
Zone event decorations
The two tables for the doll festival done so far.
goo.gl/SjNakE
I didn't make any of the dats listed below, I'm just sharing their work with anyone that reads this thread.
Following REMA dats made by Wasenshi, for all races.
This is a ZIP with all Wasenshis mods in, I've optimized some of the larger ones to be smaller files.
https://tinyurl.com/y6xgkuc5
Following telepoint dat made by Bangerang.
This dat can cause a hitch or a stutter when it comes into view (usually only happens once per zone) due to loading it in and it being a large file. I don't know if it happens on ssd but does for me on a normal hd.
-- ** --
Updates Involving Amelilas mods (all the textures were done by him, I just expanded the zones covered (converted sandy south to dynamis 1&2 and ported the mog house dats to the ones they missed)
-- *** ---
For anyone that uses Amelilias San d'Oria mods.
It bothered me that north used different grass to south, so I swapped the one from south into north. Now they both use the same grass texture.
This is all Amelilas work, I just swapped a single texture from their other mod into this one.
this Dat is north sandoria
Goes into rom / 1 /
https://tinyurl.com/ycpcs9od
--
For anyone that uses Amelilas Mog house dats, I ported the same textures to the rentarooms for missing mog houses in Sandy, Windy and Bastok (not home nation ones).
This is all Amelilas work, I just ported the textures over to the dats they missed. Didn't change or add anything.
https://tinyurl.com/ybl24wp2
--
I ported Amelilas South Sandoria mod to Dynamis normal and Dynamis D.
These textures were all made by Amelila, I just took a couple of hours to put them into the dyanmis areas and upload the zip.
https://tinyurl.com/y7pgva44
---
A much smaller version of Amelilas Reisinjima mod, changed from 113meg to 70 meg, if you have any problems with this zone try this smaller version.
Reisenjima smaller version of Amelias HD zone mod.
https://tinyurl.com/y4w2s6f2
Rom > 342 > 73.dat
--
Reduced the size of Amelilas Lower Jeuno mod down, as much as I could. It's still pretty much identical visually.
https://tinyurl.com/y2a37bcc
rom/1/41.dat (lower jeuno dat)
rom/92/92.dat (lower jeuno bump map dat)
Amelila Original mod size
109 mb (zone dat)
23 mb (bump map dat)
New size:
84 mb
3 mb
Only reason to use these is if you have issues (black screen etc) or want faster zone times etc.
--
Optimized and updated Amelilas Gustaberg South and North mods.
Reduced the size from:
North 104mb to 63mb
South 92mb to 47mb
The files in folder rom/92/ are the original (bump maps) dats and are much smaller, if you installed Amelilas original you will need to intall these originals too (or just delete the updated ones and use the originals).
Zone times should be massively faster (and any issues with black screen should be gone too), also the initial flyover won't pause to load anymore when it shows gusta before character select.
I made the grass less green so it looks more fitting to the surroundings and made the pathways lighter so they stand out more.
North and South Gusta dat files.
rom/0/124.dat
rom/0/123.dat
Amelila also changed the bump map files so changed these back to originals, the ones included in the zip are the originals in-case you installed Amelilas.
rom/92/25.dat
rom/92/24.dat
---
Also updated North Gustaberg (S) in the past as an additional.
rom5/0/8.dat (55 mb
https://tinyurl.com/y3xnaeyz
---
***these are no longer relevent***
This zip is 4 faces of mithra only, the band shown on the lower 2 isn't the one on the dats. Took picture of the wrong one.
https://tinyurl.com/y9llm6yj
|
|