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FFXI HD Mods
By Staleyx 2018-04-03 09:11:04
Hell no lol. Not savy enough like you two. You do it! Please
Ragnarok.Katas
Server: Ragnarok
Game: FFXI
Posts: 22
By Ragnarok.Katas 2018-04-03 09:21:27
These look incredible! Truly appreciate the work on these improvements!
Asura.Psylo
Server: Asura
Game: FFXI
Posts: 429
By Asura.Psylo 2018-04-03 09:32:15
could you made a zip with all the tools on your drive ?
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-03 10:25:27
Hell no lol. Not savy enough like you two. You do it! Please Okay just for you Staley. Finished with the blade so far.
[+]
By Staleyx 2018-04-03 10:45:02
Dude how tf... Awesome man. Love it
By Staleyx 2018-04-03 10:45:39
Can you save me the dds file. I want to see how you altered it at the end.
By kireek 2018-04-03 12:49:55
Forgot to mention that dds is like jpg, in that you lose image quality when saving in that format. There is nothing you can do about that with modding cause ffxi uses that format for speed loading of textures but save a master as png or something.
That way if you want to go back later to alter or add something you still have the pure image you were working on and not a slightly degraded version from reloading a dds.
It's not a huge deal but the cumulative effect can be.
Server: Carbuncle
Game: FFXI
Posts: 59
By Carbuncle.Chevalierkraken 2018-04-03 12:59:20
here are 2 screen screenshot of my mod
face 1, I used this mod model as base: neko sentai link
because vanilla model have a big nose
I changed the hair color as the hair color is nearly the same for face 1a and 1b
face 1a
face1b
I have made the 2 face with 3 available eyes color(green, blue and brown)
Valefor.Pixxie
Server: Valefor
Game: FFXI
Posts: 35
By Valefor.Pixxie 2018-04-03 13:57:07
So where can we get all these files in 1 zip? Except those faces... They look like dolls, missing facial structure.
[+]
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-03 16:19:08
Almost done just need to do edges then replace dat files
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-03 18:32:45
Lionheart
You're welcome Staley
By Staleyx 2018-04-03 19:34:24
THANK YOU looks *** amazing.
[+]
Server: Carbuncle
Game: FFXI
Posts: 59
By Carbuncle.Chevalierkraken 2018-04-04 11:30:27
And here is the download link for my HD mod for Hume female face 1 using character creation texture
https://drive.google.com/file/d/1DU4esgYBP4nMGLya5B-j4OyzmlR3Np-3/view?usp=sharing
Server: Carbuncle
Game: FFXI
Posts: 59
By Carbuncle.Chevalierkraken 2018-04-04 14:13:38
Some screenshot of my HD texture for male Elvaan face 1, once again based on character creation texture
face 1A
face 1B
Each face asked me 10 days of work (a week for a version, 2 days for B version, a day for alternative eyes, readme and dat creation)
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-05 08:16:41
Okay so it looks like the order will be something like this keep in mind these take me a good solid 3-4+ hours of work each
Tizona
Epeolatry
Aeneas
Masamune
Sequence
Ukonvasara
Kannagi
Excalibur
Nirvana
Annihilator
Kogarasumaru
Yagrush
Amanomurakumo
Verethragna
Spharai
By Boshi 2018-04-05 11:36:10
Could you toss in Murgleis somewhere in that for me and Asura.Psylo
:s
[+]
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-05 13:52:55
Taking some liberties with Tizona as it is just so plain. And yes I can do Murgleis at some point that one should be quick.
Cerberus.Resetti
Server: Cerberus
Game: FFXI
Posts: 79
By Cerberus.Resetti 2018-04-05 14:03:58
It would be awesome if you could do something with Gastraphetes so it doesn't look like a lvl 10 crossbow! :)
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-05 18:16:19
Okay a less ugly Tizona will post link tomorrow after I update all the files
[+]
Server: Carbuncle
Game: FFXI
Posts: 59
By Carbuncle.Chevalierkraken 2018-04-06 12:15:05
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-06 15:17:17
Tizona also need to take a little break, working on these mods hasn't given me much time to actually play
By intrloper 2018-04-06 21:17:23
This is the best place I could think to post, I noticed the April update broke the XI Vision 2.0.6 icon pack and have no idea if i can reload the same pack again or if there is an update. Any help would be neat. Thanks.
Leviathan.Nitenichi
Server: Leviathan
Game: FFXI
Posts: 283
By Leviathan.Nitenichi 2018-04-06 21:26:59
Can just reload the same.
By intrloper 2018-04-06 21:58:14
Thank you
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-08 16:07:35
Apparently I messed up the Taru main AG version the link is now updated with the fix
Tizona also need to take a little break, working on these mods hasn't given me much time to actually play

Quetzalcoatl.Landsoul
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Landsoul 2018-04-08 18:37:08
Hey datmodders,
Do you guys have any experience with map mapmodding?
I want to increase the res size of maps from 512x512 to 1024x1024 or 2048x2048. I have successfully upgraded higher res with Korith TexTools but the game is cutting off the high res map. Because the game still thinks 512x512 is the maximum resolution.
Is there any fix for that?
Second question is. Some map dats are in palette color type and some are in DXT3. DXT3 DDS files will become solid non transparant after re-importing while when I replace the palette color files they become 50% transparant in-game when I open up the map. With replacing and importing I'm doing the exact same thing as I'm doing with DXT3 files.
Any idea why?
By Boshi 2018-04-09 10:49:16
Amelila on reddit " Amelila8124" or their youtube channel "FFXI HD Overhaul" would be the best person to ask. They're very responsive on both.
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With this much higher pixel count, does anyone know if it's possible to turn the mipmapping on in windower past 6?
By kireek 2018-04-09 12:50:19
Quetzalcoatl.Landsoul said: »Hey datmodders,
Do you guys have any experience with map mapmodding?
I want to increase the res size of maps from 512x512 to 1024x1024 or 2048x2048. I have successfully upgraded higher res with Korith TexTools but the game is cutting off the high res map. Because the game still thinks 512x512 is the maximum resolution.
Is there any fix for that?
Second question is. Some map dats are in palette color type and some are in DXT3. DXT3 DDS files will become solid non transparant after re-importing while when I replace the palette color files they become 50% transparant in-game when I open up the map. With replacing and importing I'm doing the exact same thing as I'm doing with DXT3 files.
Any idea why?
Haven't done anything with maps but if they are coded to be a specific size it won't let you go above it and will just show a portion of the image if it's bigger (same problem exists with system fonts), reason these high-res mods work is cause there was no specific limit put on the texture and it just wraps whatever image you put into the file.
Are you using "palette tools" to put the palette color images back into the dats or hex editor?
Anyway, only thing I can think of is the dds files don't have an alpha channel after modding maybe?
Someone asked a similar question here:
https://www.ffxiah.com/forum/topic/7215/hq-map-dats-please-assist
Server: Sylph
Game: FFXI
Posts: 140
By Sylph.Wasenshi 2018-04-09 20:07:50
Making some progress on Epeo actually a very annoying reskin
Server: Carbuncle
Game: FFXI
Posts: 59
By Carbuncle.Chevalierkraken 2018-04-09 21:27:56
here is a screen of my next mod about character creation texture ported to ingame model
Female Taru face 1
Going to post links to the HD mods I'm making here, was going to post in the other thread but seems to of been abandoned with lots of dead links and images on it.
When you click the download link, click the white arrow top right to download the file.
In the zip files are the modded files and the originals so they can be changed back and fourth easily, either manually copy the dats over one by one or drag the "ROM" folder from the mod zip to the "FINAL FANTASY XI" on your hard drive. Click yes on the confirmation prompts to overwrite the specific files (it won't do anything but overwrite the specified files in the folders).
HD chair models.
goo.gl/1jWJmw
HD Monsters.
Uploaded first monster pack.
1.
All ghosts
All bhoots
All skeletons
All Drugaurs
All Apkallu including the marjami ravine grey version.
All leeches
All colibri
All brown base goblins including npcs and goblin riding choco and trust gob.
All armored black goblins
All red armored goblins.
Goobues (inc trust)
All Urugnites
Ark angels from zilart, 99 bcnm and trusts (not in some cut scenes)
Chocobo (all but bred versions (green, red, black, yellow raised not changed)
goo.gl/NkLd1R
Monster pack 2.
All crabs (including mounts / jugpets and barnacle versions in adoulin area), all pugils, all gears (single and trip), all ramparts, all bees, all puks.
All demons, Lizards, crawler, fly, tauri, gargoyle, wamoura & campa.
https://tinyurl.com/yc6knb5a
Ahrimans
Rabbits
Bombs and Snolls
Scorpions
Cockatrice
Mandragora
Dolls
Tigers
Raptors
Dhamels
Sheep variants from all timelines
Ram variants including ones in seekers ice area.
Sea monks
Coeurls
Morbols
Treants
Beetles
Golems
Evil weapons
Orcs (not all done yet)
Carbuncle and avatar vers
Clusters
Red raptor
Ziz
Baby sheep in mog gardens
Mounts of all above
Rockfin WKR and Delve Shark bosses
Darrculin monster and trust.
Monsters zip pack 3
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Since it's so many files it might be best to use the XIpivot addon above, if anyone noticed any problems let me know. I may redo some of these yet still. Monsters pack 4 (1.2 gigabyte download)
Important NPCs, cut-scene versions, BCNM etc (ie kam'lanaut, Lion, Cid etc).
All Trusts
Elemental staves & Griovaur? staff.
Random Adoulin things waypoint warp rings, Reive Tree trunks, mushrooms, tents, wasp nests etc
Mounts not already done.
Monsters (field monsters, npcs like moogles, mog garden npcs and cut-scene ones like phoenix and Altana)
Monsters:
FFXI (base, abyssea, reisen escha etc)
story npcs, elvaan friars, (random npcs like knife juggling mithra, fishing guild mithra and some others), doomed, roc, suzaku, undead hound, sabotender, funguar, hecteyes, saplings, behemoth, elasmoth, magic pot x2, opaopa, dark dragons, worm variants, orkish machines, bird variants, shadows, quadrav variants, yagudo variants, gigas variants, shadow lord, dynamis lord, moogle variants, bard npc (title changer), talking doll, spheroid, wyvern, spider variants 4, dynamis orcs, dynamic quads, dynamis yag, dynamis gob, rook and brenner rook - flanmmen, posten etc, adamantoise, aspid, manticore, kirin, vrtra, moblins, tonberry, genbu, seiryu, efts, antica, flytrap, antlion x2, diremite, reseph, buffalo, sahagin, bahamut, eald,narche, kam'lanut, galka selbina to ahturgan ship npc, bugard, hecteyes, orkish machine, fafnir, nid, corse, qiqirn, laila, rhea, maws, pixie, helmed gigas, ladybug, slug, rafesia, dark ixion, black chocobo (past mounted), aural alicorn, wooden boxes, mmm storefront, ruszor, amphetere, dahak, corpselight, lady lilith, krabkatoa, orcus, magian moogle, vampyr, lord ruthven, verthandi, yilbegan, iratham (and all the variants including the white ones), briareus, lancovie, vileberry, clionid, limule, quetzalli, xzomit, cuelebre, wanderer, weeper, seether, thinker, gorger, craver, ovni,qutrub, soulflayer, adamantoise, blue wyvern, cerberus, hydra, khimaira, kutharei, yaanei, sippoy, titlacauan, iron giant x2, amoeban, murex, sedna, smok, hpmede, phabo, zdei x2, oboron,cirein croin, qiqirn, marid, acrolith, chariots, spheroid, Shinryu, rani, raja, bennu, orthus, alfard, khrysokhimaira, isgebind, amphitrite, frogs, voidwrought, iron giant, hahava,caleno, porogo, kaggen, uptala, aello, hippogryph, pil, flans, gnat, raffesia, wivre, IG-Alima, Botulus Rex, asb, rukh, sarbaz, bhishani, klasutrax, gaunub, ocythoe, rw nw prt m hrw, gwynn ap nudd, fjalar, provinance watcher, abunnu, stachysaurus, sandwormx2, wyvern green, morta, bismark, wazir, shah, tsui-goab, dimgruzub, brekekekex, blue frogs, mole, yeti, rock monsterx2, mumor, gallu, tiamat wyvern, yellow ladybug, Giant gnat, panopt, fuzzy behemoth, brasscap, gnole, antlion, TRUSTS, Toucalibri, pudding, sandworm, chapuli, bennu, tulfaire, raaz, red frog, amphitere, chacharoon, baby cockatrice, snapweed, acuex, siren, snapweed red, mosquito, baby buffalo, baby couerl, fleetstalker, sensual sandy, ionos, bucca, nosoi, baby adamantoise, baby bugard, waktza, balamor variants, palila, porxie, pakecet, duke vepar, vir'ava, emputa, asida, baby behmoth, cloud of darkness, metus, phoenix, altana, neak, ascended lucani, dragon hatchling, ascended mantis, vinipata, mojo, kukulkan, melisseus, morolith
rotz:
story npcs, tonberry, tonberry kings, antica variants, sahagin variants, dawnmaidens, nomad moogle,
Cop:
story npcs, mammets, wanderer, weeper, gorger, bugbear, corse, hippogryph, bahamut, Tiamat, Ouryu, moblins, thinker, craver, seether, ultima, spheroid, jormungand, promathia, hpmede, phuabo, grah, aern, bugard, efts, diremite, flytrap
ToAU:
Runic lamps, Gordeus, story npcs, archaic mirrors, qiqirn x2, mamool variants, dahak, jnun, gotho the rodolent, lamia, experimental lamia, merrow, trolls, khromasoul, yalungur collibri nm, imps, vanasarvik imp, oboron, qutrub, marid, soulflayer variants, acrolith, troll destroyer, wivre, Cerberus, flanx3, Khimaira variants, medusa, gulool ja ja, gurfurlur the manacing, chariots
Wings of the goddess:
Gnat x2, Pieste, Sibilus, ladybug, slug, rafesia (3), Sandworm (2), Pixie, Dark pixie, Gnole, WoTg orcs and bosses, WoTG yags and bosses (Tzee Xicu Manifest etc), Wotg Quads and bosses, Siege turrets x3 (campaign), Shadow lord (campaign), lady lilith and ascendant, Funguar variants, Some campaign npcs, lehko, campaign banners for nations, Belfry, mantelets, beastman mantelets, wivre, puddings, imps, standing poroggo variants, Hippogyph, wyvern green.
Crystaline prophecy:
mandragora, goblin, orc, quad, yag
Seekers:
WKR bosses, Velkk variations, Leafkin, Chapuli (green/yell), pitcherplant, craklaw (blue/black), Matamata x2, Aceux x2, Heartwing, Velkk boss, Tulfaire, Raaz, Poroggo red toad, Umbril,
https://tinyurl.com/yysfl7hx
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If you have issues with other peoples trusts causing lag you can turn them off with :
/hidetrust on/off
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Avatars HD textures:
Avatars and primes, as well as some cut-scenes versions.
Carby, Fenrir, Titan, Ifrit, Leviathan, Garuda, Shiva, Ramuh, Diablos, Odin, Alex, Atmos, Caitsith
Shiva was remodeled by a JP modder, I don't know his name. I updated the textures above what he did in this but he did most of the work on it.
https://tinyurl.com/yclu2fe3
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Automoton HD update (all player controlled automotons, trusts, cut-scene automotons and beastman controlled ones)
https://tinyurl.com/y9ceznab
rom4 are mostly all cut-scene automotons, some are enemy ones though.
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HD Dragoon Wyverns zip (player, Dyanmis and Ark Angel Wyverns)
https://tinyurl.com/y7ad5f4b
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HD Weapons.
Pack 1
Idris main hand
Aegis
Colada
Lathi
Alkalurops
All Blurred weapons, shields, harp, ranged weapons etc
Weapon pack 1
tinyurl.com/ybqh5pzh
**updated 12/9/19 with glow idris
Diamond shield
https://tinyurl.com/y9qat535
Shields pack for all races (this should be all shields minus the ones already done previously).
Not all shown in images, just a few for demo purpose.
https://tinyurl.com/y8lymbzg
Just did Gjallarhorn. Goal was to make the horn look like mother of pearl and ebony wood.
normal 99 and glow for all races.
https://tinyurl.com/y6gvmdol
Anguta HQ mod (for Tace)
https://tinyurl.com/yxdgojef
I did this one a bit different, the basic mod folder has HQ mods for all races so you can just use that alone if you want.
However if you want an even clearer mod for your race only (since scythe is so big and it's on your back) there is an additional folder "ZZ Your race only (use 1 dat)", inside there you can copy the dat for your race only which is HQ2 (larger res). So by using the mod folder it adds hq1 mods for all races and hq2 is a single dat for your race only.
folder 344
Taru is rom/344/54.dat
Mithra is rom/344/85.dat
Elvaan Female is rom/344/23.dat
Galka is rom/344/116.dat
folder 343
Hume Female is rom/343/89.dat
Hume Male is rom/343/58.dat
Elvaan Male is rom/343/120.dat
Excalibur 99 and glow main and offhand.
mod folder contains all mods for all races, "zz for your race only" has the mods for your race only with a higher texture res if wanted.
https://tinyurl.com/y4n8rb3p
Verethragna hd dat mod
If you want to install only specific for your race and glow:
"Keep in mind that H2h are classed as dual wield so each set is 2 dats, 1 for each hand.
folder 241 and 242 are base 99 weapons without glow
folder 272, 273, 274 are glow dats
Taru = 273/106 & 274/31
Mithra = 273/118 & 274/36
Hume F = 273/70 & 274/16
Hume M = 272/122 & 273/8
Elvan f = 273/94 & 274/26
Elvaan M = 273/82 & 274/21
Galka = 274/2 & 274/41
"
https://tinyurl.com/uwqd2vg
Nirvana normal and glow for all races
Install the middle one for all races in the mod folder, then optionally the singular dat file for your race only (which is a little higher res for glow 99)
https://tinyurl.com/r6x7cv3
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HD Armors.
All mods are for all races.
Twilight Mail for all races
https://tinyurl.com/vdg6mp5
I would suggest only using the dat file for your race alone, it's a needless waste of ram to install it for all races (cumulatively speaking)
Taru 83.dat
Mithra 87.dat
Hume f 71.dat
Hume M 67.dat
Galka 91.dat
Elvaan m 75.dat
Elvaan f 79.dat
https://tinyurl.com/ycpxst6n
Koenig / Souveran armor for all races
https://tinyurl.com/y76reoh2
Malignant Armor Set for all races.
Like with the Scythe above, there is the normal double texture size mods for all races and slots in the mod folder and bigger textures of body and hat for singular race only (don't have to use these at all).
I use the normal mod first and then overwrite hat and body for my race only (using smaller textures for all other races is less wasteful on system resources since you're not going to be seeing them so close anyway)
https://tinyurl.com/yymry6mm
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Crafting pack 1 for all races (2nd one will be furnishings)
Crafting aprons, crafting smocks (synergy upgraded ones), the three crafting gloves, cooking hat, synergy furnace, crafting shields, Caduceus.
https://tinyurl.com/ycc5yzop
Crafting pack 2 - Furniture (stalls and signs)
https://tinyurl.com/y7lwsm3g
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HD Furniture
Currently: Workbench, Maple table and Oak table.
https://tinyurl.com/yavony46
HD Zones.
Currently 4 done, Ambuscade dungeon, Mhaura, Inner Horuto Ruins abd East Adoulin.
Latest
https://tinyurl.com/rs8fna7
old version
goo.gl/jXTMcR
Mog garden (unfinished but still useable, I don't have access to 2nd area yet)
https://tinyurl.com/y9o5nn4v
Southern San d'oria mod
This is a rework of Amelilas HD mod, I reduced the size from 62 meg to 36 meg, so it loads faster when you zone. (almost all the textures in southern sandy were made by Amelila as were a lot of the textures in the side rooms).
Fixed a problem with the small bushes.
Changed the clouds back to vanilla (if you use uncompressed textures in the ffxi config these look better imo)
Updated a few textures including doors and the spiral floor texture from the lower jeuno mod.
Changed the tent texture, was causing shimmering.
Updated all the side rooms.
If you just want to use the sandoria mod but not the others just use the 31.dat.
Mod list:South Sandy 31
(left turn from mog house) room 1 - 116, room 2 - 115, room 3 - 120
lion springs - 106
stores weapons - 108, armor - 109
Chocobo stable - 105
west side - left branch
room 1 112 (this room has a crash issue if you enter from certain angles, this is a game issue not the mod)
room 2 left - 107, food store on right 110
(leather guild) 103, (leather shop upstairs) 104
room 3 left - 117 room 4 right - 113
west side - right branch
room 1 - 119, room 2 - 118, room 3 - 114
Counts manor - 111
https://tinyurl.com/y5yvys3k
Since Amelila didn't finish it I decided to do Port Sandoria, most of the textures are from Amelilas S and N Sandoria mods so all the 3 zones will look the same.
Original file size = 6.5 MB
Modded file size = 18.5 MB
Should be no issues with black-screen etc since the file size is still pretty small.
https://tinyurl.com/yxa96lbw
East Adoulin HD reskin
A few textures used from Amelilias mods, spiral road texture and tiled footpath texture from San'doria. Also barrel texture from Gustaberg mod.
https://tinyurl.com/ya5h4jfl
Goes in rom9 / 0
Sand zone reskins
1 West Altepa
2 East Altepa
3 Abyssea Altepa
4 Quicksand Caves
5 Kuftal Tunnel
6 Rabao
7 Cloister of Tremors (sand part - entrance)
8 Chamber of Oracles (sand part - entrance)
Sizes are about double, so from 14 meg to 22 meg for west altepa for example. Tried to keep them as small as possible.
https://tinyurl.com/yykuavxl
Decided to make a HD mod of Quifim and associated zones today since I had time this weekend, Quifim Island, Behemoth Dominion and Dynamis Quifim.
https://tinyurl.com/y5pz5esm
Undersea ruins and all salvage areas.
8 meg > 13 meg on average.
Undersea ruins is a dark zone, so they won't look as bright as this. This pic is taken in a zone viewer. Regardless gives a before and after comparison.
https://tinyurl.com/y2ejzh6d
Escha - Ru'Aun HD Mod (color)
https://tinyurl.com/vngdkrk
Due to this being a busy zone I had to lower some of the textures below what I wanted them to be, but given these zones are multi-file and the game loads different parts as you run around I had to make compromises to make sure it runs well. The skybox remains white, I can't change that (escha also has no day / night cycle)
Converted from Amelilas original sky mod.
East & West Ronfaure Forest and Ronfaure Forest (S)
This is a rework of Amelilas mod Ronf mods and ported to (s), I made a lot of changes to it (made some other changes since the picture).
rom is east and west, rom5 is (s)
https://tinyurl.com/t6sq9rp
HD Characters.
HD weapon skills (Gekko)
Most weapon skills are fine, this one always bugged me though. The moon was awfullly lo-res.
Updated Gekko for all races and Ark Angel.
goo.gl/49j6Fc
HD spells
Changed spell graphics: Warp, stoneskin, aquaveil, stone series, steonega series, break series, doton series of ninja nukes, Titan blood pacts.
goo.gl/MvLNTx
HD Fonts (oncreen ones, not system fonts)
Rank 1 to 15 for each nation redone in HD, rank 11 to 15 not used currently but did them in-case they are ever used in the future. They use the same animations from the originals.
goo.gl/WJq3Eh
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https://tinyurl.com/y9e9ecep
Level up (should be player and monster)
Job point
Merit point
New challenge on-screen text for records of eminence.
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Cosmetics
Lilac corsage.
Gobby mask.
Goblin Coif.
Gazers Helmet (this isn't the one on the auction house, think it's a mog bonanza item)
All ark angel weapons.
goo.gl/UeoUK9
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Lu Shangs fishing rods for all races.
http://tinyurl.com/y3lm553u
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Opaline for Hume F, Mithra, Elvaan F, Taru F (I'll update this zip in the future to add male wedding outfits)
Corsage is in the cosmetic zip on the first post.
https://tinyurl.com/yapmubwv
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Swimsuits pack 1 (all races and both sexes)
All of these have male and female versions of each.
Before

After
https://tinyurl.com/y7qs2yv2
((A couple of alt swimsuits of the male version shown above (no tattoo or original tattoo instead of the dragon), male only and just for the swimsuit shown for males (this is an old mod) - https://tinyurl.com/y9f8oc9e))
Nation Aketons for all races.
https://tinyurl.com/y9jde2tb
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Starlight event Christmas outfits, for all races. To download, after clicking the link press the white download arrow top right of the google page.
https://tinyurl.com/y9egyddv
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Shadow Lord T-shirt for all races.
https://tinyurl.com/yaqa8d8m
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HD Misc items (minor update).
goo.gl/GBeuio
Currently updated misc items:
All chests (inc coffers, chests, gob chests, tenshodo, skirmish etc.
All mimics associated with above chests.
All outpost flags (UPDATED to remove ugly moss from around the bases).
Jeuno elevator.
Jeuno magian trials crate by moogle.
Boat / Dinghi to mog garden
All books, survival, ambuscade, FoV, GoV books etc.
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Omega mount and CoP monster and the bcnm boss updated to HD (if you just want to install the mount it's the file in rom1 the ones in rom3 are cop / bncm bosses).
https://tinyurl.com/ya4prxpx
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Zone event decorations
The two tables for the doll festival done so far.
goo.gl/SjNakE
I didn't make any of the dats listed below, I'm just sharing their work with anyone that reads this thread.
Following REMA dats made by Wasenshi, for all races.
This is a ZIP with all Wasenshis mods in, I've optimized some of the larger ones to be smaller files.
https://tinyurl.com/y6xgkuc5
Following telepoint dat made by Bangerang.
This dat can cause a hitch or a stutter when it comes into view (usually only happens once per zone) due to loading it in and it being a large file. I don't know if it happens on ssd but does for me on a normal hd.
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Updates Involving Amelilas mods (all the textures were done by him, I just expanded the zones covered (converted sandy south to dynamis 1&2 and ported the mog house dats to the ones they missed)
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For anyone that uses Amelilias San d'Oria mods.
It bothered me that north used different grass to south, so I swapped the one from south into north. Now they both use the same grass texture.
This is all Amelilas work, I just swapped a single texture from their other mod into this one.
this Dat is north sandoria
Goes into rom / 1 /
https://tinyurl.com/ycpcs9od
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For anyone that uses Amelilas Mog house dats, I ported the same textures to the rentarooms for missing mog houses in Sandy, Windy and Bastok (not home nation ones).
This is all Amelilas work, I just ported the textures over to the dats they missed. Didn't change or add anything.
https://tinyurl.com/ybl24wp2
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I ported Amelilas South Sandoria mod to Dynamis normal and Dynamis D.
These textures were all made by Amelila, I just took a couple of hours to put them into the dyanmis areas and upload the zip.
https://tinyurl.com/y7pgva44
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A much smaller version of Amelilas Reisinjima mod, changed from 113meg to 70 meg, if you have any problems with this zone try this smaller version.
Reisenjima smaller version of Amelias HD zone mod.
https://tinyurl.com/y4w2s6f2
Rom > 342 > 73.dat
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Reduced the size of Amelilas Lower Jeuno mod down, as much as I could. It's still pretty much identical visually.
https://tinyurl.com/y2a37bcc
rom/1/41.dat (lower jeuno dat)
rom/92/92.dat (lower jeuno bump map dat)
Amelila Original mod size
109 mb (zone dat)
23 mb (bump map dat)
New size:
84 mb
3 mb
Only reason to use these is if you have issues (black screen etc) or want faster zone times etc.
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Optimized and updated Amelilas Gustaberg South and North mods.
Reduced the size from:
North 104mb to 63mb
South 92mb to 47mb
The files in folder rom/92/ are the original (bump maps) dats and are much smaller, if you installed Amelilas original you will need to intall these originals too (or just delete the updated ones and use the originals).
Zone times should be massively faster (and any issues with black screen should be gone too), also the initial flyover won't pause to load anymore when it shows gusta before character select.
I made the grass less green so it looks more fitting to the surroundings and made the pathways lighter so they stand out more.
North and South Gusta dat files.
rom/0/124.dat
rom/0/123.dat
Amelila also changed the bump map files so changed these back to originals, the ones included in the zip are the originals in-case you installed Amelilas.
rom/92/25.dat
rom/92/24.dat
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Also updated North Gustaberg (S) in the past as an additional.
rom5/0/8.dat (55 mb
https://tinyurl.com/y3xnaeyz
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***these are no longer relevent***
This zip is 4 faces of mithra only, the band shown on the lower 2 isn't the one on the dats. Took picture of the wrong one.
https://tinyurl.com/y9llm6yj
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