The Last Dance III: A Dancer's Guide *New*

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The Last Dance III: A Dancer's Guide *New*
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By SimonSes 2019-12-06 06:56:27
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Asura.Lunafreya said: »
or something I’m not doing from a play style perspective.

But we cant see your play style, so how can we help with that?
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By Asura.Lunafreya 2019-12-06 07:10:51
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SimonSes said: »
Asura.Lunafreya said: »
or something I’m not doing from a play style perspective.

But we cant see your play style, so how can we help with that?

Of course, I get that >.> Was just asking if there was some general tips on how to handale the fight that could easily be missed by someone trying it for the first time.
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By malakef 2019-12-06 09:17:39
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If your only issue was timing out, you may just need to play slightly more aggressive the first 50 to 75%. The omen bosses don't get spammy until below 25% and it seems like you may have went full on DT for too long. 27 minutes should be enough.

Which midboss was giving you fits on your time? Maybe that could be cleaned up a bit too.
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By Asura.Lunafreya 2019-12-06 10:14:42
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Craver wiped out my trusts pretty quickly. So I had to pretty much solo the last half, LITERALLY solo >.<; Killed it with about 7 minutes remaining. If I had that extra 10~ minutes I think I probably would have been ok.

But yea I think maybe just play more aggressively.
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By Bismarck.Nickeny 2019-12-06 11:20:25
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I wouldnt be giving a flying *** about omen if I didn't have a piece of lilith gear. Its just that good...
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By ScaevolaBahamut 2019-12-06 14:19:54
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The only big thing I could think of would be switching to Sylvie, but you probably need Yoran's staying power.

GEO mules are OP.
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By Asura.Pusheen 2019-12-12 07:52:40
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Asura.Lunafreya said: »
Trying to see where I can optimize my play style/gear/etc.

I managed to put together a Gin solo run finally, and timed out @ 24% HP remaining on Gin. When I engaged I had about 27~ minutes on the clock due to some bad luck on midboss which took longer than I would have liked.

Should 27 minutes be enough to time to kill Gin? Trust loadout was Qultada/Joachim/Selhteus/Koru/Yoran, in that order. Made sure to position myself/Gin in such a way that I really only started losing trusts the last few minutes or so.

Terp R13. close to BiS PK set, Good hybrid set. Not sure what to change.

I seemed to pick up the pace a little bit by going with a Hybrid set rather than a full tank set (turms stuff/dring/etc.) Rode Fan Dance the whole way so no haste samba. Don't have malignance gear just yet.

Suggestions?



Gear sets:
Code
   sets.precast.WS['Pyrrhic Kleos'] = {
        ammo="Mantoptera Eye",
		head={ name="Lustratio Cap +1", augments={'Attack+20','STR+8','"Dbl.Atk."+3',}},
		body={ name="Horos Casaque +3", augments={'Enhances "No Foot Rise" effect',}},
		hands={ name="Adhemar Wrist. +1", augments={'STR+12','DEX+12','Attack+20',}},
		legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
		feet={ name="Lustra. Leggings +1", augments={'Attack+20','STR+8','"Dbl.Atk."+3',}},
		neck="FotiaGorget",
		waist="FotiaBelt",
		left_ear="Brutal Earring",
		right_ear="Sherida Earring",
		left_ring="Apate Ring",
		right_ring="Epona's Ring",
		back={ name="Senuna's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},
        }


    sets.engaged = {
		ammo="Yamarang",
		head={ name="Adhemar Bonnet +1", augments={'STR+12','DEX+12','Attack+20',}},
		body={ name="Horos Casaque +3", augments={'Enhances "No Foot Rise" effect',}},
		hands={ name="Adhemar Wrist. +1", augments={'STR+12','DEX+12','Attack+20',}},
		legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
		feet={ name="Horos T. Shoes +3", augments={'Enhances "Closed Position" effect',}},
		neck="Etoile Gorget +1",
		waist="Kentarch Belt",
		left_ear="Suppanomimi",
		right_ear="Sherida Earring",
		left_ring="Petrov Ring",
		right_ring="Epona's Ring",
		back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10','Damage taken-5%',}},
        } -- 22%


    sets.engaged.Hybrid = {
		ammo="Staunch Tathlum", --2/2
        neck="Twilight Torque", --5/0
		legs="Mummu Kecks +2", --5/5
		ear1="Etiolation Earring",--0/3
        ring1="Vocane Ring", --7/7
        ring2="Defending Ring", --10/10
		waist="Flume Belt" -- 4/0
        }

this really shouldnt be a problem for dnc, but with only trusts have to ask. Did you parse your acc? If acc is fine then ATT adhemar path is fine, otherwise maybe tp in acc path and ws in att path (make sure overall acc is the same between these set types). Some players use ACC toggles to move between tp sets so having both paths is helpful.

Some things to get:
Windbuffet Belt +1
Mache Earring +1 (might have changed with new Domain items)
Regal Ring/Gere Ring

Not sure suppanomimi is needed with only Trust Haste2/Marches and Haste Samba.

Sets look decent I personally have never solod Gin in Omen on DNC so as far as timing Im not really sure. 27min seems generous though.
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By Asura.Lunafreya 2019-12-14 10:27:53
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Asura.Pusheen said: »
Asura.Lunafreya said: »
Trying to see where I can optimize my play style/gear/etc.

I managed to put together a Gin solo run finally, and timed out @ 24% HP remaining on Gin. When I engaged I had about 27~ minutes on the clock due to some bad luck on midboss which took longer than I would have liked.

Should 27 minutes be enough to time to kill Gin? Trust loadout was Qultada/Joachim/Selhteus/Koru/Yoran, in that order. Made sure to position myself/Gin in such a way that I really only started losing trusts the last few minutes or so.

Terp R13. close to BiS PK set, Good hybrid set. Not sure what to change.

I seemed to pick up the pace a little bit by going with a Hybrid set rather than a full tank set (turms stuff/dring/etc.) Rode Fan Dance the whole way so no haste samba. Don't have malignance gear just yet.

Suggestions?



Gear sets:
Code
   sets.precast.WS['Pyrrhic Kleos'] = {
        ammo="Mantoptera Eye",
		head={ name="Lustratio Cap +1", augments={'Attack+20','STR+8','"Dbl.Atk."+3',}},
		body={ name="Horos Casaque +3", augments={'Enhances "No Foot Rise" effect',}},
		hands={ name="Adhemar Wrist. +1", augments={'STR+12','DEX+12','Attack+20',}},
		legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
		feet={ name="Lustra. Leggings +1", augments={'Attack+20','STR+8','"Dbl.Atk."+3',}},
		neck="FotiaGorget",
		waist="FotiaBelt",
		left_ear="Brutal Earring",
		right_ear="Sherida Earring",
		left_ring="Apate Ring",
		right_ring="Epona's Ring",
		back={ name="Senuna's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},
        }


    sets.engaged = {
		ammo="Yamarang",
		head={ name="Adhemar Bonnet +1", augments={'STR+12','DEX+12','Attack+20',}},
		body={ name="Horos Casaque +3", augments={'Enhances "No Foot Rise" effect',}},
		hands={ name="Adhemar Wrist. +1", augments={'STR+12','DEX+12','Attack+20',}},
		legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
		feet={ name="Horos T. Shoes +3", augments={'Enhances "Closed Position" effect',}},
		neck="Etoile Gorget +1",
		waist="Kentarch Belt",
		left_ear="Suppanomimi",
		right_ear="Sherida Earring",
		left_ring="Petrov Ring",
		right_ring="Epona's Ring",
		back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10','Damage taken-5%',}},
        } -- 22%


    sets.engaged.Hybrid = {
		ammo="Staunch Tathlum", --2/2
        neck="Twilight Torque", --5/0
		legs="Mummu Kecks +2", --5/5
		ear1="Etiolation Earring",--0/3
        ring1="Vocane Ring", --7/7
        ring2="Defending Ring", --10/10
		waist="Flume Belt" -- 4/0
        }

this really shouldnt be a problem for dnc, but with only trusts have to ask. Did you parse your acc? If acc is fine then ATT adhemar path is fine, otherwise maybe tp in acc path and ws in att path (make sure overall acc is the same between these set types). Some players use ACC toggles to move between tp sets so having both paths is helpful.

Some things to get:
Windbuffet Belt +1
Mache Earring +1 (might have changed with new Domain items)
Regal Ring/Gere Ring

Not sure suppanomimi is needed with only Trust Haste2/Marches and Haste Samba.

Sets look decent I personally have never solod Gin in Omen on DNC so as far as timing Im not really sure. 27min seems generous though.

Thanks for this feedback. I didn’t parse my acc but I will say that it definitely didn’t seem like an accuracy issue. It seems my Gin strategy is a little off and I’ve seen some people solo this by doing simple 2 step light/dark skill chains. Obviously you can’t do a 3 step because the shield goes up after the first big magical damage hits. I was under the impression you couldn’t SC at all so I was just Pk spamming the entire time. I feel like a dope for missing this simple yet crucial detail. With that SC damage thrown in the fight seems like it should be no problem like you mentioned.
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By Asura.Pusheen 2019-12-15 14:55:32
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I've been thinking about Mythic users and weather or not using the full Malignance 5/5 set while AM3 is up is worth doing or just using the head and body with traditional dps options. The reason I say is because of the MEVA and not getting hit by things like stun in dynamis or random paralyzes and such.

Thoughts?
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By Asura.Pusheen 2019-12-15 15:10:57
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Quetzalcoatl.Khajit said: »
ScaevolaBahamut said: »
IIRC this was first confirmed at 75 in Dynamis. Anyway, it shouldn't be surprising considering sambas are a debuff.
It is a little when you consider that only the party with the dancer in it gets the animation.
I half figure that I blocked it out to not have conniptions from all of the /dnc overwriting my properly merited haste samba all these years.

BGwiki descriptions claims "...increasing the attack speed of all those engaged in battle with it."

From what I have seen, and knowing that is a debuff on the mob, should ring true (even outside the alliance).
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By SimonSes 2019-12-15 16:27:59
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Asura.Pusheen said: »
I've been thinking about Mythic users and weather or not using the full Malignance 5/5 set while AM3 is up is worth doing or just using the head and body with traditional dps options. The reason I say is because of the MEVA and not getting hit by things like stun in dynamis or random paralyzes and such.

Thoughts?

You need enough meva to actually reliably resist debuffs. If wearing just 2 pieces of Malignance is enough meva for content you do, then wearing things like Adhemar hands +1 is better.
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By Asura.Pusheen 2019-12-15 16:39:53
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SimonSes said: »
Asura.Pusheen said: »
I've been thinking about Mythic users and weather or not using the full Malignance 5/5 set while AM3 is up is worth doing or just using the head and body with traditional dps options. The reason I say is because of the MEVA and not getting hit by things like stun in dynamis or random paralyzes and such.

Thoughts?

You need enough meva to actually reliably resist debuffs. If wearing just 2 pieces of Malignance is enough meva for content you do, then wearing things like Adhemar hands +1 is better.

Ims till using the sets i posted a few pages back, Im just reading in other job forums that ppl are resisting stuns full time in Dyna and it makes me wonder how that compares to the traditional set with dps loss due to being stunned
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By SimonSes 2019-12-15 16:43:00
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Asura.Pusheen said: »
SimonSes said: »
Asura.Pusheen said: »
I've been thinking about Mythic users and weather or not using the full Malignance 5/5 set while AM3 is up is worth doing or just using the head and body with traditional dps options. The reason I say is because of the MEVA and not getting hit by things like stun in dynamis or random paralyzes and such.

Thoughts?

You need enough meva to actually reliably resist debuffs. If wearing just 2 pieces of Malignance is enough meva for content you do, then wearing things like Adhemar hands +1 is better.

Ims till using the sets i posted a few pages back, Im just reading in other job forums that ppl are resisting stuns full time in Dyna and it makes me wonder how that compares to the traditional set with dps loss due to being stunned

If Malignance makes you resist stun and other set doesn't then Malignance will easily and significantly win, its not even close.
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By ScaevolaBahamut 2019-12-17 09:20:25
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SimonSes said: »
Asura.Pusheen said: »
SimonSes said: »
Asura.Pusheen said: »
I've been thinking about Mythic users and weather or not using the full Malignance 5/5 set while AM3 is up is worth doing or just using the head and body with traditional dps options. The reason I say is because of the MEVA and not getting hit by things like stun in dynamis or random paralyzes and such.

Thoughts?

You need enough meva to actually reliably resist debuffs. If wearing just 2 pieces of Malignance is enough meva for content you do, then wearing things like Adhemar hands +1 is better.

Ims till using the sets i posted a few pages back, Im just reading in other job forums that ppl are resisting stuns full time in Dyna and it makes me wonder how that compares to the traditional set with dps loss due to being stunned

If Malignance makes you resist stun and other set doesn't then Malignance will easily and significantly win, its not even close.

Yeah, I get the instinct to math out the offensive capabilities of Set A vs. Set B (or else what are we even doing here?) but you can't act like skyhigh MEva and 36% -DT with cape don't matter, especially for a job with a mythic WS whose damage isn't modified by TP in any way so overflow from marginally faster TP generation doesn't actually help you.

If Malignance lets you, say, live through a Mijin or Astral Flow it's already added more damage than any other set just by letting you avoid being weakened.
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