Blue Mage Job Adjustments - Answers To User Sugg.

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Blue Mage Job Adjustments - Answers to User Sugg.
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 Valefor.Sylvr
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By Valefor.Sylvr 2011-08-16 03:16:34
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Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee

ANYWAY.
Quote:
Reduce the casting time...
What the hell? It's recasts that are ***, not cast time. Charged Whisker's recast is nearly twice that of a -ja spell. Benthic Typhoon's recast is annoying as ***when trying to maintain defense down and self-SC. Not the dev's fault here and I'm actually relatively pleased with their responses here, just what the *** at that particular question.

Not only that, but the Range of our spells is prohibitively short. Most of them are half or less of a BLM's nukes. It leaves us in mob AOE Range longer, and makes it very difficult to land the spells in any kind of kiting situation.
 Bahamut.Aeronis
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By Bahamut.Aeronis 2011-08-16 03:28:22
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Valefor.Sylvr said: »
Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee

ANYWAY.
Quote:
Reduce the casting time...
What the hell? It's recasts that are ***, not cast time. Charged Whisker's recast is nearly twice that of a -ja spell. Benthic Typhoon's recast is annoying as ***when trying to maintain defense down and self-SC. Not the dev's fault here and I'm actually relatively pleased with their responses here, just what the *** at that particular question.

Not only that, but the Range of our spells is prohibitively short. Most of them are half or less of a BLM's nukes. It leaves us in mob AOE Range longer, and makes it very difficult to land the spells in any kind of kiting situation.

I really think you don't understand how overpowered BLU AoE spells are. They take no damage reduction when being cast on multiple mobs, and I personally find Whirl of Rage to be on a short recast as is. In comparison to a BLM, BLU completely tears it apart in the aspect of damage on multiple mobs, as well as conservation of MP while doing so.

I've been doing Wings of the Goddess missions up to where my profile currently says and every single fight that has multiple adds has been a joke for BLU. The fights are over in practically 30 seconds flat between me and my other BLU friend.
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-16 03:59:35
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Cerberus.Diabolique said: »

Seeing as how your focus has shifted from proving your point to safefacing, I'll take this to PMs so others can promote productive discussions involving the released material instead of getting cluttered by massive amounts of text.
 Odin.Blazza
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By Odin.Blazza 2011-08-16 04:16:31
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*** hell SE, stop making me want to come back <_<

And Diabolique, shut up, you clearly have no clue.
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 04:56:41
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Cerberus.Wolfshadow said: »
Cerberus.Diabolique said: »

Seeing as how your focus has shifted from proving your point to safefacing, I'll take this to PMs so others can promote productive discussions involving the released material instead of getting cluttered by massive amounts of text.
Do you feel like a man now, making someone feel insecure about the way he looks at a job?
Being excited or not about incoming changes is his good right and only reflects the way he is playing the job. As you said yourself, BLU is very versatile and can't only fulfill one role or be played one way.
Attacking someone for this little reason he has given, makes me think that you just can't help yourself but constantly do so. I feel really sorry for you, even more than for him being treated like that on his first few posts.

I totally agree that it's utter BS making BLU cures dependent on Healing Magic Skill, when they don't give the job a native skill.
It just makes little sense.
It would be the same as if MACC of Elemental Blue Magic were dependent on Elemental Magic Skill, really. So I don't get what's so absurd about making cures also dependent on Blue Magic Skill.

However, it can't be changed and we all have to live with it. If ppl decide not to like it or to take advantage of it, is their own damn business. As long as still are able to play different facets of the job, I honestly couldn't care less.
 Ramuh.Krizz
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By Ramuh.Krizz 2011-08-16 05:47:04
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stickybudz916 said: »
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By Bimbam 2011-08-16 05:58:17
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Quote:
You're reading things that don't exist. I never said that I only used Blu as a source of damage. I said that was clearly the direction SE intended. Doesn't mean I followed that path, or that anyone should.

See I read your original post as implying Blue Mage was designed with a distinct Physical Magic advantage over our Magical. I entirely disagree. I had to provide parses to my old LS leader to prove I was more than capable of matching our BLMs in pure nuke fights not through spike damage, but MP efficiency of our lower damage spells spamming them. Poison breath is ridiculously efficient, and back in the days when BLM didn't have convert, their downtime was sufficient for me to catch up to their spike damage. (I spent a lot of time making sure of this, I hated being forced to go BLM to events lol)
Also thanks to certain quirks of certain spells (namely no CE generation) my hate levels were always significantly lower.
Unfortunately due to not pulling hate or pumping out epic numbers, most people would assume you were not doing decent numbers and pass off our nuking side, which most Blue Mages did.

I did not.


It is true that our Physical spells were comparatively simple to boost up to silly numbers (think I broke 3k VC on T3 ZNMs) and certainly had more practical usage, but just as they allowed us to compete with top melee, I would say our Nukes allowed us to compete with BLM... ok maybe not "top" BLMs lol, but apparently I was not even allowed to lot Novio due to not using BLM -.-

Same goes for our healing magic, it has always been more efficient, I have no complaints with it not being affected by Blue Skill, it would only get nerfed if it did.
 Lakshmi.Galith
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By Lakshmi.Galith 2011-08-16 06:15:48
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Bimbam said: »
I would say our Nukes allowed us to compete with BLM... ok maybe not "top" BLMs lol, but apparently I was not even allowed to lot Novio due to not using BLM -.-

That may have been the case back in the day but with how much parties rely on CW burning for key items and magian trials. I would be hard pressed to listen to anyone tell me I wasn't going to make use of it.

And on topic i think they should change 1,000 needles to 10,000 needles. It's going to get resisted anyways so why not!
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 Bismarck.Helel
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By Bismarck.Helel 2011-08-16 06:17:28
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Bahamut.Aeronis said: »
Valefor.Sylvr said: »
Fenrir.Nightfyre said: »
Holy ***triple attack squeeeeeeeeeee

ANYWAY.
Quote:
Reduce the casting time...
What the hell? It's recasts that are ***, not cast time. Charged Whisker's recast is nearly twice that of a -ja spell. Benthic Typhoon's recast is annoying as ***when trying to maintain defense down and self-SC. Not the dev's fault here and I'm actually relatively pleased with their responses here, just what the *** at that particular question.

Not only that, but the Range of our spells is prohibitively short. Most of them are half or less of a BLM's nukes. It leaves us in mob AOE Range longer, and makes it very difficult to land the spells in any kind of kiting situation.

I really think you don't understand how overpowered BLU AoE spells are. They take no damage reduction when being cast on multiple mobs, and I personally find Whirl of Rage to be on a short recast as is. In comparison to a BLM, BLU completely tears it apart in the aspect of damage on multiple mobs, as well as conservation of MP while doing so.

I've been doing Wings of the Goddess missions up to where my profile currently says and every single fight that has multiple adds has been a joke for BLU. The fights are over in practically 30 seconds flat between me and my other BLU friend.

So true:

BLU destroys Einherjar. There are a few mob types that can be tricky, mainly mages, but it's really fun to pull entire waves and just AoE them to death in a couple minutes.

BLU also destroys CoP dynamis. I've been rounding up all the nightmare mobs in bubu and just AoEing them to death. THF tags them before they die for TH.

Also I totally agree with Bimbam. Regurgitation is actually quite broken outside abyssea. The damage is not spectacular, but the recast is very low, the mp cost is low, the range is long, and most importantly, almost hate-free! Actually makes me want to go nuke something. I haven't used that spell in awhile.

Oh I forgot, Everyone's Grudge can one-shot statues in dynamis. It's nice for avoiding aggro and such, especially in bastok.
 Lakshmi.Galith
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By Lakshmi.Galith 2011-08-16 06:22:04
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Bismarck.Helel said: »
BLU also destroys CoP dynamis. I've been rounding up all the nightmare mobs in bubu and just AoEing them to death. THF tags them before they die for TH.

Taking the time, if you already have a CW setup, to get the TH+1 sash from gold boxes is totally worth it. Putting that in an aoe macro makes getting pop items and such a bit easier. At least I think it's paid off.
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 06:25:04
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First off, when did you get to parse this, during certain events/NMs?
Was it more DOT in long fights, rather than quick dmg in like meripos etc.?
I've skipped the lvls from the mid 60ies til 80, so I didn't get to use BLU much for lvl 75 content. Hence my question.
But it looks like those things are really mainly of situational use (elemental blue magic).
Even with physical spells I've noticed a different behaviour of myself after getting CDC. Maybe it's not exactly for the better but it's a lot more fun than only casting or using outdated and weak WS'.

Second off, the comments about the relationship between BLU cures and Healing Magic was more of an observation, really. Like RDM being the only mage-type with no native Staff Skill, which I also think is not very logical. But that's a different story.
I don't mind it much that BLU's cures get enhanced by Healing Magic, I see it more like it will only get boosted by certain subs and gear.
Yet, it doesn't have to make sense to me.

More on topic though, I'm pretty excited about all the new stuff for BLU. I even assume that the play-style will change once more (or simply even more into the melee aspect), depending how many set points we will get and which spells we will be able to use.
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 06:41:37
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This really sounds like BLU is a viable option in Einherjar/Dyna. Sadly, I didn't get to mess around with it in those areas much yet, or generally outside of aby. At least not with the magical spells, such as CW/Grudge/Thermal.
Seeing as my shell might look into Einherjar soon and that I might get to do Bubu Dyna as well, are those spells of any use (apart from Grudge, which you answered already)?
Just common CW+WR?
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By Bimbam 2011-08-16 06:46:02
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Meripos? on Blue Mage? You mean Imps right? lol

Like everything the Magical set was situational, mostly kited fights in Sea. The fish that is perma-perfect dodge for example. I would say anything under 10 mins a BLM would destroy me, but the longer a fight lasted the more even the damage distribution became.
If I thought I could do more cannonballing I would, you adapt to what is available/needed.
We also have considerable amounts of Enfeebling magic, I would definitely not say that by design we were given a Physical advantage over Magical. I would agree the game offers more situations where Physical is ideal. It worked out that the majority took the simple, less macro/gear intensive route (consequently giving us a bad name) of focusing only on Physical damage.

Usually while full-timing AF/STR rings riding 300% tp lol. Dark times.
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 Bahamut.Bojack
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By Bahamut.Bojack 2011-08-16 06:59:49
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Bismarck.Helel said: »
Oh I forgot, Everyone's Grudge can one-shot statues in dynamis. It's nice for avoiding aggro and such, especially in bastok.

It's still pretty difficult to avoid aggro in Bastok due to the fact that Quadavs aggro by sound. Even one-shotting them they stay alive at 1% for 1-2 seconds. I can't really see avoiding Quadav links from the 3 on behind AH area.
 Cerberus.Diabolique
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By Cerberus.Diabolique 2011-08-16 07:01:18
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Odin.Blazza said: »

And Diabolique, shut up, you clearly have no clue.
No clue about what exactly? Could have at least mentioned what I have no clue about. Saying someone had no clue would imply that they were wrong about something, but I'm not seeing where I was actually wrong in any of these posts, as everything was obviously my opinions. And, those can't be wrong. Wolfshadow was at least able to tell me what he saw as incorrect in my post and eventually in PM.
You said shut up.
Answer is No by the way.

Did you really think telling someone to shut up was going to make them stop posting? That doesn't work in life, and it's surely not going to work online. Anyways, no interest in that now. I've said what I've said and couldn't care less if people disagree with it.
Bimbam said: »

See I read your original post as implying Blue Mage was designed with a distinct Physical Magic advantage over our Magical.
No, I wasn't trying to say they had an advantage either way, I just don't think Blu was ever meant to be a backline job at any point. This feeling is mostly just due to the range on spells, 14' seeming to be the average with the rare 20+. The original massive leap between healing spells would cast on others, and the lack of enhancing spells we could use on others also made me feel this way.
Blu can work as backline job of course(Wasn't fun for me but I've done it) but it just makes more sense to me to primarily melee/physical/magic right at the mob.

Something I somehow removed from my first post:
Quote:
Dual Wield/Fast Cast/Store TP/HPmax/MPmax/Auto Regen/Counter/Magic Burst Bonus/Skill Chain Bonus
How is this going to work? Is there a Counter II already? I remember seeing it with a verification tag(But no data) on wiki at some point, but it(Counter rate) really doesn't seem any higher(On Mnk) than it was back at 75.
Would be odd for Blu to get Counter2 anywhere near the same level as Mnk to. Either way, will anyone set Asuran Claws to actually use this?
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 07:06:05
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Bimbam said: »
Meripos? on Blue Mage? You mean Imps right? lol
As I said, (fortunately, I've to say now) I got to skip the mid 60ies until lvl 80 for BLU, so I didn't get to do anything of the 75 content on it.
But I feel like I only missed a painful part. Yet, also valueable experiences.

Regarding Enfeebling Magic, and coming from a former fulltime RDM, I always found that trying to do it on BLU was rather inconvenient, because of the fact that you would have to set the spells for certain traits and certain tasks. And enfeebling was, luckily, only a few times nessesary for me. If I wanted to do a better job with that, I'd just go RDM.

By "more towards the physical part of BLU", I was also including the spells, as they greatly help to take off a good chuck of HP usually. Be it to shorten your own TP phase and thus minimize your dmg taken or to simply finish something off, which you can't be bothered to melee for the last few %.
All in all, you just speed up fights a lot and thanks to CS and Aftermath, you can easily conserve MP and still do decent dmg.

But yea, still have a lot to try out, that's the down-side of having a few jobs lvl'ed and not experiencing as much outside of Abyssea anymore. I think, that you skip a lot of learning processes that way.
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By Bimbam 2011-08-16 07:15:27
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Quote:
This feeling is mostly just due to the range on spells, 14' seeming to be the average with the rare 20+.

This is exactly what I see the job as though. It is the only "mid line" job in the game ^^. It excels just about anywhere and is exactly why I love it.

Ninja edit: Further to this I would say the job is already very well balanced, even the 1min cool-down on spells feels fair (albeit annoying). I can think of other jobs that need more work than Blue Mage.
I am always excited by the prospect of new spells/traits such as depicted in this post, even an HNM ability every 5 mins is better than no HNM ability, so have no complaints overall really.
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 07:16:37
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Cerberus.Diabolique said: »
Either way, will anyone set Asuran Claws to actually use this?
For me, it really just depends on how many more points we can mess around with. Once basic traits for the situation are set, I might take it into consideration.

Also, I wouldn't be surprised if BLU "only" got Tier I of it, which would still be nice, I guess. At least, if you don't have to make major sacrifices for it.
With the current points though, it's not worth it using, in my opinion.
Other than fooling around, that is.

But with the new cure, seeing how/if HP will affect it.. maybe even /mnk will come in handy! xD
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 07:21:57
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Bimbam said: »
Quote:
This feeling is mostly just due to the range on spells, 14' seeming to be the average with the rare 20+.

This is exactly what I see the job as though. It is the only "mid line" job in the game ^^. It excels just about anywhere and is exactly why I love it.
Well, now it can at least be a little bit more helpful with Wind of Promy. Having seen the video about the dat-mined new spells (all aparently, not only BLU ones), it might be possible that we get a few more spells that seem to be enhancing magic and if lucky even AoE (for pt maybe).

But that's only wishful thinking on my part for now, since I've always liked to do more than the occasional Diffusion+something, cures and now Wind of Promy.
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By Shiva.Superdan 2011-08-16 08:22:43
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Quote:
I would like it if instead of a skill we do not have natively, these curing spells were enhanced by Blue magic skill.

The whole point of having other subs give you bonuses is to make blu more versatile in a balanced sense. If you want blu being able to have the magical capabilities of /sch (or whatever mage sub) when they're using a melee sub, don't you think that would be a little overpowered? Seriously? They made blu healing spells adequate for how well they wanted blu to be able to heal supportively THEN gave us an added bonus. You can't have everything. You're basically saying "Can I has more potentency?" - Now I agree we could use a higher cure, but it should be through added through JA's or gear, not just given to use natively.
Quote:
I just don't care about it, and probably won't end up using it often after the first day(or whenever I end up getting the spells).

That's just stupid. Presuming they're not worth it before they're out. Even with a 5 minute timer, I'm sure they will be worth using when they're up even if they AREN'T great. They should still have good added effects and / or greater dmg than your average DD spells, otherwise they wouldn't limit its capabilities. Not using them will likely just hurt your DPS or versatility.
Quote:
Healing magic skill from /Rdm adds about 50 or 60 more HP on M.Fruit. I did not say it would hurt, but that's not a meaningful amount.
lol'd. Please go sit in the corner. 60hp could mean the difference between life and death. Every little helps. I suppose using MND gear is worthless too, right?


Edit: On a side note, loving these adjustments. I for one will not complain about more set points, more spells and TA/TH. Now if only we could set wide-scan!
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 Sylph.Krsone
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By Sylph.Krsone 2011-08-16 08:29:17
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A really strong 2hr fulmination could actually be quite nice when blu cleaving, if its a very strong para effect and we're getting ISL chests every pull it could be pretty useful as could other HNM moves.
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 08:45:03
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Hmmm, din't we try to clarify the thing with the healing magic skill by now? It's not like we are crying for more cure potency/power whatsoever.. I can only speak for myself but it's simply stupid (in my eyes) to make magic that is solely available to BLU dependent on a stat that BLU doesn't even naturally posses, namely healing magic skill.
They could/should have made it dependent on blue magic skill in the first place and could have made it less effective or w/e.
But anyway, I guess we should get over that arguement already since no one seems to understand it or to agree with logic.

Furthermore, your middle part is pretty much void. Calling him stupd for presuming the HNM stuff sucks but at the same time you and other assume that it must rock.
Ergo, presuming anything at this point would be stupid. Whether the stuff will be strong or weak.
Think about it.

And as for the last part.. I really think you guys pick w/e you like just to mock others. lol
I read like this: Since BLU has no natural skill and even by chosing a moderate sub like /rdm, the gain you have for your cures is very small.
Meaning, you pretty much "waste" a sub job only to get "a few" more HP cured.

Of course every HP cured helps, blah blah, but it's the fact that you HAVE TO take a mage sub (along with gear anyway, I think I have to mention it because someone else will post later "and what is with gear for cures you stupid?") in order to enhance them slightly.


Edit: Avoiding double post. lol

I think, if the HNM stuff will, indeed, be rather powerfull, it will defenitely have great potential during cleaves with ISLs.
But have to wait, I'm excited but not too crazy about it.
 Odin.Blazza
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By Odin.Blazza 2011-08-16 08:46:17
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Holy drama fest batman.
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By Nevill 2011-08-16 08:47:45
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Lol at blu parties going to learn spike flail
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 08:48:54
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Odin.Blazza said: »
Holy drama fest batman.
Idk, it aparently doesn't help explaining it like 4 times. Ppl will still get it wrong.
Even though, it's nothing but logic behind it.
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By Cathaldus 2011-08-16 08:49:15
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Nevill said: »
Lol at blu parties going to learn spike flail

That's easy enough.. Do a dragon like Azdaja in Abyssea and back tank it.

A Behemoth, or Turtle one would probably be more annoying.
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By Leviathan.Draylo 2011-08-16 08:54:44
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Cathaldus said: »
Nevill said: »
Lol at blu parties going to learn spike flail

That's easy enough.. Do a dragon like Azdaja in Abyssea and back tank it.

A Behemoth, or Turtle one would probably be more annoying.

There are turtles in Abby Tahrongi and plenty of behemoth in Apollyon NW.
 Sylph.Krsone
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By Sylph.Krsone 2011-08-16 08:55:06
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Thats serpentine tail not spike flail, without being pedantic, however a good evasion thf/nin could probably safely get fafnir to spike flail without losing more than a few shadows it barely hits a 90 thf as it is.
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