Blue Mage Job Adjustments - Answers To User Sugg.

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Blue Mage Job Adjustments - Answers to User Sugg.
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 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-16 08:56:23
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Sylph.Krsone said: »
Thats serpentine tail not spike flail, without being pedantic, however a good evasion thf/nin could probably safely get fafnir to spike flail without losing more than a few shadows it barely hits a 90 thf as it is.

No it's actually spike flail. Adadazja is a wyrm in abby grauberg that will only use spike flail if you fight from behind.
 Shiva.Superdan
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By Shiva.Superdan 2011-08-16 08:59:02
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Healing magic ***
Blu healing magic is not totally dependant on healing magic skill, we can cure without it. SE gave it the potentency they wanted. They gave us the ability to buff it with gear. I see the 'healing magic skill' as a buff they gave us for when we decide to support. It's free. It's useful. I don't see why people complain about it. My point about them wanting more potentency, if you see their post, is that they state something such as - "With 400 blue magic skill, imagine how much we can heal then?" which basically is saying "I wants more healz".
Quote:
Furthermore, your middle part is pretty much void. Calling him stupd for presuming the HNM stuff sucks but at the same time you and other assume that it must rock.

Even with a 5 minute timer, I'm sure they will be worth using when they're up even if they AREN'T great. They should still have good added effects and / or greater dmg than your average DD spells, otherwise they wouldn't limit its capabilities.

Pretty sure what I said is that they should still have a use and purposefully not using it after the first day is stupid. Reading is difficult these days, apparently.
Think about it.
Quote:
Since BLU has no natural skill and even by chosing a moderate sub like /rdm, the gain you have for your cures is very small.
Meaning, you pretty much "waste" a sub job only to get "a few" more HP cured.

No, but if you're going to a fight knowing you're not going to be needing a melee sub and you're there to support, why wouldn't you want the buff from a different sub? Also, mage subs are not always useless, E.g. subbing rdm for phalanx etc, getting the boost for cures is nothing to complain about, right?
 Shiva.Superdan
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By Shiva.Superdan 2011-08-16 08:59:48
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Cathaldus said: »
Nevill said: »
Lol at blu parties going to learn spike flail

That's easy enough.. Do a dragon like Azdaja in Abyssea and back tank it.

A Behemoth, or Turtle one would probably be more annoying.

Worst comes to worst, Nyzul Isle!
 Sylph.Krsone
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By Sylph.Krsone 2011-08-16 08:59:52
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Leviathan.Draylo said: »
Sylph.Krsone said: »
Thats serpentine tail not spike flail, without being pedantic, however a good evasion thf/nin could probably safely get fafnir to spike flail without losing more than a few shadows it barely hits a 90 thf as it is.

No it's actually spike flail. Adadazja is a wyrm in abby grauberg that will only use spike flail if you fight from behind.

Ah sorry was thinking of Alfard, brain fart.
 Lakshmi.Galith
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By Lakshmi.Galith 2011-08-16 09:17:43
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Shiva.Superdan said: »
Even with a 5 minute timer, I'm sure they will be worth using when they're up even if they AREN'T great. They should still have good added effects and / or greater dmg than your average DD spells, otherwise they wouldn't limit its capabilities.

I always assume anything SE announces is going to be implemented in the least convenient and most ridiculous way possible. I have over the years begun to think their policy is "If it makes sense, lets find a worse way to do it". Case in point, Impact, that was a waste of a spell. I bet a lot of effort was put in programing that. I also bet a lot of disappointment was had when people got the spell.
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 09:28:22
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Look, I've explained the same fact now at least 4 times, I really can't put it more simple. If you believe that it would be normal for a BLM without any elemental magic skill, a PLD or WHM without any healing/divine magic skill, which would solely be available through your choise in sub jobs, then it's pointless to argue with you.

Just forget about it.

Your whole post is about it too, waste of my time reading.
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 09:32:30
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Shiva.Superdan said: »
Even with a 5 minute timer, I'm sure they will be worth using when they're up even if they AREN'T great. They should still have good added effects and / or greater dmg than your average DD spells, otherwise they wouldn't limit its capabilities.
Right, forgot about this part. You assume they will be worthwhile, ergo you're stupid (your words). Since assuming they aren't great is stupid too.
Assuming anything without any facts will result in the same thing, it's a guess and can either be great or not. But personally, I wouldn't call ppl stupid over that.
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By Bimbam 2011-08-16 09:35:50
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Quote:
If you believe that it would be normal for a BLM without any elemental magic skill, a PLD or WHM without any healing/divine magic skill, which would solely be available through your choise in sub jobs, then it's pointless to argue with you.

Your logic is flawed. It would be more accurate to compare a BLM who natively has the ability to cast Enfeebling Magic, casting it more effectively when subbing something specific.

Oh wait, THAT HAPPENS! as /SCH

Blue Mage NATIVELY is capable of casting quite potent cure spells. With certain sub jobs this is enhanced further. I would rather you all shut-up about it before SE think "good point guys, lets take that boost away :P"
 Carbuncle.Grandthief
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By Carbuncle.Grandthief 2011-08-16 10:13:28
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Bimbam said: »
Your logic is flawed. It would be more accurate to compare a BLM who natively has the ability to cast Enfeebling Magic, casting it more effectively when subbing something specific.

Oh wait, THAT HAPPENS! as /SCH

Blue Mage NATIVELY is capable of casting quite potent cure spells. With certain sub jobs this is enhanced further. I would rather you all shut-up about it before SE think "good point guys, lets take that boost away :P"
/sigh
Seriously? AGAIN????
No it's not flawed. BLM has enhancing magic spells and the skill NATIVELY.
BLU has the spell(s) and no cures-enhancing skill (other than VIT and MND)

And for the 1000th time, I don't mind it, I understand that you still can cure and all that.
BUT it just makes no sense
to enhance a Blue Spell by other Magic Skill than Blue Magic Skill.

Anyway, last time I state this. lol.
SE isn't always logically and I don't give a rat's *** about it either. I only wanted to clarify the original statement why Drago.. something has gotten mocked for.

He/the fact has a solid point, regardless what everyone else says or thinks. It is stupid. RDM has no Staff Skill as mage = stupid also.
 Shiva.Superdan
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By Shiva.Superdan 2011-08-16 10:17:47
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Lakshmi.Galith said: »
Shiva.Superdan said: »
Even with a 5 minute timer, I'm sure they will be worth using when they're up even if they AREN'T great. They should still have good added effects and / or greater dmg than your average DD spells, otherwise they wouldn't limit its capabilities.

I always assume anything SE announces is going to be implemented in the least convenient and most ridiculous way possible. I have over the years begun to think their policy is "If it makes sense, lets find a worse way to do it". Case in point, Impact, that was a waste of a spell. I bet a lot of effort was put in programing that. I also bet a lot of disappointment was had when people got the spell.

I agree to a certain extent, E.g. Giving warrior Fencer. Yet I cannot see any logical point to assume that all HNM spells we obtain will not be worth using. Even if just to paralyze a mob.

Carbuncle.Grandthief said: »
Shiva.Superdan said: »
Even with a 5 minute timer, I'm sure they will be worth using when they're up even if they AREN'T great. They should still have good added effects and / or greater dmg than your average DD spells, otherwise they wouldn't limit its capabilities.
Right, forgot about this part. You assume they will be worthwhile, ergo you're stupid (your words). Since assuming they aren't great is stupid too.
Assuming anything without any facts will result in the same thing, it's a guess and can either be great or not. But personally, I wouldn't call ppl stupid over that.

I give up with you. How can you not see that deciding 'purposefully not using it after the first day' before it's even out is stupid? That's like SE mentioning a new job being released, deciding it's *** & not inviting anyone on that job. You just don't do it.
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 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2011-08-16 10:30:20
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Shiva.Superdan said: »
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I would like it if instead of a skill we do not have natively, these curing spells were enhanced by Blue magic skill.
The whole point of having other subs give you bonuses is to make blu more versatile in a balanced sense. If you want blu being able to have the magical capabilities of /sch (or whatever mage sub) when they're using a melee sub, don't you think that would be a little overpowered? Seriously? They made blu healing spells adequate for how well they wanted blu to be able to heal supportively THEN gave us an added bonus. You can't have everything. You're basically saying "Can I has more potentency?" - Now I agree we could use a higher cure, but it should be through added through JA's or gear, not just given to use natively.

Meh, I'm kind of on the fence about this. I mean, what if MNK's Chakra got a big boost from Healing Magic Skill? Would that warrant more "versatile" combinations for a MNK? "Do you want the Chakra capabilities of a MNK/WAR to be as high as that of a MNK/SCH??"

The subjob already comes with a lot of its own benefits, why does it have to affect our native spells so immensely? And there are only 4 jobs that provide any of these bonuses.

I'd rather BLU healing magic scale with blue magic skill because giving a special advantage to 4 out of 19 subjob choices is kind of odd. These subjobs already come with their own bag of tricks. WHM brings in -nas, RDM has vert, SCH with some -nas too, PLD with lolsentinel and auto-fresh.
 Odin.Blazza
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By Odin.Blazza 2011-08-16 10:35:20
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What's so illogical about a healing SJ giving a buff to healing spells? Word it however you want, but that's what it comes down to.
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 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-16 10:36:52
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Caitsith.Mahayaya said: »
Shiva.Superdan said: »
Quote:
I would like it if instead of a skill we do not have natively, these curing spells were enhanced by Blue magic skill.
The whole point of having other subs give you bonuses is to make blu more versatile in a balanced sense. If you want blu being able to have the magical capabilities of /sch (or whatever mage sub) when they're using a melee sub, don't you think that would be a little overpowered? Seriously? They made blu healing spells adequate for how well they wanted blu to be able to heal supportively THEN gave us an added bonus. You can't have everything. You're basically saying "Can I has more potentency?" - Now I agree we could use a higher cure, but it should be through added through JA's or gear, not just given to use natively.

Meh, I'm kind of on the fence about this. I mean, what if MNK's Chakra got a big boost from Healing Magic Skill? Would that warrant more "versatile" combinations for a MNK? "Do you want the Chakra capabilities of a MNK/WAR to be as high as that of a MNK/SCH??"

The subjob already comes with a lot of its own benefits, why does it have to affect our native spells so immensely? And there are only 4 jobs that provide any of these bonuses.

I'd rather BLU healing magic scale with blue magic skill because giving a special advantage to 4 out of 19 subjob choices is kind of odd. These subjobs already come with their own bag of tricks. WHM brings in -nas, RDM has vert, SCH with some -nas too, PLD with lolsentinel and auto-fresh.

A BLU takes something from something else and uses it as its own? Learning mob spells and using them lol.
 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2011-08-16 10:49:23
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A BLU takes something from something else and uses it as its own? Learning mob spells and using them lol.

I'm just saying if they wanted to follow through with that idea they could have done a lot more than just the healing magic bit.

- H2H-skill giving a damage boost to Uppercut for those of us who sub MNK, WAR, etc.
- Breath spells getting a boost when /DRG.
- Scythe-skill giving a damage boost to Death Scissors and Vertical Cleave.

But honestly, we KNOW the reason why it's like this. Square-Enix simply copy-pasted a cure spell and put it on Blue Mage with a new graphic and slight modifications to the algorithm, leaving the healing magic skill boost intact.

Don't for a second, think that they wanted it to be some kind of "taking from the subjob and uses it as its own" ideal they had.
 Phoenix.Darkwizardzin
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By Phoenix.Darkwizardzin 2011-08-16 10:58:51
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...How can there be so much drama in a thread talking about the best "question from the devs" segment that SE has ever given?
 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2011-08-16 11:07:04
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Odin.Blazza said: »
What's so illogical about a healing SJ giving a buff to healing spells? Word it however you want, but that's what it comes down to.

"What's so illogical about a nuking SJ giving a buff to nuking spells? Word it however you want, but that's what it comes down to."

- See what I did there? It's not illogical. It's the fact that they didn't follow through. They only gave an advantage to ONE thing and didn't do it all across the board.

/blm, /sch, /rdm, /drk weren't given any boosts to Blue Mage nukes.


I'm fine with them giving boosts to subs which helps mold Blue Mage into something new. But from a game programming perspective, what they've done is just lazy.
 Shiva.Superdan
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By Shiva.Superdan 2011-08-16 11:15:23
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Caitsith.Mahayaya said: »
Odin.Blazza said: »
What's so illogical about a healing SJ giving a buff to healing spells? Word it however you want, but that's what it comes down to.

"What's so illogical about a nuking SJ giving a buff to nuking spells? Word it however you want, but that's what it comes down to."

- See what I did there? It's not illogical. It's the fact that they didn't follow through. They only gave an advantage to ONE thing and didn't do it all across the board.

/blm, /sch, /rdm, /drk weren't given any boosts to Blue Mage nukes.


I'm fine with them giving boosts to subs which helps mold Blue Mage into something new. But from a game programming perspective, what they've done is just lazy.

Technically mp drainkiss etc get a boost from mage sj's. Not saying it's the same, but still useful.

Also ele magic skill would never increase blu nuke dmg, as they don't increase blm nuke dmg. Magic acc though... :/
 Odin.Blazza
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By Odin.Blazza 2011-08-16 11:15:43
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That statement wasn't directed at you Mahayaya, moreso at the 50 other people bitching and moaning about god knows what. But don't forget that elemental and enfeebling magic skill don't effect potency of nukes or enfeebles anyway, so why would they enhance blu nukes?

There's been a lot of debate on whether or not enfeebling skill (and others) DO effect blu spell accuracy, but I've never seen conclusive testing one way or the other (and don't much care really).

@Darkwizardzin: Some of the info is good and interesting, but the majority of questions are pants on head retarded. I dunno who comes up with this crap. I'm assuming some SE rep makes them all up on the spot regarding what info they actually want to give us.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-08-16 11:18:42
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Shiva.Superdan said: »
Technically mp drainkiss etc get a boost from mage sj's. Not saying it's the same, but still useful.
I tested this and found it false years ago.
 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2011-08-16 11:20:17
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A buff is a buff. My verbage didn't say potency. Even if it affects the macc(which we're currently sure it doesn't), that would still be a buff.
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By Odin.Blazza 2011-08-16 11:21:28
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Meh.
 Shiva.Superdan
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By Shiva.Superdan 2011-08-16 11:21:51
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Fenrir.Nightfyre said: »
Shiva.Superdan said: »
Technically mp drainkiss etc get a boost from mage sj's. Not saying it's the same, but still useful.
I tested this and found it false years ago.

Really? I've only eyeballed it but it always seemed better on /rdm.
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By Bimbam 2011-08-16 11:25:51
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/blm, /sch, /rdm, /drk weren't given any boosts to Blue Mage nukes.

Weeeeelllllll you coooouuuuuld argue /rdm and /blm give MAB so we don't have to set it. /drk souleater does stack with physical spells at least and SCH improves healing and indirectly provides sublimation.
Quote:
I'm fine with them giving boosts to subs which helps mold Blue Mage into something new. But from a game programming perspective, what they've done is just lazy.

Probably true, but I still consider it to be quite balanced in how they have done it. Essentially "If you want to heal more effectively, you must sacrifice the offensive sub job".
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By Bimbam 2011-08-16 11:31:22
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For some reason this all reminds me of the age old debate about RDMs native Divine skill.
SE works in mysterious ways.
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By Cathaldus 2011-08-16 12:15:28
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Bimbam said: »
For some reason this all reminds me of the age old debate about RDMs native Divine skill.
SE works in mysterious ways.
Wasn't that because Dia was originally divine, then they changed it and never removed RDM's divvine skill?
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By Bimbam 2011-08-16 12:25:42
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While I believe that was the initial reason (and Flash dammit, want flash natively on RDM >.<), I always figured they left it in to benefit support job combos.


With hindsight I probably would agree it was just laziness ;(
 Carbuncle.Shokox
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By Carbuncle.Shokox 2011-08-16 14:58:47
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Did you people not know healing magic skill increased potency for healing blue magic? Most of the BLU that have played this job since it was added came to the conclusion of it being a buff towards healing subs years ago.

It's not "illogical", that's how SE wanted it, lol. If they wanted it changed, they would have removed healing magic skill and cure potency from the formula a long time ago. The skill itself doesn't even make up much of the formula over the boost(s) from increased MND/VIT and Cure Potency.

Why can't you guys discuss something more fun and important within those notes?
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-16 15:05:19
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I'm quite thrilled by the blu manifesto compared to all the other jobs so far. Most of them were just a bunch of vague ***at best and full of "NO, NO, NO!" We are getting a ton of stuff that I never expected. Sure we got our share of no's but honestly the questions they said no to, I would have never asked so it's no disappointment When an update for blu happens I usually expect them to say "New spells" and that's it.

Job traits are awesome news.
The possibility of getting even more set points? It has always been 5 points for every 10 levels. It is great that they are thinking of giving us more.

I know that some people want HNM spells to be full time but if they do that they are all likely to simply be a small improvement to what we have. Limiting them to a 5 minute JA gives them the ability to be very much more powerful. They may do it well, they may not but I'll wait till they do to say so. I'm looking forward to it.
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 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2011-08-16 15:10:50
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Yeah, I'm guessing Harden Shell on the HNM spells will give a 30 minute Pro+Shell IV-V effect. And that ability to cast an HNM spell every 5 minutes will be used up to cast that before doing much of anything else unless you brought support.

You know what would suck though? If you have to set the HNM spells AND use the ability to access them. That would be /sadface :/ Just reread it and says we wouldn't need to set HNM spells.
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