(Don't) Fear The Reaper: A Dark Knight Guide

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(Don't) Fear the Reaper: A Dark Knight Guide
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 Bahamut.Bloodlusty
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By Bahamut.Bloodlusty 2026-04-16 00:08:53
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 Leviathan.Bloodlusty
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By Leviathan.Bloodlusty 2026-04-16 00:11:22
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Ha, came back last year. Glad to see you’re still at it :)
 Asura.Ayahuasca
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By Asura.Ayahuasca 2026-04-16 03:39:29
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I wanna share with other fellow DRKs some very cool multistep SC that you can do with Foenaria:

slightly extended LIGHT:
Vorpal Scytthe > Origin (Reverberation) > Origin (Induration) > Origin (Fragmentation) > Origin (Light)

(this one is pretty nice, opening with vorpal allows you to do 4x Origin in a row)

fully extended LIGHT:
Entropy > Origin (Induration) > Insurgency (Compression) > Vorpal Scythe (Transfixion) > Origin (Reverberation) > Origin (Induration) > Origin (Fragmentation) > Origin (Light)

slightly extended DARKNESS:
Vorpal Scythe > Origin (Reverberation) > Origin (Induration) > Origin (Fragmentation) > Cross Reaper (Distortion) > Origin (Fusion) > Entropy (Gravitation) > Cross Reaper (Darkness) > Quietus (Darkness [lvl.4])

fully extended DARKNESS:
Entropy > Origin (Induration) > Insurgency (Compression) > Vorpal Scythe (Transfixion) > Origin (Reverberation) > Origin (Induration) > Origin (Fragmentation) > Cross Reaper (Distortion) > Origin (Fusion) > Entropy (Gravitation) > Cross Reaper (Darkness) > Quietus (Darkness [lvl.4])



INFINITE LOOP:

INTRO = Entropy > Origin (Induration) OR Vorpal Scythe > Origin > Origin

Then the actual LOOP pattern starts: Insurgency (Compression) > Vorpal Scythe (Transfixion) > Origin (Reverberation) > Origin (Induration)

Eventually you can continue with 2 more Origin to close the loop with Light, or Origin + Cross Reaper + Origin + Entropy + Cross Reaper + Quietus for a strong double darkness end.


It's rare to fight something which lives long enough to do the longest multisteps, but when you find one it's very satisfying to see 4x Origin in a row smashing stuffs with SCs <3
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-04-16 11:41:05
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Asura.Ayahuasca said: »
slightly extended LIGHT:
Vorpal Scytthe > Origin (Reverberation) > Origin (Induration) > Origin (Fragmentation) > Origin (Light)

Thank you for sharing these, but especially this one. I might try it solo on some climbs when I have only 3-trust support. Very cool!
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 Leviathan.Thoma
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By Leviathan.Thoma 2026-04-17 15:55:55
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I haven't seen any posts about it since February, how are we all feeling about the Prestige/Sworn set.

Any particular pieces looking most valuable to swap out Sakpata for? I assume like JSE necks the augments cap out at 20 for NQ, 25 for +1, and 30 for +2.

Do the +1 augments have value given they'd be missing 2-3% triple attack?

Seems as though Head, Hands, and Feet might be most reasonable while +1 body and legs are more difficult to make an argument for?
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By Taint 2026-04-17 17:30:29
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NQ,+1 and +2 can all be ranked up to 30.

All the pieces are really good IMO. Your sakpata rank, Ampulla access, content you play DRK all are a factor in the order of importance.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-04-17 17:36:48
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Leviathan.Thoma said: »
I assume like JSE necks the augments cap out at 20 for NQ, 25 for +1, and 30 for +2.

People are reporting that the NQ and +1 can go to 30, at least that's what it shows on the piece. I'm not sure if anyone has reported actually capping the augments on a +1 piece. Good news is that the augments transfer so you can always upgrade later (but it costs 1 extra gem).

Leviathan.Thoma said: »
Do the +1 augments have value given they'd be missing 2-3% triple attack?

See above, but basically the +1 is "bridge" gear I guess, until you can get the +2 which is just objectively better, augments aside.

Leviathan.Thoma said: »
Seems as though Head, Hands, and Feet might be most reasonable while +1 body and legs are more difficult to make an argument for?

Personally, if it weren't for the units/matter costs, I would probably 5/5 the set. The accuracy is absolutely insane, DT and meva are insane, and the TA is much stronger than the DA on Sakpata. There's no contest, in any slot, IMO. You could possibly argue for 8 STP 6% DA on hands being similar to 7% TA in terms of TP gain rate, so maybe Sakpata Hands R30 are better/comparable. The rest are just flat-out worse.

That's without even touching the fact that the set is 5/5 BiS, perfect DM aug Phalanx received set, and the body is better than perfect DM augs.

It's an incredible set for every job that can wear it.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-04-17 17:40:56
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Taint said: »
Ampulla access

Yeah and I hate to be this guy (because I run Hoxne all the time), but the entire set looks BIS and phenomenal with Ampulla up. Similar defensive stats (like 140+ more HP even), 34% TA and extra Endark damage, -35DT vs -40 DT, and you cap Haste with an Alabaster Earring or Sweordfaetels +1. Unless you want PDL in your melee set. As far as I can see (I don't sim a thing), 5/5 fulltime the entire set. As far as priority, all the pieces look good. I'd probably do the body first, then whatever after.
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By Taint 2026-04-17 17:47:54
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Lakshmi.Buukki said: »
Taint said: »
Ampulla access

Yeah and I hate to be this guy (because I run Hoxne all the time), but the entire set looks BIS and phenomenal with Ampulla up. Similar defensive stats (like 140+ more HP even), 34% TA and extra Endark damage, -35DT vs -40 DT, and you cap Haste with an Alabaster Earring or Sweordfaetels +1. Unless you want PDL in your melee set. As far as I can see (I don't sim a thing), 5/5 fulltime the entire set. As far as priority, all the pieces look good. I'd probably do the body first, then whatever after.


Yeah I was just replying to which piece first since Ampulla changes the values of sakpata. (and most other gear)

It does not change the fact that 5/5 Sworn is excellent but with the grind taking roughly a year, order is definitely a factor of importance.
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