|
|
Sigurd's Descendants: The Art of Dragon Slaying.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3107
By Ragnarok.Martel 2026-04-23 23:43:57
Picked up some Clemency feet for cheaper than expected, and tested wyvern level 126(+7).
Base stat gains are pretty much as expected for going from 125 to 126
+8 HP
+30 atk
+37 acc
+36 def(Before 50% boost)
+31 eva.
Base wyvern stats at lvl 126. Code +--------+------+-----+------+------+-----+
| wlevel | HP | Atk | Acc | Def | Eva |
+--------+------+-----+------+------+-----+
| 126 | 1692 | 984 | 1163 | 1155 | 961 |
+--------+------+-----+------+------+-----+ Keep in mind that these are before other bonuses, like wyvern native def boost, pet acc gifts, gear, param bonus, master levels, etc. This is solely the wyvern being this level.
Now, these all being base stats, to get an idea of what the wyvern's stats actually are in practice...
ML39 DRG, 5/5 Param bonus. HP via Relic body jump effect.(2,814 HP)

There's a lot of acc coming from various gear here. 35 on Gaebuide V, 200 from 4/5 nyame, 42 from Clemency feet[R0]. And there's gifts and ML gains.

Text version. Cause the eventual death of any given image host is inevitable. Code +--------+------+------+------+------+------+
| wlevel | HP | Atk | Acc | Def | Eva |
+--------+------+------+------+------+------+
| 126 | 2814 | 1286 | 1598 | 1819 | 1089 |
+--------+------+------+------+------+------+ You won't always be wearing that much pet acc+, but it's not too uncommon to TP in pieces that have some. Peltast, Gleti's, Nyame(B) for hybrid, and now Clemency. My wyvern has more acc than I do. <,<;
Probably one of the most important things for wyvern survival just doesn't even show up here, and that's meva gains from wlvl... But I'm not going to try to quantify that. Huuuge pain. I'll just go with the bst pet testing that showed level+ adding to resist rates. I think it's fairly reasonable to assume it works the same for wyverns in this case.
The BGWiki dragoon wyvern page has been updated with lvl 126 base stats.
Also, for convenience, prior testing and other wlvl stat values here.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3107
By Ragnarok.Martel 2026-04-24 00:41:03
Separate post for a bit of ranting... Oh, how I wish they'd stuck some Pet: Breath+8~ augs on clemency. It would have been perfect.
The set has base and augment wyvern macc+. And wyvern level on the feet. The macc gains are huuuge. Acro has pet macc+25. Clemency R30 would be +72. And while I'm not enamored of Clemency's meva(compared to nyame), it's miles of ahead of Acro's meva. Which is legitimately dangerous to use in some content. And Clemency has DT too.
So it would have let me replace 4 pieces of Acro, improved elemental breath set, And made the healing breath set safer to wear. Alas... no breath+ augs...
Could still use Clemency for a high macc breath set, but... it'll be less damage. Still better if you were getting resists, though. But unless you augment your Clemency, peltast's has more wyvern macc(except the feet. wlvl+1 pushes Clemency well ahead)
On that note, I won't be augmenting mine. I bought it purely out of curiosity and wanting to test this. Screw new Limbus. Godawful content with a horrible grind and currency/rewards systems. I'm quite fed up with it. So. until something changes... I'm out.
Thinking about Breath+ augments... all of it is from the SoA era... Revie cape, and then later acro. And there's been none since. It's entirely possible that we'll never see a piece with it again. They did at least raise the regular breath+ cap.. but.. you can still cap it easily.
I feel like we're going to be stuck with Acro forever. Which means I'll end up keeping it anyway, even if I leave my DT breath toggle on and not actually use it much of the time.
Disclaimer, elemental breaths... don't actually really matter. <,<; They are a pathetically small percentage of your overall dps. I just gear for them cause it's another aspect of my job I can improve(and they did used to matter a bit more, before player damage scaled up explosively, and breaths... didn't. So it's kind of a legacy thing too.)
/rant.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-24 01:39:22
On that note, I won't be augmenting mine. I bought it purely out of curiosity and wanting to test this. Screw new Limbus. Godawful content with a horrible grind and currency/rewards systems. I'm quite fed up with it. So. until something changes... I'm out.
At least the body and feet base pieces give straight bonuses to the wyvern (DT-8% and W Lvl+1) without any augmenting involved. Of course, you still need matters and shards to make the HQ2, but for improvements to Wyvern sturdiness, at least they are obtainable fairly easily.
Thanks for the good information.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3107
By Ragnarok.Martel 2026-04-24 02:40:15
At least the body and feet base pieces give straight bonuses to the wyvern (DT-8% and W Lvl+1) without any augmenting involved. Of course, you still need matters and shards to make the HQ2, but for improvements to Wyvern sturdiness, at least they are obtainable fairly easily. This is true, although... TP'ing in those pieces without the augments is a painful dps loss.
Valefor.Dathus
Server: Valefor
Game: FFXI
Posts: 63
By Valefor.Dathus 2026-04-24 10:19:50
Love the testing Martel. I've been thinking of getting them for both COR and DRG and suffering through Limbus because I have the desire to be better than other players more than I hate my free time.
Also, never thought I'd see the day where our wyverns have more acc than us.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-24 12:08:26
The key is rotate jobs and play something different each time. Mage, DD, Bard, Support, Rando DD etc. It's still boring af, but at least you are doing something different each time and it can build the engagement a little.
By Taint 2026-04-24 12:21:50
Tolerating Limbus is not the same as liking Limbus. In its current form it is the worst system in FFXI history IMO.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-24 13:49:34
Yeah and it's not changing as far as I can tell. They designed it to be open world content with player freedom to do it whenever you want, appeals to all ranges of skill levels, gives progressive rewards based on effort/time investment, can do as little or as much as you want, group or solo and you're not left out of progress like other content. They accounted for botting at least a little bit with weekly box cap, and RMT can't really monetize it (unless you want to pay for ML/Unit grind). It might be terrible, but it's the content they went with, evidently after looking at the results from player survey some time back.
They did put a lot of effort into it just based on the style, but sadly, it's not popular among a lot of players. The rewards they put in it are incredible, so you are stuck with an even more annoying dilemma. Ignoring it will probably frustrate people even further when they have no choice but to make the climbs weekly. They are updating it with weapons soon, too.
Slightly unrelated: I have a feeling all these 'parts' are going to have a secondary use later on. They're dirt cheap now and I have been tossing a lot of them away, but feel like they might use them for something else coming up, so might be time to hang onto a lot of them.
Asura.Eiryl
By Asura.Eiryl 2026-04-24 14:02:00
If you would stop begrudgingly dragging yourself through it they'd make it suck less.
Lakshmi.Aanalaty
Server: Lakshmi
Game: FFXI
Posts: 331
By Lakshmi.Aanalaty 2026-04-24 14:08:48
Is Diarmuid FTP replicating? Are both hits 8.55*2= 16.1 FTP or is it just 8.55+1.0=9.55 FTP at 3k TP?
Or is this one of those "X-Fold attack" descriptions that's actually just 1 hit all along?
Apologies if this is already listed, but I'm having trouble finding it after digging through wikis and google.
By Althor 2026-04-24 14:15:13
If you would stop begrudgingly dragging yourself through it they'd make it suck less.
I've never entered new Limbus even once so can't comment, but this really is what it boils down to. Having the self-discipline to not do something you don't like but does have benefits you want is never an easy thing.
Server: Bahamut
Game: FFXI
Posts: 154
By Bahamut.Boposhopo 2026-04-24 14:40:48
Is Diarmuid FTP replicating? Are both hits 8.55*2= 16.1 FTP or is it just 8.55+1.0=9.55 FTP at 3k TP?
Or is this one of those "X-Fold attack" descriptions that's actually just 1 hit all along?
Apologies if this is already listed, but I'm having trouble finding it after digging through wikis and google.
Don't believe any of the Prime WS are FTP replicating, testing for Diarmuid doesn't seem to indicate it is.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3107
By Ragnarok.Martel 2026-04-24 14:41:54
Is Diarmuid FTP replicating? Are both hits 8.55*2= 16.1 FTP or is it just 8.55+1.0=9.55 FTP at 3k TP?
Or is this one of those "X-Fold attack" descriptions that's actually just 1 hit all along?
Apologies if this is already listed, but I'm having trouble finding it after digging through wikis and google. It is actually two hits, and is definitely not fTP replicating. The sheer pain of a missed first hit diarmuid.. hello 7k instead of 60~99k...
[+]
By euvedant 2026-04-24 17:31:08
Is Diarmuid FTP replicating?
Or is this one of those "X-Fold attack" descriptions that's actually just 1 hit all along?
Apologies if this is already listed, but I'm having trouble finding it after digging through wikis and google.
I believe all prime weapons have a double/triple attack on the weaponskill even at stage 4. That is why you see higher damage spikes. On the one handed weapons it’s easier to identify, as for the 2handed weapons they normally would hit for capped damage. The 7k Martel is saying comes from the double/triple attack swing, and the main weaponskill swing completely missed. It states it clearly on the simulator. That being said the multi hit weaponskill primes seem very consistent on the damage. It just seems one the multi hit weaponskills extra hits, like 4hit ruthless/zesho meppo/5 hit blitz, never miss, hence why they are all labeled as damage varies with tp.
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 497
By Bismarck.Sterk 2026-04-24 17:39:01
wut
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4198
By Carbuncle.Maletaru 2026-04-24 17:43:38
I believe all prime weapons have a double/triple attack on the weaponskill even at stage 4.
I have no idea what this sentence is supposed to mean, but whatever you're trying to say, no.
That is why you see higher damage spikes.
I can assure you that MA procs are not why you see "higher damage spikes", whatever that means. Prime weapons with prime WS are very consistent, IME, and not spikey.
The 7k Martel is saying comes from the double/triple attack swing and the weaponskill completely missed. It states it clearly on the simulator
Well yeah, any (physical) WS in the entire game can miss and then DA/TA for a pathetic amount of damage (if it's not fTP replicating), that's nothing to do with prime weapons specifically. The DA/TA proc is coming from traits/gear, not from the prime WS. Helheim used by a PLD, RUN, DRK potentially has 0% DA and 0% TA (unlikely from a practical perspective, but possibly), in which case 100% of your misses will be straight up misses with no "7k hits".
It just seems the “extra” hits never miss, hence why they are all labeled as damage varies with tp.
They're labeled as damage varies with TP because their damage varies with TP. There are no extra hits. I mean...Diarmuid, Ruthless, Maru Kala, etc. have multiple hits, but unless the description says so, nobody has found any evidence that there are extra hits.
Anyway, there's nothing special about prime WS, 1-handed or 2-handed, regarding misses or MAs. They're just regular *** heavily frontloaded WS.
[+]
By euvedant 2026-04-24 18:09:57
Could be from traits or the nyame, i didn't think about that. Good point.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10488
By Asura.Saevel 2026-04-24 18:46:33
Is Diarmuid FTP replicating? Are both hits 8.55*2= 16.1 FTP or is it just 8.55+1.0=9.55 FTP at 3k TP?
Or is this one of those "X-Fold attack" descriptions that's actually just 1 hit all along?
Apologies if this is already listed, but I'm having trouble finding it after digging through wikis and google.
It's two hits with the second and subsequent hits being 1.0 fTP that does not get WSD bonus's. Because it's more then one hit it gets two multi-attack rolls, much higher chance of a random extra hit being tacked on.
Server: Asura
Game: FFXI
Posts: 853
By Asura.Lunafreya 2026-04-24 19:06:58
They are updating it with weapons soon, too.
I keep seeing this mentioned here and there. Is this actually confirmed for real?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-04-24 20:31:26
PM sent so I don't continue stinking up the sacred grounds of the DRG thread.
|
|