We Are Adding Some New Major Content In 3 Years... |
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We are adding some new major content in 3 years...
If WoW Classic does well, they'll release legacy servers from various level caps. I'd quit my job to focus on a pre-RoZ 60 cap server.
Cua said: » Caerda said: » You don't just move a game to a different engine. Programming doesn't work that way. It would cost millions to do it, FFXI doesn't bring in that type of revenue to make that happen. Does ffxi even make a million a year? I've always been curious at the current sub rate. Maybe 10k subs a month? 14k? Let's look at the absolute worst case math. According to https://www.ffxiah.com/database 91,613 characters sold things on the AH within the last month. To get those characters into the minimum number of accounts/subs, we assume that everyone has 15 mules and is selling things on all of them: 91,613 / 16 = 5726 accounts Let's further assume that none of those accounts have the mog wardrobe, so it's $27.00/mo for the lot. 5726 * 27 = 154,602/mo or 1,855,224/yr. That is the bare minimum amount of revenue. Last they told us, there are six full time staffers. Let's assume their salaries are massively above industry standard, and put their salaries+benefits at 200k/yr. 1,200,000 a year. That leaves over 600k+ a year for hosting/server maintenance/etc, which, if they're paying that, they have the worst colo contracts of all time. Again, that's the worst possible scenario, with some ludicrous assumptions, and there's still no way to get this project in the red. 3 years is a lot of time. Maybe they are working on a graphics and UI update? FFXI has been left behind graphics and specs wise, to the point where it doesn't jive well with the most popular kind of modern graphics cards.
In order to breathe life into the game and actually welcome new players if they do decide to release new content, they would have to handle this issue as it would be a huge turnoff for anyone if they struggle to install/play this game on their modern gaming rigs. It's easy for veterans to find wor -arounds and still love this game despite all this but I can't imagine a completely new player not being turned off or burnt out after some time... Here's to hoping anyway. Caerda said: » You don't just move a game to a different engine. Programming doesn't work that way. It would cost millions to do it, FFXI doesn't bring in that type of revenue to make that happen. Maybe it's not that far-fetched? We see a lot of crossover between the mobs, races, objects, etc. Maybe the skeleton is there and was built for the possibility of an FFXI upgrade? Maybe FFXIV was just an experiment to make FFXI even better?(haha jk) Feeling new race/sex (Well not new purr~say lol... But finally playable) for FFXI, Male Mithra and The Viera as well as new content of course Missions/Quests/Addons/Updates.
https://www.youtube.com/watch?v=N8JE4-T-i0s Idiot Boy said: » + Wow. I didn't know almost 100k characters interacted with selling on the AH last month. That's quite huge. Now, 5 of those were mine, but still, I'm confident I'm above average for mules? Regardless, it's great to hear that this game is still not only breathing, but growing. Add on that there are people who keep their FFXI sub active even when they're not playing, and some that claim this as well (a la Ninja) so they're getting money without being counted on AH. I know at least a couple buddies who still pay their subs despite not playing for months on end.
Asura.Ladyofhonor said: » Add on that there are people who keep their FFXI sub active even when they're not playing, and some that claim this as well (a la Ninja) so they're getting money without being counted on AH. I know at least a couple buddies who still pay their subs despite not playing for months on end. Thats like me. I play every 3 to 6 months but keep sub active. I must stimulate the economy. Idiot Boy said: » Cua said: » Caerda said: » You don't just move a game to a different engine. Programming doesn't work that way. It would cost millions to do it, FFXI doesn't bring in that type of revenue to make that happen. Does ffxi even make a million a year? I've always been curious at the current sub rate. Maybe 10k subs a month? 14k? Let's look at the absolute worst case math. According to https://www.ffxiah.com/database 91,613 characters sold things on the AH within the last month. To get those characters into the minimum number of accounts/subs, we assume that everyone has 15 mules and is selling things on all of them: 91,613 / 16 = 5726 accounts Let's further assume that none of those accounts have the mog wardrobe, so it's $27.00/mo for the lot. 5726 * 27 = 154,602/mo or 1,855,224/yr. That is the bare minimum amount of revenue. Last they told us, there are six full time staffers. Let's assume their salaries are massively above industry standard, and put their salaries+benefits at 200k/yr. 1,200,000 a year. That leaves over 600k+ a year for hosting/server maintenance/etc, which, if they're paying that, they have the worst colo contracts of all time. Again, that's the worst possible scenario, with some ludicrous assumptions, and there's still no way to get this project in the red. Except your clueless. You should never base usa or eu saleries upon asian countries or elsewhere. Truth is your money gets you much more outside the usa. New expansion, new jobs
Asura.Ladyofhonor said: » Add on that there are people who keep their FFXI sub active even when they're not playing, and some that claim this as well (a la Ninja) so they're getting money without being counted on AH. I know at least a couple buddies who still pay their subs despite not playing for months on end. Yep. My account's active for dat mining reasons, but I haven't played for real in a while. I'd keep it active even if I wasn't dat mining though, out of nostalgia. kasain said: » Except your clueless. You should never base usa or eu saleries upon asian countries or elsewhere. Truth is your money gets you much more outside the usa. I mean, I explicitly stated that I was wildly overestimating salary and expenses to prove how big the margin of error was, so I'm not sure what your point here is. Cost for an employee is a lot more than just base salary; there's facility space, equipment, benefits, and other costs. They should just hire whoever did most of the good stuff on windower. They already proved they are competent enough to program/code. It is kinda sad when the community fixes things that a giant multi national company ignore or doesn't fix...
Just pay out the windower thing slap an official SE property and they can say. See look what we built ! fonewear said: » They should just hire whoever did most of the good stuff on windower. They already proved they are competent enough to program/code. It is kinda sad when the community fixes things that a giant multi national company ignore or doesn't fix... Just pay out the windower thing slap an official SE property and they can say. See look what we built ! Isn't a couple of them running Eden server? tbh ~ i really want to see reworked versions of limbus and einherjar because I like the progressive dungeon idea.
also I want to see like a ilvl+ version of garrison so we can utilize some of those pretty looking zones for content instead of just being in reisen/mhaura/jeuno all day :| kasain said: » Except your clueless. You should never base usa or eu saleries upon asian countries or elsewhere. Truth is your money gets you much more outside the usa. Seriously... ![]() What can a team this size accomplish in three years? I'll base this on my gut, which is very credible...
It can't be just some extra storylines, quests or job adjustments. Or just adding additonal items. It has to be more than that, or something completely different. The one thing that makes the most sense to a game after long past time, that also will continue to live on. Is to update the graphics and tech around the game. This is very common. The whole AOE series, the old C&c games, FFVII, old platformers, are being updated. But the team can't build the game from scratch..? Nope. But they can use existing engine and tech from FFXIV. There are many similarities that derives from FFXI to FFXIV. So maybe they already have the tools to convert between the old and the new. So there are alot of content more less ready for use. It would be the easiest way for the FFXI team to do it. And it could mean that FFXI will use the same server technology as FFXIV as well. It's an oppurtunity waiting to happen. Now since FFXI would run on FFXIV tech, SE would shut down the old servers, reducing the cost of the game. The new servers are being financially supportet by the FFXIV project. It could possibly reduce the subscription fee or make the game free to play. And the FFXI team would be reassigned to other tasks or join the FFXIV team. This could be the end of FFXI exclusive content or maybe reduced, but opens the door for additonal content that includes both FFXI and FFXIV. It would only make sense to do this, in order to make the game live on. But in order to sustain the longevity of the game, they would want to attract new players, current players, and old players. So a classic server would make sense. And some new content on general basis would make sense as well. Can you put that in English please?
Caerda said: » Can you put that in English please? This has been announced for a while now, but i just gotta say in 3 years it gonna be too lottle too late this game need new major content now besides a new htb til they get thru all the wotg and soa bosses and ambuscade dyna d and omen are getting stale and i dont really see a point to even get new gear when there isnt anything new to even use it on.
They gonna recycle and reuse content until they go into retirement or we get ffxi-remasted for $69.99 running on Windows 14.
Idiot Boy said: » they have the worst colo contracts of all time Fairly certain they host their own and don't colo. This is not just the very last thing they would do, it's a thing they would never do.
Updating the graphics and UI would be nice, but it would require an absurd amount of work for virtually no gain. I don't want a graphic update, don't wanna change my dear old computer. New content is all we need.. Even a small add on will be welcome
If they make 11 look like 14, I'm out
Asura.Carrotchan said: » If they make 11 look like 14, I'm out Bye Felicia. XIV looks fine. The combat just isn't fun, but there's no way they'd remake the combat so...yeah. I hate the way all races look on 14, they have the same animations and I hate the lack of character all the races have. Ffxiv is one of the most bland mmorpgs I've seen in a while in terms of the races. Not a fan of how the game looks in general either honestly.
They will never port 11 to use the 14 engine or models, thank god. All we need is more things to do and a new grind system put in place similar to job points / merits for long term retention. Right now people are way too reliant on ambuscade, it needs to be spread out more. Most of us love ffxi as it is, we just need new stuff to do. My bet on the upcoming content is a new story arc with fights, possibly taking place in Abyssea mk2 (with updated af3 and drops, as well as level i-level monsters and new atmas)...but it's just a guess. They said they were training to use the cut-scene tools for animating etc. I would love a re-vamp of old content with side-upgrades
1.- VW, LEGION, KSNM99, Sea, Limbus, Einherjar, ZNM, HNM, Sky, SoA content, BSNM99, Abyssea, Unity lv 150+ versions. 2.- Classic "Apex-camps" valkurm dunes APEX lizzard camps, qufim Apex giants, yuhtunga jungle Apex mandragoras, yhoator jungle goblins camp, garlaige citadel apex bat, crawlers nest apex crawlers, quicksand caves Apex centurion -> following all the way to lv 75 camps until caedarva mire. 3.- Killing 250 enemies on each "Apex" camp in order will boost 5%, 10%, 15%, 20%, 25%, 30% "Job-points exp obtained" etc. "Grounds of valor will be added as well on apex-camps to increase the exp per hour" 4.- LV119 side-upgrade gear comparable with omen-dynamis d. Will be obtained. 5.- Another "ULTIMATE-WEAPON-TYPE" focused on WHITE-DAMAGE example: The new GREAT-AXE should look like this: Argos: WAR (Great axe) All races DMG:384 delay 525 accuracy +35/ Attack +35 Great axe skill +269 Parryng skill +269 Magic accuracy skill +228 "WS STAT+35" (The stat of the WS you use will receive +35) Aftermath: Occasionally attacks for Quadruple damage "Double Attack" damage +10 1000%,2000%,3000% TP = 75% Quadruple damage duration 300 seconds Requeriments to obtain 3000 one Byne Bill 3000 O. Bronzepiece 3000 T. Whiteshell 15 000 alexandrite 1000 Plate of heavy metal 3000 pluton 3000 Riftborn Boulder 3000 Beitetsu x30 Riftdross Not quest or *** involved just talk with OBORO and trade the materials, wait one in game day to trade the next stage. Asura.Ladyofhonor said: » Asura.Carrotchan said: » If they make 11 look like 14, I'm out Bye Felicia. XIV looks fine. The combat just isn't fun, but there's no way they'd remake the combat so...yeah. I totaly agree. I play both games, and FFXIV is has booring combat. It's more or less like playing Diablo. FFXI has a much more tactical and low paced approach and it's brilliant. Turning the game into FFXIV with a different story is pointless. Reasons for SE to update FFXI with the FFXIV engine: It would expand the longevity of the game. It would attract new players. Easier to add new content by developers that knows the new engine. Shared servers with FFXIV, would improve the game in many ways, and lower maintenance cost. Fix the quirks involving limitations with the current engine. It would allow for more storage and better storage management. No waiting time when engaging enemies, etc. Better visuals and designs, some designs derives directly from FFXI already so SE probably has the tools to do that further. I guess the list is long. This seems to make the most sense to me to spend 3 years on it, and celebrate the game. With the player base that FFXI has, keep in mind that it well under 50k subscriptions and the income that it brings would nowhere offset the millions of dollars in cost to redo the game. You just don't go in and change a couple things. We are talking millions of line of code that has to be redone and the team and cost to do it wouldn't be justified by the low subscription base that FFXI has now.
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