We need you to clear the cellar of Diabolos!
(no wait that was a Lamp that Cid randomly had in his office)
Pools Closed (Asura Is Full!) |
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Pools closed (Asura is full!)
We need you to clear the cellar of Diabolos!
(no wait that was a Lamp that Cid randomly had in his office) Asura.Eiryl said: » As bahamut falls and phoenix climbs, taking bets on the next response Will they close phoenix, before opening bahamut (the literal second bahamut is reopened it will fill up again) Will they just close phoenix and leave bahamut closed even as it continues to drop. Or will they decide not to quadruple down and attempt to actually address the underlying issue(s). It's about two months away from happening, maybe three They’ll lock it down. Fujito said as much during the Q&A when asked about future locking servers, as well as having no plans/“unable” to make anything cross-server to address consequences of locking servers. Also he said they’re not looking to create incentives for people to leave larger servers. So it’ll just be a game of lock-lock-lock. SE is completely dropping the ball and not taking advantage of the growing popularity of XI. Sylvebits said: » SE is completely dropping the ball and not taking advantage of the growing popularity of XI. SE is working with what they have and on track to create ~6 mid-population servers. The locks are necessary to prevent players self-building another super server. Sylvebits said: » SE is completely dropping the ball and not taking advantage of the growing popularity of XI. May is always a good month for them, especially if they hand out freebies like those bonanza kupons. I wonder if that guy still tracks the server pops regularly, 85k seems high but that's not based on any facts just a hunch.
It's not based on a hunch, it's based on this site's data.
83,817 active characters, according to ffxiah. yeah I meant my opinion was a hunch. active characters just means an AH transaction within 30 days, right?
Its still an estimate because it doesnt access unique POLIDS, so AH mules will be counted.
But its still by far the best estimate available to the public. I will say that the recent XIV patch with the final XI alliance raid seems to be getting even more people to check out XI, at least on Phoenix. Assist Channel here has been a lot more abuzz since last Tuesday and I've been seeing more legitimate new adventurers running around. Whether they will stick around past free trial / initial month is another story, but it is neat to see.
Shiva.Thorny said: » Sylvebits said: » SE is completely dropping the ball and not taking advantage of the growing popularity of XI. SE is working with what they have and on track to create ~6 mid-population servers. The locks are necessary to prevent players self-building another super server. I get that, but it's the heavy-handedness of which they're locking servers which approach a even close to 1600-1800. The solution can't be just locking a server that has grown to that size immediately endlessly. And super servers aside, people just inherently like playing on larger servers and will gravitate to them especially newer or returning players. Asura.Hya said: » Sylvebits said: » SE is completely dropping the ball and not taking advantage of the growing popularity of XI. Where's the misunderstanding? There's no doubt XI has seen an increase in players coming into the game over the last near 2 years coinciding with XIV:DT. Regardless of the past responses, the point is SE not even meeting the moment during a pretty substantial period of resurgence into XI. XI population is relatively stagnant, at best it's seen 5% growth in the last 2 years.
most of the increased population on asura/bahamut is not new players, if you think otherwise you are a complete fool. don't get me wrong though, it's an absolutely insane feat for a 20+ year old MMO to even be stagnant let alone grow 5%. you saying they are dropping the ball and not taking advantage of something though is pretty far from the facts Sylvebits said: » There's no doubt XI has seen an increase in players coming into the game over the last near 2 years coinciding with XIV:DT Sylvebits said: » Where's the misunderstanding? Sylvebits said: » There's no doubt XI has seen an increase in players coming into the game over the last near 2 years coinciding with XIV:DT. There were 105k active players in 2016. 104k in 2020. 104k in 2023. 110k in 2025. 83k in 2026. Overall active population is down from last year. It's the exact same as it was this time two years ago. Of those who come over from that game, few, if any, appear to be actually staying. When you record numbers matters. In 15 days the population will appear to be 110k.
Compare same day year over year 88,480 May 4th 2021 89,380 May 4th 2022 76,489 May 4th 2023 64,710 May 4th 2024 Around 60k~70k 2025 (I stopped recording it daily in 2024 winter) 83,817 Today The problem with Square Enix is they are utterly fixated with constant growth, and if they can't get it they will keep cutting the budget till they kill the game (cause they keep removing people to save money and boost profits).
They are doing the same with ff14 (adding more and more platforms while not expanding the dev team is insanely stupid behavior, it's going to keep extending the duration between patches due to the work load). I think the reason they did the crossover thing was to try make ff11 grow, but they are not making the game better for these new players so why would they stick around? The company is beyond stupid, XI having a very high profit margin (it's like 80-90% profits) is simply not enough for them. The problem is they are not doing anything to make it grow or make players want to keep paying either. Sylvebits said: » heavy-handedness of which they're locking servers which approach a even close to 1600-1800. I thought the same when they announced the Odin lock, but after experiencing Odin for a bit it's pretty clear it's not about the typical population but the peaks. Even post-lock, I've observed hour-long ambuscade queues, 40 minute omen queues, and 20-30 min odyssey queues during JP prime. No, not every time, but enough that it impacts gameplay. Throw in the issues with single-threaded performance that cannot be fixed by throwing money at it and the fact they threw Limbus into single non-instanced zones, and there are some real problems at those population levels besides how many people you perceive to be too many. But, even if they could stretch it further, it makes more sense to have a handful of servers that aren't right up near the limits of what they consider acceptable. Pushing all the way to the limit before locking causes problems if people start to reactivate or pile in on the lock announcement (which they will). RadialArcana said: » I think the reason they did the crossover thing was to try make ff11 grow, but they are not making the game better for these new players so why would they stick around? Have you read like...any patch notes? Clearly you're not keeping up with the game at all if you think "they're not making the game better for these new players." They've made DOZENS of updates to the game in the last year or two that were centered around improving the new player experience. If you think that's not enough or would have preferred different updates that's fine. I don't think that's true though; I think you're just a bitter jaded douche who will never be happy no matter what they do. You're so upset about SE, their games, and their management of FFXI (and probably FFXIV)...just leave it alone. If you don't like the way FFXI is, go play Madden or something. Why are you tormenting yourself spending all day thinking about and bitching about FFXI? Go play *whatever games* by *whatever company* is doing things the way you like. It clearly makes you angry that SE has billions of dollars and isn't spending it on FFXI. GetHelpNerd said: » most of the increased population on asura/bahamut is not new players, if you think otherwise you are a complete fool. I wonder where you're getting this idea, because I would see CONSTANT posts on reddit, every single day (and still do) of people who are new players and returning players, asking which server they should join. Basically everyone would tell them Bahamut or Asura, then they'd say "I'm on Asura, can I get a linkpearl?" So...in my anecdotal experience, nearly all new players are being funneled to the populated servers. I'm sure there's a handful of active players who transfer to high-pop servers, but there's definitely a shitload of new players coming to the game and they're largely going to *whatever the current highest population place is*. Hell, even on my backwater I'm constantly handing out linkpearls to new players, or people returning from 5-10+ year long breaks. Shiva.Thorny said: » Sylvebits said: » heavy-handedness of which they're locking servers which approach a even close to 1600-1800. I thought the same when they announced the Odin lock, but after experiencing Odin for a bit it's pretty clear it's not about the typical population but the peaks. Even post-lock, I've observed hour-long ambuscade queues, 40 minute omen queues, and 20-30 min odyssey queues during JP prime. No, not every time, but enough that it impacts gameplay. Throw in the issues with single-threaded performance that cannot be fixed by throwing money at it and the fact they threw Limbus into single non-instanced zones, and there are some real problems at those population levels besides how many people you perceive to be too many. But, even if they could stretch it further, it makes more sense to have a handful of servers that aren't right up near the limits of what they consider acceptable. Pushing all the way to the limit before locking causes problems if people start to reactivate or pile in on the lock announcement (which they will). Why would they have set such limitations upon themselves when they upgraded servers? Just preserving data instead of increasing performance? Asura.Hya said: » Sylvebits said: » Where's the misunderstanding? Sylvebits said: » There's no doubt XI has seen an increase in players coming into the game over the last near 2 years coinciding with XIV:DT. There were 105k active players in 2016. 104k in 2020. 104k in 2023. 110k in 2025. 83k in 2026. Overall active population is down from last year. It's the exact same as it was this time two years ago. Of those who come over from that game, few, if any, appear to be actually staying. Dogshit content (limbus), locked servers... Time to unsub (they said) Carbuncle.Maletaru said: » I wonder where you're getting this idea, because I would see CONSTANT posts on reddit, every single day (and still do) of people who are new players and returning players, asking which server they should join. Basically everyone would tell them Bahamut or Asura, then they'd say "I'm on Asura, can I get a linkpearl?" So...in my anecdotal experience, nearly all new players are being funneled to the populated servers. I switched tenses too often in there so it's a bit confusing but...
I would (past) see lots of posts on reddit every day I still do (today) see these posts They ask (today & in the past) which server to join Everyone would (past) say they should join Bahamut/Asura. They would (past) say "I'm on Asura, can I get a linkpearl?" Players are (today & in the past) being funneled to the populated servers. In the past, it was Asura. Then Bahamut, Odin, and now Shiva/Fenrir. It's always been the case that these players have existed, have asked for server recommendations, been suggested to go to populated places, and then made a character on those servers. The name of the server is the only thing that changed. Carbuncle.Maletaru said: » Have you read like...any patch notes? Clearly you're not keeping up with the game at all if you think "they're not making the game better for these new players." The changes they are making are surface level, they are not only not making the game better for new / casual players in any meaningful way and also older players are losing the will to play too due to ***content additions like limbus (which isnt' designed to be rewarding or fun but just keep people busy as long as possible for as cheap as possible) and no updates to older good stuff. If everyone that isn't happy goes off to play other games and says nothing, things are going to keep getting worse. Even if complaining has a tiny chance to be heard, it's good to do it (and yes the community team does read places like this and passes stuff back to them). It would be one thing if this was something like Guild Wars 1, where they keep it going with a skeleton crew and it's free. This is a premium priced game we are paying to play (many of us are paying far more money to play this, than we would if we played wow or ff14), and they are treating it like Guild Wars 1. The trust update is a good example, trusts are not actually much better than they were before. All this update actually ended up being, is something to keep you busy and paying the sub.
The point was the money, not making trusts better for casual players or even giving people something to do. Even if the trust update sucked, if at least it was "something to do" I would have been happy. It's not even that, I log in after a patch and activate the 4 monthly and within an hour I'm done. |
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