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New trust system - Who will you upgrade first?
By Shichishito 2026-05-02 12:13:24
Theres nothing you're doing where the 10 minute warp ring recharge is insufficient OR you absolutely cant be subbed blm. I think the only activity I sometimes remember to switch to /BLM are the extra silver voucher RoE NM's.
I frequently run into ring cooldown.
For instance when I spam kraken club BCNM I prefer PUP/WHM for the extra safety and Dia. For HTBF spamming some jobs will prefer /WAR or maybe /DRG for the ability trigger.
I also often find myself waiting for ring cooldown after DI dragon.
Of course you could say I should just switch to /BLM but you could also say you should just pick up another warp scroll, both just adds unnecessary inconvenience with extra zoning and menuing, it misses the point.
By Althor 2026-05-02 12:30:23
It always surprises me how much push back there is against relatively innocuous QOL changes just because it isn't strictly necessary.
Yes, it works as is. Could it be improved upon? Also yes.
Ambuscade is probably the easiest example for something that requires a lot of zoning and cycles can be completed in less than 10 minutes.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7384
By Carbuncle.Nynja 2026-05-02 12:33:09
For instance when I spam kraken club BCNM I prefer PUP/WHM for the extra safety and Dia. YouTube Video Placeholder
Orb > HP > enter > kill = 9 minutes
You're waiting on ~60 seconds
Next to the home point is a NPC that sells warp scrolls for 10 conquest points.
For HTBF spamming some jobs will prefer /WAR or maybe /DRG for the ability trigger. HTMB's are a joke in 2026, not needed.
I also often find myself waiting for ring cooldown after DI dragon. If the DI dragon is spawning faster than the 10 minute cooldown, there are more than enough bodies and trusts there that you can sub blm.
By Shichishito 2026-05-02 12:38:49
It always surprises me how much push back there is against relatively innocuous QOL changes just because it isn't strictly necessary. The most frightening part is some of those guys apparently work in software. Explains why so much frustrating apps are out there.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-02 13:39:57
What are you doing that you need to have access to warp multiple times in less than 10 minutes that you also cant sub blm? just carry around a single warp cudgel if the rings recharge is not enough
...or Crazy idea. Instead of that, just make the item that already exists properly usable.
We don't need to devote 5 inventory to warp.
I agree with both of you.
Warp/fast travel shouldn't really be limited to items or support job. I do have multiple forms of warp so it's not a problem for me, but I also don't understand why warp rings can't just be unlimited uses, 1 minute to reuse. Or just a global ability. You die and are granted the option to return to your home point, so the option already exists in the game's coding. What's the difference just making this option available to everyone? Having to carry a treat staff, warp cudgel, rings, ram staff etc are just inventory cloggers for the purpose of fast travel. Seems redundant and a slight inconvenience. But whatever.
I also don't think there's any situation where you would warp and then need to do it again within 10 minutes, where you can't just sub BLM to warp again while your rings ticks down. You warped home, if you're going to warp again, change your sub (yes that's annoying in ambuscade losing buffs and resetting lua toggles etc). So it's not really an impediment in any way, just an inconvenience.
Tldr - kinda not an issue but I can see the argument both ways.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3839
By Shiva.Thorny 2026-05-02 13:45:56
Running missions/quests it's pretty common to need 2 warps within 10 min and have it just be long enough to be annoying that cooldown isn't ready yet. I don't know that that means they should make warp ring faster, though.. 10 minutes is already pretty generous. Warp cudgels are pretty easy to mass manufacture, and it's not like you're using a charge every single warp. We managed with them as a primary source of warp for well over a decade. If you can carry food that stacks to 12, I don't see why you can't carry a 30-use warp.. though increasing it to 50-100 charges would be a nice compromise.
Reraise is even easier to plan ahead for, and twilight gear is relatively easy to get for those jobs. There aren't a whole lot of places in the game where you can't get back in less than the 5 minutes weakness would cost you anyway, besides maybe deep parts of Ra'kaznar or Halvung. If you really plan on dying a lot, scapegoats exist too.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-02 13:54:26
Slightly related, but there was a time recently where I was farming Provenance Watcher and was incredulous that Pashow ring's reuse time was 30 minutes... It was weirdly an unnecessary time block for fast travel. I ended up using the Survival Guide after the first use (which practically deprecated the warp crystal rings), but thought it was interesting they never reduced the time on those. QOL isn't always about necessity as much as it is about just things making sense.
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By Althor 2026-05-02 14:02:29
Re: Provenance Watcher - Funny how survival guides are almost never in the same zone as npcs who sell scrolls, btw.
In terms of making sense, I totally get it and did preface this specific suggestion to not be taken seriously. I think that is a very important reason for the reluctance to improve some of these systems. But c'mon, it has been nearly a quarter of a century now. If you're going to add half a dozen warp alternatives, I don't think anyone is gonna complain if you consolidate them all somehow.
By Nariont 2026-05-02 14:16:14
Slightly related, but there was a time recently where I was farming Provenance Watcher and was incredulous that Pashow ring's reuse time was 30 minutes... It was weirdly an unnecessary time block for fast travel. I ended up using the Survival Guide after the first use (which practically deprecated the warp crystal rings), but thought it was interesting they never reduced the time on those. QOL isn't always about necessity as much as it is about just things making sense.
oddly warp cudgel is the odd one out in terms of warps i think, all of the quest reward stuff are still on their 24 hr recasts for some reason as well. Dont know why it wasnt a universal change like with the cudgel to just be a 1~10 min reuse
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3839
By Shiva.Thorny 2026-05-02 14:20:58
If you're going to add half a dozen warp alternatives, I don't think anyone is gonna complain if you consolidate them all somehow. It removes the carrot if you make one that eliminates all the rest. FFXI has always been a variety game, there are people who will grab a warp cudgel to save time. There are folks who will get a treat staff for emergencies. Having /BLM to warp yourself and one or two friends for fast content is a choice you can make. If you don't make any of those choices, you might occasionally have to wait 1-3 minutes.
It's not really a balance issue, but it does remove depth from one system. There are dozens of bland simplified MMOs out there, I don't really understand why people want FFXI to get the same treatment.
Also, warp cudgel already does everything you want. It just isn't unlimited, so you have to go buy it. It's not even expensive.
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By Althor 2026-05-02 14:23:31
Item bloat is a major feature of literally every MMO I've ever played. Not singling FFXI out here by any means.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 494
By Asura.Hya 2026-05-02 15:26:41
You should just be able to teleport to any Home Point, Survival Guide, Voidwatch destination, Outpost Warp, Unity Warp, Telepoint, Recall point, etc. from any location at any time you're not in combat at will with a very short restriction. It's a very simple QOL improvement that would have zero negative impact on the game.
Also just eliminate EXP and EP loss. There isn't a CP loss system, why do these others still exist? Players should furthermore be given Reraise 4 as a default permanent buff, this would help soloers immensely.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3839
By Shiva.Thorny 2026-05-02 15:51:38
Having to watch the whole death animation, wait 10 seconds, then click accept raise is a pain too. Maybe we need rings like FF16?
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Asura.Hya
Server: Asura
Game: FFXI
Posts: 494
By Asura.Hya 2026-05-02 16:08:14
Having to watch the whole death animation, wait 10 seconds, then click accept raise is a pain too. Maybe we need rings like FF16? That's a great idea. There should be a ring that prevents your HP from falling below 1. Of course this would only be for soloers so they can experience the story without any friction, so the caveat would be once you use the Enchantment on the ring you can never join a party again.
By GetHelpNerd 2026-05-02 16:21:27
lets just skip the ring, dying is lame. any time your health falls to 0 you instantly get it all back and a 50% health buff so its less likely to happen again
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Asura.Hya
Server: Asura
Game: FFXI
Posts: 494
By Asura.Hya 2026-05-02 16:30:23
lets just skip the ring, dying is lame. any time your health falls to 0 you instantly get it all back and a 50% health buff so its less likely to happen again This is incredible. What if after every time you would have died, you get a flat percentage based buff to HP, damage dealt, and HP restored? And this increases every time you would die. Nobody enjoys losing over and over, this would ensure content can be cleared without causing anyone to unsubscribe due to frustration. There is no reason anyone needs to be wasting their time losing to content they want to beat. What a huge QOL increase that will keep everyone invested in the game for decades to come!
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 4199
By Carbuncle.Maletaru 2026-05-02 17:41:38
I get the idea of wanting to remove barriers, but at some point you're just utilitarian'ing yourself out of all the gameplay.
Some people don't like cutscenes, they should be instantly skippable.
Some people are annoyed by animations, turn all those off.
Traveling is annoying, remove all traveling.
Nobody likes fighting trash mobs, just make everyone ML50 with a token.
Skillchains are annoying to time, skillchain windows should just be infinitely long
There are 1000 currencies in the game, boil it down to 1 single currency I can get from any and all content.
Inventory management is annoying and not engaging content, remove the limit!
Food is a silly mini game, just allow players to select any food buff they want from a menu.
Clicking through menus is boring, remove all these tedious menu options.
Signet/sigil/sanction/ionis are annoying to refresh, give us all of them all the time
Stances like avatars favor, composure, afflatus, and hell even hasso or yonin, are just annoying extra button clicks that aren't necessary. Make them permanent swaps that persist through zoning!
Orbs are annoying, just gain "beastmen seal points" that can be redeemed at BC to enter
Genkai is annoying, remove that. If you can teleport anywhere in the game instantly they aren't really a challenge anymore anyway.
Coffers are frustrating, they should always be up at every coffer spawn point, all the time.
...and so on. Sure, there are lots of systems that aren't the most fun on their own, but if you remove all of them, it's a soulless heap of "content" with absolutely no character, decisions, or world. It completely removes player agency and decision points. It removes the game from the game. Where do you draw the line? Is only explicitly combat "the game"?
And it would also be a *** ungodly amount of work, and would not make a significant difference. I literally can't remember the last time I needed a reraise but didn't have one. There are at least 3 available for nothing amounts of gil within a 3 second walk from a homepoint. They don't need to remove every 5 second inconvenience so that you can have 100% efficient, combat-only FFXI. Go play fortnite or rocket league (or ffxiv).
Annoying Maletaru sidenote but (in my opinion!) this is basically the same thing that addons are doing. People find talking to NPCs annoying so they use bots to handle everything, from Superwarp to SellNPC, MAGA, etc. It's one of the (many, many) reasons I don't like to do that stuff. It's a small thing, but it's just deleting parts of the game because you don't personally like it. Knockback is annoying? Anchor. Using meds is annoying? React. Conal moves are annoying? React. Getting 0 TP'd because you're out of range is annoying? Gearswap handles that. Adding move speed gear when moving is annoying? Gearswap got your back. Swapping weapons is too much work? Gearswap. Losing your target when they change weapons? Dressup. Skillchains too complicated? NP there's an addon for that. Typing /map is too much work? We've got an addon for that. Rolling is annoying, addon for that. You have to click on someone to see their debuffs? Addon. Keeping track of buff timers? Addon for that. Changing jobs is annoying, addon for that. Setting lockstyle taking too long? Gearswap got you covered. And now you're not expected to do anything except hit Ctrl 1 for Savage Blade, have "fun"!
By Althor 2026-05-02 20:45:59
Carbuncle.Maletaru said: »Annoying Maletaru sidenote but (in my opinion!) this is basically the same thing that addons are doing.
yes that is the basic hypocrisy of it. there is an addon to fix every unenjoyable task in the game and those are considered great, but god forbid you just fix a problem at the source.
anyway I can take a hint, I'll trouble this thread no more.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 7384
By Carbuncle.Nynja 2026-05-02 21:51:12
Turning GUI based actions into CLI based actions is not the same thing as changing warp ring recast to 60 seconds.
By Shichishito 2026-05-03 01:13:35
Carbuncle.Maletaru said: »Some people don't like cutscenes, they should be instantly skippable. (Reasonable request.)
Some people are annoyed by animations, turn all those off. (I think people who play video games like animations, what they don't like is lag due to poor optimisation.)
Traveling is annoying, remove all traveling. (For the most part that's already a thing. Were you disappointed when they added home point warps?)
Nobody likes fighting trash mobs, just make everyone ML50 with a token. (FFXI doesn't need more pay2win, it needs goals balanced around real players instead of bots.)
Skillchains are annoying to time, skillchain windows should just be infinitely long (I assume the "infinitely" is hyperbole although some jobs like RDM kind of got that with Diamond Aspis.)
There are 1000 currencies in the game, boil it down to 1 single currency I can get from any and all content. (Probably a necessary evil, although some of us asked for separate currencies for empy armor and Prime Weapons and that also got some of ya'lls panties in a twist.)
Inventory management is annoying and not engaging content, remove the limit! (sound request)
Food is a silly mini game, just allow players to select any food buff they want from a menu. (huh?)
Clicking through menus is boring, remove all these tedious menu options. (It is boring but I don't know how to improve it without removing beneficial depth, other than removing unnecessarily long delays.)
Signet/sigil/sanction/ionis are annoying to refresh, give us all of them all the time (I don't see a advantage of not having them active. So yes, they should be automatically active in their respective zones or at least have unlimited duration.)
Stances like avatars favor, composure, afflatus, and hell even hasso or yonin, are just annoying extra button clicks that aren't necessary. Make them permanent swaps that persist through zoning! (some of them already have 2hour durations, I don't see why for instance hasso couldn't last as long nor why they should wear on zoning.)
Orbs are annoying, just gain "beastmen seal points" that can be redeemed at BC to enter (quite possibly the most reasonable request on the list)
Genkai is annoying, remove that. If you can teleport anywhere in the game instantly they aren't really a challenge anymore anyway. (They only become a reoccurring annoyance for RMT not for real players. Most of these QoL requests are for very repetitive or infinite loops of annoyance.)
Coffers are frustrating, they should always be up at every coffer spawn point, all the time. (The annoyance here is the repop cooldown and the only sensible reason why it still has one are taco users.) Some of these, like cutscene skipping, have been standard in games for a long time.
I don't know if you consciously mixed examples that hardly any real player would ask for with perfectly reasonable QoL changes. If you think all of these are on par with asking for a more convenient solution for warp or reraise then I don't know what to say, either way I FTFY in the spoiler.
Your list is missing something that seems pretty important to you:
Buy your way around inconvenience, high prices and availability.
Carbuncle.Maletaru said: »I literally can't remember the last time I needed a reraise but didn't have one. There are at least 3 available for nothing amounts of gil within a 3 second walk from a homepoint. If you're multiboxing and don't mind to bother your LS mates about coming to raise you then you play a completely different game than a solo player with trusts. No one is complaining that there aren't enough sources of reraise or warp, the point is how inconvenient they've been implemented.
Carbuncle.Maletaru said: »And it would also be a *** ungodly amount of work, and would not make a significant difference. I'd rather have SE allocate some more resources to a couple of long overdue QoL changes that everyone could benefit from rather than another master trail battlefield that only a tiny fraction of players ever even see from the inside.
Carbuncle.Maletaru said: »Go play fortnite or rocket league (or ffxiv). Can't have a Maletaru post without the condescending trademarked finisher.
anyway I can take a hint, I'll trouble this thread no more. I for one appreciated your input.
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By Dodik 2026-05-03 02:54:05
Why should you not be able to skip cutscenes.
Game already has a /shutdown and tons of built in cli commands, why should it not have a built in /hp command.
Genuine questions.
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By RadialArcana 2026-05-03 03:17:45
Serious XI players are kind of ridiculous.
These are people who have min maxed their gear to max out all dmg mitigation sets, refuse to do content unless they have key jobs with maxed out buffs, that run 20 addons, get mad if they don't get specific maxed out buffs from healers, that use gearswap to auto swap gear in for all possible circumstances (and won't play if an update breaks it) and they think the game isn't too hard for casual solo players.
You can play with these people and if they die, they will tell you their gearswap broke as if they aren't supposed to die and it must mean something broke if it happens.
The problem with the game is developers release content and they base the success of failure of that content on % clear rates, they have little interaction with the community so they simply check % clears to see if they need to nerf it. While a large % of the western population are using addons and all manner of stuff to do so.
A meme on Japanese social media in relation to XI is just posting yourself dead, cause it's so common a state to be in. If it wasn't for the fact so many of us grew up with this game and put up with it, the game would have vastly less players than it does cause it's so punishing and unrewarding lately.
The exemplar point loss thing is again a stupid system, the point of the losses are to try remove progression from people so they have to keep chasing the dragon. However in reality the people who are actually trying to cap Mlev, play in such a way death never really impacts them. So the players who can barely make a dent in their Mlev (casual / solo players, who will literally never cap it, even on one job) are the ones often eating a home point and losing the most.
Mlevel loss does not make them lose progression, as much as it trains them to never take any risks at all. Which is a terrible thing to teach in a game like this, that is so difficult. Mlev loss should not kick in at all unless you're over a certain higher number (aka aimed at people who are actually trying to cap it), that they keep removing mlev loss from content (such as ambuscade) means they know it's having a terrible impact but they still want to keep it.
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By Seun 2026-05-03 04:47:03
Why should you not be able to skip cutscenes.
I think the only reason it shouldn't be an option is if you haven't already seen it, otherwise it should work like HTMB and ask if you want to watch or skip.
By Dodik 2026-05-03 05:14:59
You haven't answered the question.
Why should you not be able to skip cutscenes.
By Nariont 2026-05-03 07:42:00
Why should you not be able to skip cutscenes.
Breaks spaghettis code from i thin AU going forward where it has to start zoning you 1-15 times in a single CS and skipping it would cause the game to crash instead
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3839
By Shiva.Thorny 2026-05-03 07:56:47
Why should you not be able to skip cutscenes.
Lot of cutscenes have multiple interactions throughout where the player's choices are sent to the server. For example, how you respond to Arciela determines how much she likes you and influences which quest item you'll be asked for. If you skip it, do you give the player the worst options? Automatically give them the best ones?
It's likely that some of those intermediate communications trigger events on the server as well, so to avoid recoding they'd have to at least handle those exchanges.
It's probably possible for someone to write a bytecode interpreter that would remove all bytecodes that don't communicate with the server or present a dialog from all the menu dats procedurally. I'm sure SE could have a flag that tells the cutscene engine to do the same. It wouldn't be a seamless skip for those multi-cutscenes or ones with interaction, but it's feasible.
None of this is a reason you should or shouldn't be able to, it's just some of the realities behind the system. It's very unlikely it'd be added for that reason alone.
Only real input I have on whether you should is that arbitrary delays and slowdowns play a role in the game's pacing and removing all of them at once can change how relaxing the game feels. For a 6boxer doing endgame, these delays are an inconvenience holding you back from your next run. For a casual single-boxer, I'm not really sure the same is true. It's a slow-paced game.
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By Shichishito 2026-05-03 08:34:29
I'm a single-boxer, I wouldn't mind removing unnecessary delays, I'd appreciate it. When software blocks inputs because of delays I don't feel more relaxed, I get mad.
The pain when you accidentally open the wrong AH section...
The possibility to brows a bit faster thru the merchants menu also doesn't take the players freedom to take their time.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3839
By Shiva.Thorny 2026-05-03 08:46:47
When software blocks inputs because of delays I don't feel more relaxed, I get mad.
I meant things like warp timers, cutscenes, animations.
...The load times for the AH, vendors, and the 1 second packet throttle are infuriating. Manually trading another player and having the item you placed never show up because you added it in 0.95s instead of 1.05s is absurd.
By Dodik 2026-05-03 09:30:16
Some players just don't care about cutscenes or story. I stopped caring after the end of RoZ.
Cared even less with Adoulin's 30min+ long cutscenes and by TVR just alt-tabbed out of the game and did something else while a CS was going.
Case in point the game asking me to choose whether or not to keep Arciela's skirt was a choice I could do without.
Appreciate other players will want to watch through all cutscenes, and they're welcome to do that.
Giving a choice to skip a CS does not force anyone to skip it.
If you're about to say "well what about everyone that already had to watch through CS" cry me a river about "back in your day".
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-05-03 16:16:10
If you're about to say "well what about everyone that already had to watch through CS" cry me a river about "back in your day".
A good chunk of the pushback against pretty much any improvement/QOL adjustment can be traced back to this. "We had to suffer through this, so do you". It's Boomers vs everyone else mentality in game form.
With the implementation of the new trust upgrade system, which trust do you think will be the most useful. I noticed the base stats were 0/50, so presumably a boost of +50 to each stat?
I think boosting August's VIT, HP, AGI and MND might be my first port of call.
What's going to be your first and why?
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