Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
Anyone know what the Japanese text says on the front of the Scholar books when you use an ability?
Going back to HQ's and crafting. Remember that whole "T0 can only HQ1" discovery? I was cleaning up my excel sheet with my notes and I noticed something on all my kit synths:
3711 T1 synths 170 HQ1 146 HQ2 0 HQ3 Abhorrent luck or inability to HQ3 on T1 synth similar to inability to HQ2/3 on T0 synth? Hard to tell with the data we have now but I believe the limbus gear is HQ1 only while t0, so it would be surprising to see something with HQ1 and HQ2 at T0. I know for a fact I've HQ3'd kits, so it's not universal across all kits. Perhaps the kit level reaches a point where you can't reach a certain tier? I rarely do kits 90+, could be some of those?
Needs more data from different kit levels to be sure. I didnt say kits cant HQ3, I know they can, I've HQ3'd plenty. I specified it was T1 kits, as in kits made where I'm 11-30 levels above.
Carbuncle.Nynja said: » 3711 T1 synths I had assumed you were talking about makes sets.
Were you referring to using kits (to make items)? If so, they can't make HQ items at all, ever, so it wouldn't surprise me if they had special handling for HQ tiers, since they don't matter at all. Similarly, I don't believe sets follow the expected results for the set level. If you make a bunch of level 60 sets, you won't see a 50% HQ rate, like you'd expect with a level 60 recipe. They have a set (ha!) level or special handling as well. I wouldn't trust any set/kit synthesis to be relevant for any non-set/kit synthesis behavior I've been noticing the same thing and suspect it's true (that being 11-30 skill above can only HQ1 or HQ2, but not HQ3).
Carbuncle.Maletaru said: » I had assumed you were talking about makes sets. Were you referring to using kits (to make items)? If so, they can't make HQ items at all, ever, so it wouldn't surprise me if they had special handling for HQ tiers, since they don't matter at all. 2-They can HQ, the result is unchanged. I've HQed plenty of silver ingots from Gold. Kit 20. You get the animation and all, just the same as HQing cloth from thread, Ingot from ores, etc etc. Carbuncle.Maletaru said: » Similarly, I don't believe sets follow the expected results for the set level. If you make a bunch of level 60 sets, you won't see a 50% HQ rate, like you'd expect with a level 60 recipe. They have a set (ha!) level or special handling as well. No Orvail Ring +1 (I swapped to squeeze everything I can out of my card desynths), in Garden with Ionis, using Rusk and Confec T1 1484 synth 11 break (0.74%) 1350 NQ (90.97%) 123 HQ (8.29%) 72 HQ1, 51 HQ2, 0 HQ3 T2 870 synth 11 break (1.26%) 621 NQ (71.38%) 238 HQ (27.36) 155 HQ1, 56 HQ2, 27 HQ3 With Orvail Ring +1, in Garden with Ionis, using Rusk and Confec T1 1293 synth 23 break (1.78%) 1164 NQ (90.02%) 106 HQ (8.20%) 56 HQ1, 50 HQ2, 0 HQ3 T2 462 synth 5 break (1.08%) 348 NQ (75.32) 109 HQ (23.59%) 75 HQ1, 25 HQ2, 9 HQ3 In guild with Orvail +1, using Rusk and Confec T1 934 synth 26 break (2.78%) 821 NQ (87.90) 87 HQ (9.31) 42 HQ1, 45 HQ2, 0 HQ3 T2 21 break (2.51) 580 NQ (69.21) 237 HQ (28.28) 159 HQ1, 53 HQ2, 4 HQ3 Updating these, just finished another batch 1373 synth 41 break (2.99%) 953 NQ (69.41%) 379 HQ (27.60%) 261 HQ1, 76 HQ2, 42 HQ3 T3 90 synths (*** sample size, I know) 6 break (6.67%) 35 NQ (38.89%) 49 HQ (54.44%) (oh look, a 50% HQ rate on T3) 35 HQ1, 10 HQ2, 4 HQ3 Just as a reminder, these are the relevant expected HQ rates (before rings and food) Quote: If your total skill is between 11 and 30 over the item's skill cap (T1), the chance of a HQ synth is approximately 5~7%. (~1/16) If your total skill is between 31 and 50 over the item's skill cap (T2), the chance of a HQ synth is approximately 25%. (1/4) If your total skill is more than 50 over the item's skill cap (T3), the chance of a HQ synth is approximately 50%. (1/2) These numbers seem pretty close to what the expected numbers are for break, NQ, HQ results. The distribution of HQ1/2/3 dont fall in line though. We know that HQ crystals have their effect on synth materials lost on break, and I'm pretty sure Analysis Crystals also have some hidden effect. However, I dont think that effect is to zero-out HQ3's on T1 synths. That makes no sense, nor am I willing to spam craft 3500 T1 synths with regular crystals to deduce an inability to HQ3 with regular crystals. And before you say some dumb ***like "its a set level restriction", I'm gonna stop you and tell you you're already wrong. How do I know? I have a sample size of 1000+ making kit 90 without stall (T1) and a smaller sample size of 257 with stall (bumping it T2). The char who made 1000+ kit 90 without stall made zero HQ3. The char who made 257 kit 90 with stall has 7 HQ3.
So that very clearly rules out a kit level restriction. It could be luck, but considering the other 2300 T1 synths failed to produce a HQ3, I think this is enough to confidently state that T1 synths cant HQ3, similarly to how T0 can only HQ1. I really wish you'd stop saying things like "Making kit 90". You can't make a kit. You use a kit to make items. You make a set. Absolutely no player character can make a kit. NPCs make kits and sell them.
This is why I had to clarify what the *** you meant. Obviously I know that you can "HQ" a recipe involving a kit. I've seen the HQ animation while using kits a billion times. What I meant was you cannot receive an HQ result from a kit synthesis. This mean that (other than packet sniffing nonsense for teh memez) there's no way to functionally know whether it's an HQ1, 2, or 3, and no practical application of that information, since you'll always get an NQ result anyway. The rest of my information was about SETS. The things player characters make. I still can't really interpret your data because you insist that YOU'RE MAKING THOUSANDS OF KITS which is impossible. If you're USING kits to make thousands of *** items that are low-tier then sure, I'm certain those can be HQ'd. They essentially act just like regular recipes except they can't produce an HQ result. You could also do any/all of this testing with actual materials and save gil. Just make chocobo fletchings or copper ingots or something. It's extremely easy to prove with cheap and NPC-available ingredients. It's an interesting curiosity, but has 0 practical implication. There are...0? Or 0ish recipes with a relevant HQ3 result that isn't already laughably easy to reach. Ok, you're a dumbass. The fact your only assumption is that I went to the guilds and bought 3700 kit 90+ at 20k+ gil a pop just to synth for some random dumbass reason and are completely incapable of realizing that the data is from making "sets" to turn in for crafter points confirms it. Why would I make 3700 Taru Sashes or Carapace Breastplates from kits?????
Byrth lets talk. I know its analysis crystals and they may have hidden effects, but is there enough to state that T1 synths cant HQ3? Seems pretty simple to me. We know you need T1 to HQ2 limbus synths. A relatively large sample size sees no HQ3s on set synths with analysis crystals at T1. Hypothesis is that you may need T2 to get HQ3s.
Would be pretty easy for someone with one of the result displaying addons to verify if it is possible. Any limbus HQ3 would disprove it. I'm touching up the BG Wiki AMAN Trove page because it's old enough that half of it doesn't mention ITG thuds.
I know two differences between Orb types: 1) The central golden chest in Venus battlefields is always a Thud or above. 2) After opening 8 chests successfully, the 9th always turns rainbow in Venus, but can turn gold or even stay wooden in Mars. I'd like to know whether or not two other differences exist: 1) The individual wooden chests in Venus Orbs have a higher chance of Thud/Loud Thud than the ones in Mars Orbs. 2) Venus Orb wooden chests have a higher chance of spawning as a rainbow chest than Mars Orb wooden chests. I've never seen a data set (or a devpost like the Freshly Picked Vana'diel where they said that "the probability of obtaining special rewards is the same regardless of which orb you use") for these. I don't know if this is a Thorny question (haven't forgotten you going "0/50k+" on the 5m gil reward in the Up In Arms thread..) or one of you other 16+ mules posters? Ideally data from after ITG Thuds were added, but I'm honestly not picky. I skimmed the AMAN Trove thread but didn't see anything beyond the usual gacha myths. Also, please don't hesitate to edit that wiki page if you think my edits are unclear! Really can't emphasize enough how nice it is when people improve the wiki. Carbuncle.Nynja said: » Byrth lets talk. I know its analysis crystals and they may have hidden effects, but is there enough to state that T1 synths cant HQ3? I'm with Thorny here. 3711 synths, 170 HQ1, 146 HQ2, 0 HQ3 is already proof enough for me that you can't HQ3 at tier 1. OK, I make Orichalcum Ingots in my mog gardens without Ionis. Level 89 with a level 122 goldsmith mule (glasses, torque, kupo shield, smock, stall, both Inventor's rings)
NQ: 714 HQ1: 98 HQ2: 30 HQ3: 8 I initially did the math wrong and thought this was a point in the opposite direction, but 122-89 is 33 so I'm tier 2. Scanning for Hepatizon Ingots, I haven't made that many but all my HQs have been T1/2. With shield, I made 6 Resentment heads yesterday and 0 of them were HQ3. I made 36 Debilis Medallions and 0 were HQ3. I made 25 Haoma's Rings and 0 were HQ3. For the new Besieged items that drop from Medusa/Gurfurlur/Gulool, does the army need to be advancing at level 13 in order to get the new 99 version of their drops (Jotnar Ring as an example)?
BG says Requires access to Level 13 Besieged/Requires Level 13 in Besieged. Are there reports of items dropping outside of Level 13 advancing? It is interesting that the T1 results have an almost equal number of HQ1/HQ2, which has also been my observation. I wonder if that is just how it is vs. some stat is biasing the HQ distribution.
LightningHelix said: » 2) After opening 8 chests successfully, the 9th always turns rainbow in Venus, but can turn gold or even stay wooden in Mars. This is not correct, I had a 9th chest turn gold in a Venus. Afaik they cannot stay wood, but gold is possible >_> result from T1 synths using regular crystals (stuff I need, so nothing will be wasted)
450 NQ 29 HQ1 7 HQ2 0 HQ3 Asura.Spoilt said: » For the new Besieged items that drop from Medusa/Gurfurlur/Gulool, does the army need to be advancing at level 13 in order to get the new 99 version of their drops (Jotnar Ring as an example)? BG says Requires access to Level 13 Besieged/Requires Level 13 in Besieged. Are there reports of items dropping outside of Level 13 advancing? No, I got both rings while the respective armies were Lv 0 'Training'. Bahamut.Navius said: » Asura.Spoilt said: » For the new Besieged items that drop from Medusa/Gurfurlur/Gulool, does the army need to be advancing at level 13 in order to get the new 99 version of their drops (Jotnar Ring as an example)? BG says Requires access to Level 13 Besieged/Requires Level 13 in Besieged. Are there reports of items dropping outside of Level 13 advancing? No, I got both rings while the respective armies were Lv 0 'Training'. Carbuncle.Nynja said: » result from T1 synths using regular crystals (stuff I need, so nothing will be wasted) 450 NQ 29 HQ1 7 HQ2 0 HQ3 For more T1 results... Panacea: (9.6% HQ rate) 160 NQ 5 HQ1 12 HQ2 0 HQ3 Azure Cermet: (10.4% HQ rate) 43 NQ 2 HQ1 3 HQ2 0 HQ3 I don't exactly remember, but I think these were done with Rusks and the normal gear (inc shield). You can see my HQ Tier results have been skewed upwards. I feel bad asking but i cant find any post about Aminnon QD for COR. Could anyone please point me in the right direction. Thanks.
Just throw in as much STP as you can.
Code sets.precast.CorsairShot.STP = {ammo="Hauksbok Bullet",
head="Ikenga's Hat",neck="Iskur Gorget",ear1="Dedition Earring",ear2="Crepuscular Earring",
body="Malignance Tabard",hands="Malignance Gloves",ring1={ name="Chirich Ring +1",bag="Wardrobe"},ring2={ name="Chirich Ring +1",bag="Wardrobe 2"},
back={ name="Camulus's Mantle", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','"Store TP"+10','Phys. dmg. taken-10%',}},waist="Reiki Yotai",legs="Chas. Culottes +3",feet="Malignance Boots"}Bismarck.Sterk said: » Just throw in as much STP as you can. Code sets.precast.CorsairShot.STP = {ammo="Hauksbok Bullet",
head="Ikenga's Hat",neck="Iskur Gorget",ear1="Dedition Earring",ear2="Crepuscular Earring",
body="Malignance Tabard",hands="Malignance Gloves",ring1={ name="Chirich Ring +1",bag="Wardrobe"},ring2={ name="Chirich Ring +1",bag="Wardrobe 2"},
back={ name="Camulus's Mantle", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','AGI+10','"Store TP"+10','Phys. dmg. taken-10%',}},waist="Reiki Yotai",legs="Chas. Culottes +3",feet="Malignance Boots"}Good start, but I believe using Schutzen Mittens give more TP overall (if you have them) than the 12 STP from Malignance. Also, adding Mirke Wardecors or Blood Mask to get the cooldown lower should increase overall TP gained by allowing 1 more shot every ~8 with the reduced cooldown. Oh, and finally: if you have a Sweordfaetls, it also beats Reiki/Tellen in terms of total STP. I just ordered a high-end Windows computer.
Beyond the "Make FFXI Beautiful in 20xx" video series is there anything else I should know to max out the graphics? I know that 4k just changes the size of the UI and doesn't upscale/upgrade the graphics (enemies, spells). What else can I add? Suggestions and ideas welcomed. That's brutal! Also thank you.
Back with another incredibly vague question: Leveling up crafting on a fresh character, I got some absolutely insane skillups at Alchemy 17-20. Literally went 0.3, 0.4, 0.4 in three back to back synths.
Dinged 20, turned in the test item, now I'm seeing nothing but 0.1-0.2. I have no memory of ever seeing huge [magnitude] crafting skillups like that before. Was there some buff to very low level crafting skillup amounts at some point? (Or did I just roll a bunch of 99th percentile in a row and now I'm going full pareidolia?) Relevant buffs: Ionis, Kitron Macaron, advanced support, Midras's Helm +1, and Trainee Sword. NO Shaper's Shawl. Skillup campaign for crafting is not currently active. Crafting Yellow Textile Dye (alc 29) at levels 17-22. I distinctly remember seeing high skillups like that doing clothcraft as a scrub in like 2007. I don't think it's new, but I'm also not sure exactly what level they stop being possible or the conditions needed.
Don't have any data that'd help with your trove questions, unfortunately. Bahamut.Navius said: » Asura.Spoilt said: » For the new Besieged items that drop from Medusa/Gurfurlur/Gulool, does the army need to be advancing at level 13 in order to get the new 99 version of their drops (Jotnar Ring as an example)? BG says Requires access to Level 13 Besieged/Requires Level 13 in Besieged. Are there reports of items dropping outside of Level 13 advancing? No, I got both rings while the respective armies were Lv 0 'Training'. I initially thought the army had to be "Advancing" at level 13, based on feedback from others and what the BG wiki pages say for both english and japanese. Someone in LS said to me level 13 is "always assumed" since it is released. So after camping Gurfurlur the other day last week, it was stuck at Lv12 Preparing and wouldn't move to 13. Killed it and got the drop. So there doesn't seem to be anything more than "kill NMs, get the drops anytime", besieged status appear to have anything to do with these NMs. I should probably adjust the BG wiki description, as it could be confusing for some (I know it was for me). |
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